Rentus Base is a group instance, a former Reian base which was assaulted by the Balaur. Its entrance is located in Reian Refugee Camp in Cygnea and Rentus Recovery Base in Enshar. It features two versions: Rentus Base for players of level 57 and above, and Occupied Rentus Base for players of level 65 and above.
Rentus Base is a secret fortress made by the Reians as part of their resistance against the Balaur. Built in a canyon between Tiamaranta and Sarpan to employ widespread counter-attacks against the Balaur.
The base had been used to train soldiers, forge weapons and armor, and prepare for battles with the Balaur. However, , who had been trusted to help organize the base, betrayed the secret of its existence to Tiamat's subordinate, . Through Merops' cooperation, the Vasharti Legion summoned their power and travelled through the Abyss Gate to infiltrate the base. They then occupied the fortress and mercilessly slaughtered many of the brave resistance soldiers stationed there. Some did survive, however, and escaped to ask for reinforcements.
Meanwhile, Daevas and Reians who managed to escape the Balaur built a network of roads leading to the fortress from all directions to help protect the reinforcements. They are defending the fortress from falling completely into ruin.
Due to its positioning, Rentus Base stood strong against the explosions caused by Beritra's Invasion. Although part of it was destroyed, most of the base remains intact. The Reian tribe was separated when Cygnea and Enshar rose, but the discovery of Rentus Base's conservation caused them to verify that several of their comrades were alive in the opposite land. They, along with the assistance from Daevas, are trying to recover it once again from the Vasharti Legion to rescue the remaining comrades and claiming it as a settlement.
There are two versions of Rentus Base available. Rentus Base, accessed from the faction's own area; Cygnea (E)/Enshar (A), which works as a normal version. Alternatively, Occupied Rentus Base, accessed from the opposing faction's areas; Cygnea (A)/Enshar (E). This one works as a hard version.
Rentus Base (discontinued) Edit
All monsters are of level 60. Players are dropped at the start, and will have to cross a battlefield full of Reians and Balaur. There will be cannons knocking down players from time to time, and therefore moving swiftly is recommended. Across the field, the group will meet , anxiously awaiting Daeva reinforcements.
Pressing forward, players will eventually meet up with the first boss, , along with her two pets and . In order to fight her, the player must first get rid of her two pagatis, by focusing on one, followed by the other. With them out of the formula, the group may properly fight , whose only menacing skill is entering a stealth state, reappearing shortly afterwards, pulling players to her and using to deal damage near her. Once killed, the gate behind her will open.
The battlefield extends more, eventually leading to another section where players will meet , who will paralyse the group and ask them to leave. As Daevas refuse to do so, he summons . This is a mini boss which will only use (pulling targets to him), followed by (dealing heavy damage on the target pulled).
The following area, resembling a broken down colliseum, will hold . This Ragnarok specimen must be fought by mounting the cannons stationed where was fought. One player will take the Defensive Cannon, acting as the main tank, while the rest make use of the Offensive Cannons, the damage dealers. After clearing out the arena of the boss' minions, the group may begin the fight. The player on the Defensive Cannon will have to move in circles around the boss, taunting him and tha additional monsters spawned, preventing them from attacking the other players. Meanwhile, the damage dealers will take the form of a Siege Cannon (third skill usable while being on a tank), dealing damage on . With the boss down, a gate will open, and a cutscene will begin, with capturing .
The next area will be the Residential Zone. Certain houses in this area can be entered, and inside one of them, the group may find . However, doing so will cause Balaur legionaries, hidden under stealth, to attack. As the box will only spawn inside one of the houses, they may save up time by entering only one of them.
After reaching a bridge, players will encounter . This small boss offers low difficultly. As the fight starts a will appear, setting up around the boss. By interacting with them, players may deal additional damage on the boss (although it is usually not needed). will only use (boosting its offensive attributes) and (a single target attack).
Immediately after the stairs, will make an appearance, paralysing the group and ask Daevas not to interfere once again. He will summon , another mini boss. She will use (buffing her offensive attributes) and (paralysing a target). After disposing of her, the group may proceed to the following boss, awaiting in the Fortress Battlements.
, mounting his dragon, is a tough enemy composed of two phases. The first half will be about dealing as much damage on the boss before being overwhelmed by the additional monsters which will be spawned. During this phase, he will use (a frontal AoE attack) and a shield (making him invulnerable to damage), marking the appearance of the , the additional monsters. The group should deal the most damage before the shield appears. When the buff pops, damage must cease, and players will have to stand the . After the shield is down, the party must finish off the boss.
The second phase is a lot more simple. has dismounted his dragon and will now fight himself. His only special skills will be (stunning a single target), spawning traps under certain players (which can be avoided by simply moving away) and a long variety of single target attacks (similarly named after Rangers' skills). He will also use , during which he will not be able to attack. With Xasta defeated, players will meet a thankful , who will open the way to the last sections of the instance.
Siel's Forge is the main factory used to create equipment. After making their way through a collapsed hall, the party will meet . This Drakan boss is usually done by a single person. Due to him being invulnerable to physical damage, the concept is to kite the boss around and lure him to the Oil Casks which spawn. As he destroys them, the oil inside will spill around a small section of the floor. This oil will give whoever is standing on it a debuff, making that person suffer a greater amount of damage from the bombs summoned by Kuhara. After a certain amount of time, he will use , which will spawn several Kuhara's Bombs and make them run towards him. It is important for everyone to keep certain distance from that area as the explosion may also hurt players. He will also use (an AoE attack around him which will knock down enemies) and a multi-strike attack, affecting targets in front of him.
Using the elevator on the back of the room, players will reach the last area of the instance, the Military Supply Base. will make a final appearance here, spawning , the last of the mini bosses. His only powers include summoning Upadi's Echoes (additional monsters), Mutation: Gorgon (transforms a player in a bull, disabling them to use skills) and (an AoE attack). With him out, players may press forward, into The Bridge.
Inside there, the group will meet one last time, with him talking to . As Merops asks him to stop attacking the Reians as part of their deal, Vasharti betrays him and puts an end to his life. Acknowledging the presence of the Daevas, he prepares to finish them.
is the last and main boss in Rentus Base. During the encounter, he will use and . These dangerous protective buffs will instantly redirect damage back to the attacker. These can be countered through two methods:
- The buff can be dispelled by a Spiritmaster or a Songweaver after it is casted (being the recommended method)
- Position damage dealers near the respectively coloured generator, receiving a buff which reduces the amount of damage reflected
Whenever these buffs are casted, two additional monsters will be summoned; Kiss of Fire (red) and Kiss of Ice (blue). Kiss of Fire can only be killed from skills which inflict magic damage, and will cast , inflicting damage on nearby targets. Meanwhile, Kiss of Ice can only be disposed of by using skills of physical damage, and will cast , reducing the MP of nearby enemies. Both should be taken out as soon as possible.
He will also, from time to time, cast , gaining a shield, making him invulnerable to damage. During this phase, players will have to evade his attacks by avoid standing on the circles on the ground (blue ones will reduce MP, while red ones will deal damage). Party members will additionally gain a buff, increasing Movement Speed and reducing Casting Speed. The last skill set present in this fight are (dealing damage on nearby enemies and knocking them out) and (a long distance attack which will inflict damage on a target and the ones around it), both equally damaging.
Rentus Base (Post-Upheaval) Edit
After having cleared this section, all group members must make sure not to go up the stairs. Doing so causes to be triggered. The objective is to bring Xasta's HP down to at least 50% by using the located shortly after. It is important for the group to decide what member takes what cannon out of the six available. Most parties opt to mark each player with a number, assigning them to a specific cannon. When ready, the group focuses on the flying , damaging him the most possible with , the attack given by the . When done, players may hop off the cannon by using .
If the group managed to take down 50% of his health, the group will only confront from his second phase, and he will drop . This key will allow players to open the box which spawns after having defeated , which shares drops with him, acting as a "second chance" for players to obtain the rewards they wish. However, if the group fails, the party will have to fight in both of his phases and will not receive the key. Most groups will choose to skip Xasta if failed by sticking to the right wall and avoiding his aggro range.
During his first phase, will only use and will spawn flames on the ground which will follow group members. Standing on them will cause the player gain the debuff, being drained of its HP, MP and silencing them, making it imperative for them to avoid it the most possible. On his second phase, he will be the same as his previous version, using , spawning traps under certain players, a long variety of single target attacks and .
With Xasta out of the way, players may press forward through the menacing Balaur guards. Reaching the Fortress Battlements, they will meet both and at the same time. They will use their old skill set; and , and and respectively. With them out of the way, the group may advance into Siel's Forge.
From this point on, the instance follows an identical structure to its predecessor. The only difference is the location of . It can instead be found after fighting , hidden between some boxes to the right.
Occupied Rentus Base Edit
A level 65 instance, which follows the same design to the level 57 version, with the exception that all monsters inside are level 65 and the loot is adjusted as such. All bosses when defeated will drop a , lootable by everyone. When opened, it will reward .
Another particularity about this version of the instance appears during the fight against . The main difficulty is that the boss is timed. If he is not defeated within 10 minutes, he will enter an "enraged" mode, greatly boosting his attack power. This state can only be reverted by restarting the fight, which may be done as much as the group wishes. Furthermore, when the boss uses and begins spawning circles in the ground, unlike the easier version, the group will not receive the buff which boosts their movement and cast speed.
When the boss is killed, players may loot his body for two bundles; and , and rarely . The former will reward consumables such as enchantment stones and crafting materials. The latter will randomly contain either of three other bundles which reward a piece of equipment the owner may choose; they are (only containing eternal gear), (holding mythic armor) and (rewarding a mythic weapon for the owner's class).
Rentus Base Edit
- Rentus Recovery Squad eternal armor
- Vasharti eternal weapons
- Rebel fabled armor and headgear (from only)
- Named heroic accessories
Occupied Rentus Base Edit
- Vasharti Legionnaire's eternal armor, weaponsand headgear
- Vasharti Brigade General's mythic armor, weapons and headgear
- Rentus Base used to be required to do level 8 legion tasks before 4.8.
|This page uses content from NCsoft's Game Guide.|