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{{incomplete}}
 
 
[[File:Stigma.gif|right]]
 
[[File:Stigma.gif|right]]
 
'''Stigma Stones''' are stones imbued with the souls of past [[Daevas]]. The power of these souls, when equipped, allows the player to use [[skill]]s of those former Daevas. Some stones give the bearer a passives skill, such as the ability to equip a weapons, while other stones can allow the use of offensive or defensive abilities.
 
'''Stigma Stones''' are stones imbued with the souls of past [[Daevas]]. The power of these souls, when equipped, allows the player to use [[skill]]s of those former Daevas. Some stones give the bearer a passives skill, such as the ability to equip a weapons, while other stones can allow the use of offensive or defensive abilities.
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*{{quest|A Sliver of Darkness|campaign}} ([[Elyos]])
 
*{{quest|A Sliver of Darkness|campaign}} ([[Elyos]])
   
The quest will reward a {{item|Stigma Support Bundle}}, which can be opened to obtain one of the normal stigma stones available for the class.
+
The quest will reward a specific stigma for each class, which can be socketed as soon as the player visits a Stigma Master.
   
From that point on, at certain levels, slots will open up automatically as the player levels up, and with every unlocked spot, the player will receive a quest rewarding bundles containing a stigma of the respective grade.
+
From that point on, at certain levels, slots will open up automatically as the player levels up, and with every unlocked spot, the player will receive a quest rewarding a stigma of the respective grade.
   
At level '''30''' and '''40''', the player will unlock the two remaining normal slots and receive {{item|Stigma Support Bundle|s}}. At level '''45''' and '''50''', the two greater stigma slots will be unlocked, and the player will receive the {{item|Greater Stigma Support Bundle|s}}. Lastly, at level '''55''' the player will unlock the major stigma slot and receive the {{item|Major Stigma Support Bundle}}.
+
At level '''30''' and '''40''', the player will unlock the two remaining normal slots and receive two other common stigmas. At level '''45''' and '''50''', the two greater stigma slots will be unlocked, and the player will receive two greater stigma stones. Lastly, at level '''55''' the player will unlock the major stigma slot and receive one of the two major stigmas for the class.
  +
  +
== Acquisition ==
  +
Other than the stigmas automatically rewarded by leveling up, the player may farm for other stigmas through other means.
  +
*[[Crucible Spire]]
  +
*[[Evergale Canyon]]
  +
*[[Mirash Sanctum]]
   
 
== Mechanics ==
 
== Mechanics ==
  +
[[File:Stig panel.png|thumb|300x300px|Stigma Panel]]
  +
 
=== Equipping ===
 
=== Equipping ===
 
Equipping the stigma stone requires the player to be of the appropriate class and level. Being in possession of the stone, the player must visit a [[Stigma Master]], allowing them to pay a small amount of [[Kinah]] to equip it. If the player wishes to remove the stigma stone, they may do it for free.
 
Equipping the stigma stone requires the player to be of the appropriate class and level. Being in possession of the stone, the player must visit a [[Stigma Master]], allowing them to pay a small amount of [[Kinah]] to equip it. If the player wishes to remove the stigma stone, they may do it for free.
 
=== Two types ===
 
Stigmas come in two formats; '''Inert''' and '''Chargeable'''. They can be identified by the tag on the stigma's description name. The former will have "''(Inert)''" on its name, while the latter will not show anything.
 
 
Inert stigmas are given out by the quests as the player levels up, from the bundles rewarded by it. They are also distributed by Stigma Tuners in the capital; [[Capitol Building]] in [[Pandemonium]] for Asmodians and [[Protector's Hall]] in [[Sanctum]] for Elyos. Meanwhile, Chargeable stigmas are only obtainable from monsters in open-world, bosses in instances and special events. This type being less accessible than the other, it comes with the following benefits.
 
   
 
=== Linked Skill ===
 
=== Linked Skill ===
Equipping six Chargeable stigmas unlocks a Linked Skill. These advanced stigma skills are desired by most classes as to how powerful and game-changing they are. Each class has access to three unique Linked Skills, and which one is obtained is determined by the combination of greater stigmas socketed.
+
Equipping six stigmas unlocks a Linked Skill. These advanced stigma skills are desired by most classes as to how powerful and game-changing they are. Each class has access to three unique Linked Skills, and which one is obtained is determined by the combination of greater stigmas socketed.
   
 
Much like the now removed Stigma Trees, Linked Skills will be of the same style as their required stigmas. For example, in order to obtain a support-like Linked Skill (such as a healing skill, a group buff, a protective shield), the player can expect the required stigmas to be of the same fashion, while offensive skills will ask for damage/debuff inducing skills.
 
Much like the now removed Stigma Trees, Linked Skills will be of the same style as their required stigmas. For example, in order to obtain a support-like Linked Skill (such as a healing skill, a group buff, a protective shield), the player can expect the required stigmas to be of the same fashion, while offensive skills will ask for damage/debuff inducing skills.
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* {{skill|Summon Rock I}}
 
* {{skill|Summon Rock I}}
 
* {{skill|Flame Spray I}}
 
* {{skill|Flame Spray I}}
* {{skill|Manifest Tornado}}
+
* {{skill|Summon Whirlwind I (Elyos)|Summon Whirlwind}}
 
|-
 
|-
 
| style="text-align: center;"|{{skill|Repulsion Field}}
 
| style="text-align: center;"|{{skill|Repulsion Field}}
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* {{skill|Shackle of Vulnerability I}}
 
* {{skill|Shackle of Vulnerability I}}
 
|-
 
|-
| style="text-align: center;"|{{skill|Command: Absorb Wounds}}
+
| style="text-align: center;"|{{skill|Command Absorb Wounds}}
 
| style="text-align: center;"|{{skill|Armor Spirit I}}
 
| style="text-align: center;"|{{skill|Armor Spirit I}}
 
|
 
|
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* {{skill|Juggernaut Cannon}}
 
* {{skill|Juggernaut Cannon}}
 
|-
 
|-
| style="text-align: center;"|{{skill|Persuit Stance}}
+
| style="text-align: center;"|{{skill|Pursuit Stance}}
 
| style="text-align: center;"|{{skill|Dazzling Fire}}
 
| style="text-align: center;"|{{skill|Dazzling Fire}}
 
|
 
|
Line 241: Line 243:
   
 
=== Charging ===
 
=== Charging ===
Charging Stigmas refers to boosting the skills te stone gives to the player. Benefits include a reduction on cooldown, reduced MP usage cost and improved effects (such as more damage or stronger healing). The enhancement is determined by the skill. Stigmas which have been charged will have a number next to their name (much like an [[enchantment]] level), and will show a green arrow in their description, indicating the values which have changed.
+
Charging Stigmas refers to boosting the skills the stone gives to the player. Benefits include a reduction on cooldown, reduced MP usage cost and improved effects (such as more damage or stronger healing). The enhancement is determined by the skill. Stigmas which have been charged will have a number next to their name (much like an [[enchantment]] level), and will show a green arrow in their description, indicating the values which have changed.
   
Charging is done by visiting a Stigma Master and selecting the "''Charge Stigma''" option when talking to them. The player requires two Chargeable Stigmas of the same skill. Once the player attempts to charge the primary stone, it is luck that decides the success or failure. Upon success, the skill will be boosted, and can be charged as much as desired (with chances being smaller each time). However, if it fails, both stigmas are destroyed. While the primary/target stigma can be of any charge level, the secondary stone must not be charged.
+
Charging is done by visiting a Stigma Master and selecting the "''Charge Stigma''" option when talking to them. The player requires two Stigmas of the same skill. Once the player attempts to charge the primary stone, it is luck that decides the success or failure. Upon success, the skill will be boosted, and can be charged as much as desired (with chances being smaller each time). However, if it fails, the material stigma is wasted and the main stigma's charge level is reverted back to +0. While the primary/target stigma can be of any charge level, the secondary stone must not be charged.
   
 
Linked Skills can also be charged. Their level however is determined by the charge level of the stigmas socketed. The skill will take the lowest level available from all stigmas socketed. For instance, even if five stigmas are of charge level +2 and only one is +1, the Linked Skill will only be charged to level +1. As such, all stigmas need to be charged to the desired level for the Linked Skill to acquire it.
 
Linked Skills can also be charged. Their level however is determined by the charge level of the stigmas socketed. The skill will take the lowest level available from all stigmas socketed. For instance, even if five stigmas are of charge level +2 and only one is +1, the Linked Skill will only be charged to level +1. As such, all stigmas need to be charged to the desired level for the Linked Skill to acquire it.
   
 
Nonetheless, this feature is generally avoided by most people as the benefits for most skills are underwhelming considering the high price players need to pay for an attempt and the rarity of certain stigmas.
 
Nonetheless, this feature is generally avoided by most people as the benefits for most skills are underwhelming considering the high price players need to pay for an attempt and the rarity of certain stigmas.
  +
  +
=== Set Effect ===
  +
Charging Stigmas will allow set effects. Having all stigmas equipped charged to a specific level will grant the respective benefits. If any stigma is removed, the set effect will deactivate.
  +
  +
{| class="wikitable" style="margin:auto"
  +
!Level!!Benefit
  +
|-
  +
!+6
  +
|All Stigma Skills +1
  +
|-
  +
!+7
  +
|All Stigma Skills +1
  +
|-
  +
!+8
  +
|All Stigma Skills +1
  +
|-
  +
!+9
  +
|2 Additional Stigma Slots
  +
|-
  +
!+10
  +
|All Stigma Skills +2
  +
|}
  +
  +
Effects that add an additional level to skills will add an a charging level to stigma skills while keeping the equipped stigma at its level. For instance, equipping all +6 stigmas will boost the player's stigma skills to +7, but the stigma stones will remain at +6. The additional stigma slots gained at +9 are normal stigma slots, only accepting normal stigmas.
   
 
== Stigma Masters ==
 
== Stigma Masters ==
[[Stigma Master]]s must assist in the equipping and removal of stigma stones. Equipping stones requires Kinah, while removal is free. The amount needed for Greater Stigmas is three times the price of Normal Stigmas, while Major Stigmas cost five times the price of Normal ones.
+
[[Stigma Master|Stigma Masters]] must assist in the equipping and removal of stigma stones. Equipping stones requires Kinah, while removal is free. The amount needed for Greater Stigmas is three times the price of Normal Stigmas, while Major Stigmas cost five times the price of Normal ones.
   
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|[[Upper Reshanta|Harbinger's Landing]]||{{npc|Valdemar}}
 
|[[Upper Reshanta|Harbinger's Landing]]||{{npc|Valdemar}}
|[[Upper Reshanta|Redemption Landing]]||{{npc|Replace me!}}
+
|[[Upper Reshanta|Redemption Landing]]||{{npc|Vatsaros}}
 
|-
 
|-
 
|[[Norsvold|Azphel's Sanctuary]]||{{npc|Nagar}}
 
|[[Norsvold|Azphel's Sanctuary]]||{{npc|Nagar}}
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== Discontinued features==
 
== Discontinued features==
 
[[File:Equip_stigma_stones.png|thumb|250px|Confirmation dialogs shown when equipping and removing stigma stones.]]
 
[[File:Equip_stigma_stones.png|thumb|250px|Confirmation dialogs shown when equipping and removing stigma stones.]]
  +
The stigma system had received continuous updates as the level cap increased and new updates took place. It was after the 4.8 patch the feature received a massive overhaul, therefore removing certain old mechanics.
  +
  +
=== Stigma Trees ===
  +
{{main|Greater Stigma Stone}}
  +
Stigma Trees would dictate the Greater Stigmas the player was allowed to socket. Each class would have two Stigma Trees, which on the base (left side) it would have several Normal Stigmas, and on the top (right side) it would have a Major Srigma, with Greater Stigmas in between. Socketing Greater Stigmas required the user to equip the prerequisite stigma.
  +
  +
Much like Linked Stigmas, both trees deal with different playstyles and/or the aspects of the class. For instance, while one offered a variety of support skills, the other one would focus on offensive skills. There is no limit on what Stigma Tree to choose, other than the amount of slots.
  +
  +
=== Stigma Shards ===
  +
Originally used to socket stigma stones, {{item|Stigma Shard|s}} would take a very relevant role for players. Whenever the player needed to socket a stigma stone, a certain amount of them would be asked for depending on the tier of the stone. Now removed, they would be obtained from killing almost any mob in the field and inside instances. They have been replaced with directly using kinah.
  +
  +
=== Damaged Stigma Stones ===
  +
Players who have not logged in after 4.8 update will return to their character finding their old stigma stones broken (shattered) and completely unusable. As compensation, depending on the stones previously kept, they will receive the same bundles players get when leveling up when unlocking a slot, rewarding a stigma stone for their class.
  +
  +
Damaged Stigma Stones can be turned in for their old price to certain NPCs. While Normal Stigmas can be sold to any vendor (selling it for kinah), Greater Stigmas have to be turned in to the old Stigma Vendors (giving the player back the AP spent). Alternatively, they may be redeemed by double clicking on them, opening a small window, rewarding the user with the appropriate currency and amounts.
  +
 
=== Two types ===
 
As of 4.8, stigmas would come in two formats; '''Inert''' and '''Chargeable'''. They could be identified by the tag on the stigma's description name. The former would have "''(Inert)''" on its name, while the latter would not show anything.
  +
 
Inert stigmas used to be given out by the quests as the player levels up, from the bundles rewarded by it. They would also be distributed by Stigma Tuners in the capital; [[Capitol Building]] in [[Pandemonium]] for Asmodians and [[Protector's Hall]] in [[Sanctum]] for Elyos. Meanwhile, Chargeable stigmas would only obtainable from monsters in open-world, bosses in instances and special events. This type being less accessible than the other, it comes with the benefits of unlocking Linked Skills and being able to be charged.
  +
  +
Inert stigmas were removed from the game in 5.1, making Chargeable Stigmas the only available ones for us.
  +
 
== Stigma Skills by class ==
 
== Stigma Skills by class ==
 
Below are links to lists of stigma stones by class. Currently, the links in the skill column list all stigma skills up to level 60. The item links, however, are currently lacking as the item pages for most stigmas do not exits.
 
Below are links to lists of stigma stones by class. Currently, the links in the skill column list all stigma skills up to level 60. The item links, however, are currently lacking as the item pages for most stigmas do not exits.
Line 339: Line 388:
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Official terms]]
 
[[Category:Official terms]]
  +
[[Category:Systems]]

Latest revision as of 21:23, 2 June 2019

Stigma

Stigma Stones are stones imbued with the souls of past Daevas. The power of these souls, when equipped, allows the player to use skills of those former Daevas. Some stones give the bearer a passives skill, such as the ability to equip a weapons, while other stones can allow the use of offensive or defensive abilities.

Stigmas come in three grades, each one offering different skills. The most basic ones being Normal Stigmas (superior/green), followed by Greater Stigmas (heroic/blue) and Major Stigmas (fabled/gold). Each can be socketed into its respective slot in the Stigma window, however higher grades cannot be socketed in lower tier slots, while lesser grades can be socketed in greater tier slots.

For instance, even though Normal Stigmas can be placed in all types of slots, Major Stigmas can only be socketed in the Major Stigma slot on top, while Greater Stigmas can be placed in their respective slots and the Major Stigma slot.

Unlocking[]

In order to be able to use stigma stones, players must complete a campaign quest at level level 20.

The quest will reward a specific stigma for each class, which can be socketed as soon as the player visits a Stigma Master.

From that point on, at certain levels, slots will open up automatically as the player levels up, and with every unlocked spot, the player will receive a quest rewarding a stigma of the respective grade.

At level 30 and 40, the player will unlock the two remaining normal slots and receive two other common stigmas. At level 45 and 50, the two greater stigma slots will be unlocked, and the player will receive two greater stigma stones. Lastly, at level 55 the player will unlock the major stigma slot and receive one of the two major stigmas for the class.

Acquisition[]

Other than the stigmas automatically rewarded by leveling up, the player may farm for other stigmas through other means.

Mechanics[]

Stig panel

Stigma Panel

Equipping[]

Equipping the stigma stone requires the player to be of the appropriate class and level. Being in possession of the stone, the player must visit a Stigma Master, allowing them to pay a small amount of Kinah to equip it. If the player wishes to remove the stigma stone, they may do it for free.

Linked Skill[]

Equipping six stigmas unlocks a Linked Skill. These advanced stigma skills are desired by most classes as to how powerful and game-changing they are. Each class has access to three unique Linked Skills, and which one is obtained is determined by the combination of greater stigmas socketed.

Much like the now removed Stigma Trees, Linked Skills will be of the same style as their required stigmas. For example, in order to obtain a support-like Linked Skill (such as a healing skill, a group buff, a protective shield), the player can expect the required stigmas to be of the same fashion, while offensive skills will ask for damage/debuff inducing skills.

As each class has three Linked Skills assigned, two of them require the socketing of one specific Major Stigma and a combination of Greater Stigmas (three options, must pick two of them). However, the third Linked Skill is obtained if the stigma set up is neither of the other both.

Class Linked Skill Requirements
Major Stigma Greater Stigmas
Templar Invigorating Strike <Invigorating Strike> Empyrean Providence I <Empyrean Providence I>
Shield of Vengeance <Shield of Vengeance> Shieldburst I <Shieldburst I>
Eternal Denial <Eternal Denial> Any other
Gladiator Unraveling Assault <Unraveling Assault> Whirling Strike I <Whirling Strike I>
Wind Lance <Wind Lance> Draining Sword I <Draining Sword I>
Battle Banner <Battle Banner> Any other
Assassin Shimmerbomb <Shimmerbomb> Scoundrel's Bond <Scoundrel's Bond>
Fandrop Stab <Fangdrop Stab> Quickening Doom I <Quickening Doom I>
Explosive Rebranding <Explosive Rebranding> Any other
Ranger Ripthread Shot <Ripthread Shot> Agonizing Arrow I <Agonizing Arrow I>
Night Haze <Night Haze> Lightning Arrow I <Lightning Arrow I>
Staggering Trap <Staggering Trap> Any other
Sorcerer Slumberswept Wind <Slumberswept Wind> Wintry Armor I <Wintry Armor I>
Aetherblaze <Aetherblaze> Glacial Shard I <Glacial Shard I>
Repulsion Field <Repulsion Field> Any other
Spiritmaster Spirit's Empowerment <Spirit's Empowerment> Infernal Blight I <Infernal Blight I>
Command Absorb Wounds <Command Absorb Wounds> Armor Spirit I <Armor Spirit I>
Blood Funnel <Blood Funnel> Any other
Cleric Restoration Relief <Restoration Relief> Benevolence I <Benevolence I>
Judge's Edict <Judge's Edict> Call Lightning I <Call Lightning I>
Summon Vexing Energy <Summon Vexing Energy> Any other
Chanter Word of Instigation <Word of Instigation> Elemental Screen I <Elemental Screen I>
Resonant Strike <Resonant Strike> Numbing Blow I <Numbing Blow I>
Debilitating Incantation <Debilitating Incantation> Any other
Gunslinger Sequential Fire <Sequential Fire> Shellshock <Shellshock>
Pursuit Stance <Pursuit Stance> Dazzling Fire <Dazzling Fire>
Pulverizer Cannon <Pulverizer Cannon> Any other
Aethertech Explosive Exhaust <Explosive Exhaust> Meteor Strike (AT) <Meteor Strike (AT)>
Powerspike Trigger <Powerspike Trigger> Kinetic Bulwark <Kinetic Bulwark>
Nerve Pulse <Nerve Pulse> Any other
Songweaver Blazing Requiem <Blazing Requiem> Treble Cleave <Treble Cleave>
Purging Paean <Purging Paean> Chorus of Blessing <Chorus of Blessing>
Delusional Dirge <Delusional Dirge> Any other

Charging[]

Charging Stigmas refers to boosting the skills the stone gives to the player. Benefits include a reduction on cooldown, reduced MP usage cost and improved effects (such as more damage or stronger healing). The enhancement is determined by the skill. Stigmas which have been charged will have a number next to their name (much like an enchantment level), and will show a green arrow in their description, indicating the values which have changed.

Charging is done by visiting a Stigma Master and selecting the "Charge Stigma" option when talking to them. The player requires two Stigmas of the same skill. Once the player attempts to charge the primary stone, it is luck that decides the success or failure. Upon success, the skill will be boosted, and can be charged as much as desired (with chances being smaller each time). However, if it fails, the material stigma is wasted and the main stigma's charge level is reverted back to +0. While the primary/target stigma can be of any charge level, the secondary stone must not be charged.

Linked Skills can also be charged. Their level however is determined by the charge level of the stigmas socketed. The skill will take the lowest level available from all stigmas socketed. For instance, even if five stigmas are of charge level +2 and only one is +1, the Linked Skill will only be charged to level +1. As such, all stigmas need to be charged to the desired level for the Linked Skill to acquire it.

Nonetheless, this feature is generally avoided by most people as the benefits for most skills are underwhelming considering the high price players need to pay for an attempt and the rarity of certain stigmas.

Set Effect[]

Charging Stigmas will allow set effects. Having all stigmas equipped charged to a specific level will grant the respective benefits. If any stigma is removed, the set effect will deactivate.

Level Benefit
+6 All Stigma Skills +1
+7 All Stigma Skills +1
+8 All Stigma Skills +1
+9 2 Additional Stigma Slots
+10 All Stigma Skills +2

Effects that add an additional level to skills will add an a charging level to stigma skills while keeping the equipped stigma at its level. For instance, equipping all +6 stigmas will boost the player's stigma skills to +7, but the stigma stones will remain at +6. The additional stigma slots gained at +9 are normal stigma slots, only accepting normal stigmas.

Stigma Masters[]

Stigma Masters must assist in the equipping and removal of stigma stones. Equipping stones requires Kinah, while removal is free. The amount needed for Greater Stigmas is three times the price of Normal Stigmas, while Major Stigmas cost five times the price of Normal ones.

Asmodian Elyos
Region NPC Region NPC
Pandaemonium <Aud> Sanctum <Miriya>
Morheim Ice Fortress <Herner> Eltnen Fortress <Persephone>
Primum Fortress Neurath Teminon Landing Nobus
Beluslan Fortress Fargerberg New Heiron Gate Pelias
Gelkmaros Fortress <Garath> Inggison Illusion Fortress Reemul
Dragonrest Temple Malankarin Aequis Headquarters Taroa
Pinnacle Cataract Outpost Boreant Lumewillow Glade Scout Base Grintea
Harbinger's Landing Valdemar Redemption Landing Vatsaros
Azphel's Sanctuary Nagar Ariel's Sanctuary Ephyre

Discontinued features[]

Equip stigma stones

Confirmation dialogs shown when equipping and removing stigma stones.

The stigma system had received continuous updates as the level cap increased and new updates took place. It was after the 4.8 patch the feature received a massive overhaul, therefore removing certain old mechanics.

Stigma Trees[]

Main article: Greater Stigma Stone

Stigma Trees would dictate the Greater Stigmas the player was allowed to socket. Each class would have two Stigma Trees, which on the base (left side) it would have several Normal Stigmas, and on the top (right side) it would have a Major Srigma, with Greater Stigmas in between. Socketing Greater Stigmas required the user to equip the prerequisite stigma.

Much like Linked Stigmas, both trees deal with different playstyles and/or the aspects of the class. For instance, while one offered a variety of support skills, the other one would focus on offensive skills. There is no limit on what Stigma Tree to choose, other than the amount of slots.

Stigma Shards[]

Originally used to socket stigma stones, Stigma Shard <Stigma Shards> would take a very relevant role for players. Whenever the player needed to socket a stigma stone, a certain amount of them would be asked for depending on the tier of the stone. Now removed, they would be obtained from killing almost any mob in the field and inside instances. They have been replaced with directly using kinah.

Damaged Stigma Stones[]

Players who have not logged in after 4.8 update will return to their character finding their old stigma stones broken (shattered) and completely unusable. As compensation, depending on the stones previously kept, they will receive the same bundles players get when leveling up when unlocking a slot, rewarding a stigma stone for their class.

Damaged Stigma Stones can be turned in for their old price to certain NPCs. While Normal Stigmas can be sold to any vendor (selling it for kinah), Greater Stigmas have to be turned in to the old Stigma Vendors (giving the player back the AP spent). Alternatively, they may be redeemed by double clicking on them, opening a small window, rewarding the user with the appropriate currency and amounts.

Two types[]

As of 4.8, stigmas would come in two formats; Inert and Chargeable. They could be identified by the tag on the stigma's description name. The former would have "(Inert)" on its name, while the latter would not show anything.

Inert stigmas used to be given out by the quests as the player levels up, from the bundles rewarded by it. They would also be distributed by Stigma Tuners in the capital; Capitol Building in Pandemonium for Asmodians and Protector's Hall in Sanctum for Elyos. Meanwhile, Chargeable stigmas would only obtainable from monsters in open-world, bosses in instances and special events. This type being less accessible than the other, it comes with the benefits of unlocking Linked Skills and being able to be charged.

Inert stigmas were removed from the game in 5.1, making Chargeable Stigmas the only available ones for us.

Stigma Skills by class[]

Below are links to lists of stigma stones by class. Currently, the links in the skill column list all stigma skills up to level 60. The item links, however, are currently lacking as the item pages for most stigmas do not exits.

Class Stigma Stones Stigma skills
Templar List:Templar Stigma Stones List:Templar Stigma skills
Gladiator List:Gladiator Stigma Stones List:Gladiator Stigma skills
Assassin List:Assassin Stigma Stones List:Assassin Stigma skills
Ranger List:Ranger Stigma Stones List:Ranger Stigma skills
Sorcerer List:Sorcerer Stigma Stones List:Sorcerer Stigma skills
Spiritmaster List:Spiritmaster Stigma Stones List:Spiritmaster Stigma skills
Chanter List:Chanter Stigma Stones List:Chanter Stigma skills
Cleric List:Cleric Stigma Stones List:Cleric Stigma skills

Trivia[]

  • Shulacks were the first ones to use stigma skills.
  • In Atreia, fake/corrupted stigmas can be found. Holding this causes Daevas to suffer physical and mental pain. As such, these are mostly used by Lepharist Revolutionaries as traps against Elyos and Asmodians.
  • Since stigmas hold the emotions of the former Daeva, in certain cases they are strong enough to affect the holder's mind, causing nightmares.

External Links[]