Smoldering Fire Temple (SFT) is a 3-man event instance for players of level 40 and above. It's accessible from Sanctum and Pandaemonium for the duration of the Kromede's Revenge event. Inside, players must venture through the old Fire Temple, acquire transformations and kill familiar bosses within a limited time.
Like other event instances, this one is only accessible while its respective event is active. Groups may enter by talking with , a Shugo in Elyos Square in Sanctum (Elyos) and Pandaemonium Plaza in Pandaemonium.
The instance offers three possible transformations, one for each player. Once one is chosen, there is no way to change to another one for the duration of the instance.
The main prerequisite for a successful run is a similar level bracket between players. Due to level difference, DP gain from mobs inside is heavily crippled for the lower levels. As such, they would not be able to use their class' DP skills, essential for the run. Thus all party members must be within 10 levels of each other.
The other being designating classes correctly and each being aware of the effects of their skills. As a Templar, this player will act as the main tank, pulling all mobs and constantly keeping the aggro from bosses. They are also the one class with an on demand heal, and may throw a heal at another member in need. Its also recommended to have this player mark every boss encountered, thus possessing the lead of the group. The other two classes, Gladiator and Sorcerer, will be the damage dealers, with single target attacks and AoEs.
The instance has an 8 minute timer, after which a rank is calculated based on the points acquired. The timer will stop if the final boss, , is killed. After 1:30 minutes, the gate will open and the instance will begin.
A can be found on the other side, dropping three and six for each group member. These potions will allow a limited amount of healing, each one recovering 50% and 20% of the user's HP pool respectively. due to the limited amount, shall only be used in emergencies or when you are expecting large incoming damage.
Upon death, the player will resurrect back at the start. A healing pad will heal them up, and by interacting with the teleport statue at the back they may rejoin the rest of the group. Due to the tight time limit, it may be sometimes wiser to heal up to 50% and then proceed with the instance.
Fire Temple Hallway Edit
The first section of the instance is a simple boss rush. The group will push through each room killing the boss, unlocking the way into the following one. The first one being , the second one , and third and final one being . They will all summon additional mobs every few moments, but their fights shall not take longer than a few seconds. Once is defeated, the way into the final chamber will be opened, with a healing pad on the side.
While dealing with bosses, Gladiators and Sorcerers should always make use of and whenever is off cooldown, this being their top single target damage skill. Secondary one should be and . Their AoE CC skills, and will dish out good damage as well. If everything is on cooldown, resort to using and for their short cooldown. There is an error in which will have no cooldown, making it better to spam than for its superior damage output.
Ideally, no DP should be spent on this phase, as it is best used on the final room.
Kromede's Room Edit
This chamber will contain a huge amount of small fire spirits. Whenever enough of them are killed, a boss will spawn. After said boss is killed, the spirits will reappear, and so on until the final boss in triggered. The Templar will have to pull most of the room, taunting them with and . The other two can optionally follow them around damaging them with / and / .
Once enough mobs are locked on the tank, they may pop their DP shield, , making them invulnerable while the DPS classes deal with them. This is the time DP skills are best used by the Gladiator and Sorcerer, and , as they will damage several mobs at once. While they are good damage, its preferable to use them on this part rather than on the boss itself. Making use of their CC skills may also aid the tank if needed. If the Templar is low on HP, they may use on themselves, giving them a shield and partially recovering HP.
The first boss will be the , whose only skill will be . The second boss will be , who will use , putting targets into a fear state. If she is pulled towards the back of the room where she spawns, and positioning yourself against the wall, if feared, you will not be moved too far away. The third boss will be , whose only particular ability is healing himself by 20% HP with once, lengthening the fight just a bit. He will also use (pulls a target to him), (reduces the attack speed of a target) and (a ring of energy will deal damage on those on top after a while, despite being weak damage).
The final boss is , being considerably more dangerous than all previous ones. Her damage is considerably stronger, threatening for the DPS classes, with lesser base defences. As soon as she spawns, she will start with (stunning close range targets) and follow this up with (frontal AoE). Throughout the fight she will also use , dealing damage and forcing a bleeding state on nearby targets. Nearing the end, she will use , stunning those around her and following it with . This last combo is strong enough to instantly kill the Sorcerer and drastically damage the Gladiator. As such, when she targets herself, uses a buff on herself and starts casting , both DPS classes should either heal up to full and hope to survive or move away from her before it goes off.
With down, the instance will end, and the group will achieve a Rank S. Failing to kill before the timer ends will grant the group other ranks based on the amount of points acquired (from lesser mobs and bosses killed). A Shugo will appear guiding them to the treasure room, where they may collect their rewards.
Note: Rewards may vary depending on the instalment of the event and the region it is being hosted on. Check the main website for the rewards listings.
Based on the mount of bosses killed, and the points they each give, each group member will receive a certain amount of , used to open chests in the treasure room after the instance is completed. All chests will endlessly respawn every few seconds so that all players can use up their keys. Unspent keys will disappear upon leaving the instance.
|Rank||Points||Last Boss killed||Amount of Keys|
|S||878,600 or above||x6|
|A||463,800 or above||x4|
|B||165,100 or above||x2|
|C||54,000 or above||x1|
|D||180 or above||Any||-|
There are two types of chests; and . The former (smaller wooden chests) will generally have lesser rewards but only require a single to open. Meanwhile the latter (bigger treasure chests) can potentially have greater rewards, but in return require three keys to open instead.
There is a small chance of receiving a from both chests. This bundle can only be opened while being in possession of , bought from the store or from other players. Its important to notice tend to turn untradable once the event ends.
Technical Notes Edit
Smoldering Fire Temple is known to cause client crashes at the last chamber due to the huge amount of mobs attacking at the same time. Players may attempt any of the following solutions to prevent crashing inside. All these settings can be changed from the Options window.
- Switch from the High Quality Engine to the Default Engine.
- Disable effects, by setting "Display Effects of" to None.
- Muting the in-game sounds.
- When it was first introduced, this instance appeared as Old Fire Temple on the listings. This changed when the event ran for the first time.
- The three transformations available are based on characters of Community Managers in Korea.
- All bosses are taken from either Fire Temple or Kromede's Trial.