Crit Strike is the chance to critically hit an opponent with a weapon.
Some weapons have a really high crit but generally lower damage - for example, maces hit harder than swords, but swords crit more.
If a character has a high Crit Strike, their weapon will crit more often, resulting in a higher overall damage output. Assassins and Rangers tend to have the most crit - and usually try to hit the hard cap of 50% crit rate. Chanters, Gladiators and Templars also benefit from a high Crit Strike.
Percentage to CritEdit
The chance to critically strike an opponent is (Crit Strike - Strike Resist) / 10, with maximumlimit of 50%.
|Crit Strike - Strike Resist||Chance to Crit|
0 to 500, 10 points = 1% increase
500+, 10 points = 0% increase
Strike Resist Edit
The 1.9 patch introduced Strike Resist. Strike Resist negates Crit Strike values. Attacking higher level/grade monsters and player characters with enchanted armor requires more Crit Strike to penetrate their Strike Resist.