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Mages, incredibly powerful and yet exceptionally vulnerable, are able to deal out terrifying, awe-inspiring levels of damage, while taking little in return. They have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over ranks of the enemy. They can even speak to our shattered planet, calling forth roots to bind enemies in place. However, Mages are also extremely weak, and so must learn to evade whenever possible.

As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defenses of the subject are so very limited. It is useful for a Mage to invoke the protection of a high armored companion during adventures, as, teamed up with the a tank they are able to cast without disruption.

Once a Mage has survived the fragile existence of their first few levels, they will find themselves able to choose one of two areas of expertise: the path of the Sorcerer or that of the Spiritmaster.

Sub-Classes[]

Sorcerer[]

Classimage-sorcerer

The Sorcerer is in many ways the natural successor to the Mage. While Mages spit out fireballs, Sorcerers are able to summon raging infernos, and when a Mage casts chains of ice, a Sorcerer can reply with freezing blizzards and blinding snowstorms. Their talents have single-handedly turned the tide of battle before; such is the power they possess.

A Sorcerer is not resilient however, and is one of the most defenseless classes in Atreia. In order to ensure they are kept alive it is often necessary to assign others to protect them, a cost that most are able to accept. The Sorcerer will wield a magical Tome as weapon to increase their magical damage and incinerate the opponents with magical spells.

Main article: Sorcerer

Spiritmaster[]

Classimage-spiritmaster

Spiritmasters are a unique class, in that much of their power is actually derived from the abilities of the elementals they have learned to summon. The power they wield is not really their own, however that is not to say that Spiritmasters are weak - indeed the extra protection granted by their summons makes them far more durable than Sorcerers.

By all accounts, the path of the Spiritmaster is one of the more testing paths to journey down. While they start out with limited ability, their potential is great and is only unlocked as are granted full command over all four elements - earth, fire, wind, and water.

The Spiritmaster is assumed to use an Orb as a weapon, but their main weapon will be the strength of their summoned elementals.

Main article: Spiritmaster

Skills[]

Mage skills are shared by both Sorcerers and Spiritmasters.

Main article: Mage Skills


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