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Rift

Typical rift within a landscape.

Rifts are one-way portals between Elyos and Asmodian zones, and signal the start of the PvPvE aspect of the game at level 20. They are fractures in the time-space continuum that are caused by the instability of the Tower of Eternity.

Rifting Mechanics[]

Rifts may randomly appear within the landscapes of Eltnen-Morheim and Heiron-Beluslan. When a rift appears, players in the region will be alerted via a system message. Outgoing rifts (to the enemy faction lands) will be marked on the player's maps, but incoming rifts (from the enemy faction lands) will not. Rifts are linked between regions, meaning that a player in Eltnen may only venture into Morheim and vice versa. It is not possible to use an incoming rift.

Each rift has a certain level range of players that can use it. Upon going through a rift, the player will appear in the corresponding level area of the opposing faction (e.g. their level 20-28 area). A rift also has a limited number of entries, and will close once all entries have been consumed. The level range limitation is intended to prevent higher level players from harassing lower level players, but skilled players may navigate around the faction's patrols and checkpoints to manually cross into higher or lower level zones.

Rifting mechanics have been changed multiple times:

  • After the 4.0 update rifts spawn based on fixed schedule (no longer random), last for 1 hour, and have no level limits.
  • After the 4.0 update each rift retains its fixed entrance location, but now has 2-3 possible spawn locations for exits (instead of 1 fixed).
  • Rifts do not spawn on the Fast-Track Server.

Rifting Purposes[]

The contents below may vary depending on the version of Aion you are playing.

Spy Quests[]

Certain quests tagged as [Spy] require infiltration into enemy territory through rifts. Due to the added risk, these quests typically award Abyss Points, Titles, or various other rare rewards.

World Bosses[]

Each region has its own world bosses, who offer a chance at various powerful and unique drops. Each boss has its own drops, and so player alliances may rift over to the enemy faction's land to compete over the world boss. The most famous examples are <Grand Chieftain Saendukal>and <Raging Kraterr> in Eltnen.

Daily Defense Quests[]

Upon reaching certain levels, players will receive daily quests for killing enemy intruders whenever you enter a zone with open incoming rifts:

  • Kills only count while the rifts are open.
  • Kills don't count in alliance.
  • Pink players (10 levels lower than you) do count.

As a reward you get Ancient Crown Bundle and Elysea Defense Medal Bundle (Asmodae Defense Medal Bundle). Crown Bundles drop a random crown, while Medal Bundle has level-dependent drops:

AP / Daeva's Pass[]

Each kill of a similar level enemy faction player grants Abyss Points. Daeva's Pass missions may ask player's to use a rift or kill enemy faction members.

Guards (2.0+)[]

While rifts are open, NPC guards may randomly spawn at certain locations. Guards with "Elite" in their name drop either a crown or <Mithril Medal>. Non-elite guards drop <Major Ancient Crown>, <Mithril Medal>, <Greater Divine Life Serum> or <Greater Divine Mana Serum>. Guards despawn if their designated rift despawns.

Dimensional Raid (3.5+)[]

After the 3.5 update, once a week, a special type of rift opens up to the otherwise fully PvE areas of Theobomos and Brusthonin. The faction may infiltrate this otherwise inaccessible area during this time. The goal is to make an alliance and capture the map's main town/player hub within the 1hour time limit for various rewards.

Curse Mechanic[]

Killing an enemy on their territory gives your character curse points. Those aren't shown anywhere, but after getting certain amount of points your character receives a non-removable Curse debuff, which significantly reduces the character's speed, stats, shows his location with a skull on the map for every enemy player to see, and prevents further usage of rifts until the curse is gone. Killing low level players gives you more curse points.

The debuff has no effect in disputed and home zones. As such, retreating to and staying online in those zones is the only way to reduce your curse points and get rid of the debuff.

Schedule[]

While authors of those pages try to maintain up-to-date schedules, there may be some mistakes due to silent changes and incorrect patchnotes provided by NCSoft.

Rift Properties[]

Rift A from Heiron, as well as rifts A and G from Beluslan have 2 possible exit locations. All the other rifts have 3 exit locations.

Each rift can be used limited number of times.

Eltnen and Morheim A B C D E F G
Capacity 24 35 35 35 40 40 40
Heiron and Beluslan A B C D E F G
Capacity 24 40 48 48 60 72 144
Inggison and Gelkmaros A B C D
Capacity 150

Although normally all the rifts pop at scheduled hour, on rare occasions one of the entrances may not spawn.

Maps[]

Eltnen → Morheim[]

Morheim → Eltnen[]

Code for Memopad[]

[pos:Entrance A;220020000 453.2 2308.8 0.0 0] -> [pos:Exit A1;210020000 647.2 2750.3 0.0 0], [pos:Exit A2;210020000 698.7 2673.5 0.0 0], [pos:Exit A3;210020000 737.3 2740.7 0.0 0]
[pos:Entrance B;220020000 771.1 913.5 0.0 0] -> [pos:Exit B1;210020000 154.2 1656.2 0.0 0], [pos:Exit B2;210020000 122.6 1458.2 0.0 0], [pos:Exit B3;210020000 439.0 1232.3 0.0 0]
[pos:Entrance C;220020000 227.4 489.3 0.0 0] -> [pos:Exit C1;210020000 1404.1 2420.4 0.0 0], [pos:Exit C2;2100209900 1454.9 2442.4 0.0 0], [pos:Exit x8;210020000 1470.4 2445.8 0.0 0]
[pos:Entrance D;220020000 1668.2 1463.7 0.0 0] -> [pos:Exit D1;210020000 115.9 352.3 0.0 0], [pos:Exit D2;210020000 52.1 286.2 0.0 0], [pos:Exit D3;210020000 102.8 203.6 0.0 0]
[pos:Entrance E;220020000 1729.6 1068.1 0.0 0] -> [pos:Exit E1;210020000 1425.1 414.8 0.0 0], [pos:Exit E2;2100280000 1384.5 411.8 0.0 0], [pos:Exit E3;2100200800 1428.2 369.5 0.0 0]
[pos:Entrance F;220020000 2356.2 2337.2 0.0 0] -> [pos:Exit F1;210020000 2395.3 2270.9 0.0 0], [pos:Exit F2;210020000 2430.0 2254.3 0.0 0], [pos:Exit F3;210020000 2452.8 2351.7 0.0 0]
[pos:Entrance G;220020000 2488.6 658.8 0.0 0] -> [pos:Exit G1;210020000 2472.7 640.4 0.0 0], [pos:Exit G2;210020000 2499.3 667.2 0.0 0], [pos:Exit G3;210020000 2508.9 679.5 0.0 0]

Heiron → Beluslan[]

Inggison → Gelkmaros[]

Gelkmaros → Inggison[]

Code for Memopad[]

[pos:Entrance A;220070000 492.4 1899.1 0.0 0] -> [pos:Exit A1;210050000 2584.4 977.5 0.0 0], [pos:Exit A2;210050000 2892.5 1086.3 0.0 0], [pos:Exit A3;210050000 2865.2 1329.6 0.0 0]
[pos:Entrance B;220070000 2230.0 1746.6 0.0 0] -> [pos:Exit B1;210050000 637.9 769.6 0.0 0], [pos:Exit B2;210050000 558.1 847.5 0.0 0], [pos:Exit B3;210050000 437.2 984.0 0.0 0]
[pos:Entrance C;220070000 839.8 1211.6 0.0 0] -> [pos:Exit C1;210050000 2818.4 1995.1 0.0 0], [pos:Exit C2;210050000 2687.5 1639.0 0.0 0], [pos:Exit C3;210050000 2581.6 1898.2 0.0 0]
[pos:Entrance D;220070000 2627.8 989.8 0.0 0] -> [pos:Exit D1;210050000 1065.2 2163.7 0.0 0], [pos:Exit D2;210050000 1140.4 2131.2 0.0 0], [pos:Exit D3;210050000 1085.2 2027.8 0.0 0]
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