|
Icon | Skill | Level | Desc | |
---|---|---|---|---|
<Return> | 1 | Returns to the bind point. | 6s 20m | |
<Basic Spellbook Training I> | 1 | Allows you to use spellbooks. | ||
<Flame Bolt I> | 1 | Inflicts 84...247 magical fire damage on a target within 25m of you. | MP 40...56 2s 1s | |
<Root I> | 1 | Immobilizes a target within 25m for 20s. | MP 38 Instant 1m | |
<Basic Clothing Proficiency> | 1 | Allows you to wear clothing. A skill to be proud of. | ||
<Basic Cloth Armor Proficiency> | 1 | Allows you to wear cloth armor. | ||
<Ice Chain I> | 3 | Inflicts 94...219 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. | MP 43...51 2s 10s | |
<Blaze I> | 5 | Inflicts 92...229 magical fire damage on a target within 25m. The target's Magic Resist decreases by 30 for 30s. | MP 62...78 Instant 30s | |
<Concentration I> | 5 | Boosts Concentration by 25. | ||
<Erosion I> | 5 | Inflicts 34...65 magical earth damage on a target within 25m of you, and deals further 30...57 damage every 3s for 15s. | MP 38...46 0s 3s | |
<Stone Skin I> | 7 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 212...372 damage. | MP 90...106 Instant 2m | |
<Absorb Energy I> | 9 | Restores your MP by 178...226. | MP 176...226 Instant 1m | |
<Bandage Heal> | 1 | Uses 1 bandage to recover your HP by 187...259. | 4s 16s | |
<Frozen Shock I> | 7 | Inflicts 116...209 magical water damage on a target within 25m of you and puts it in the Knocked Back state. | MP 52...68 0s 30s | |
<Stone Skin II> | 19 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 461...637 damage. | MP 186...226 Instant 2m | |
<Summon Wind Spirit I> | 13 | Summons a wind spirit. | MP 261 4.5s 5s | |
<Advanced Cloth Armor Proficiency I> | 9 | Grants Advanced Cloth Armor Proficiency. | ||
<Boost Magic Suppression I> | 10 | Boosts Magic Suppression. | ||
<Boost Magic Suppression II> | 22 | Boosts Magic Suppression. | ||
<Boost Magic Suppression III> | 34 | Boosts Magic Suppression. | ||
<Boost Magic Suppression IV> | 48 | Boosts Magic Suppression. | ||
<Boost Magic Suppression V> | 60 | Boosts Magic Suppression. | ||
<Advanced Spellbook Training I> | 9 | Allows you to use spellbooks. | ||
<Advanced Orb Training I> | 9 | Allows you to use orbs skillfully. | ||
<Raise Elemental Defense I> | 19 | Boosts All Elemental Defense by 100. | ||
<Advanced Spellbook Training II> | 25 | Allows you to use spellbooks skillfully. | ||
<Advanced Orb Training II> | 25 | Allows you to use orbs skillfully. | ||
<Boost Spell Resist I> | 30 | Increases magical critical hit resistance. | ||
<Stone Skin III> | 28 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 732...900 damage. | MP 261...301 Instant 2m | |
<Advanced Orb Training III> | 40 | Allows you to use orbs skillfully. | ||
<Advanced Spellbook Training III> | 40 | Allows you to use spellbooks skillfully. | ||
<Stone Skin IV> | 40 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 947...1,099 damage. | MP 312...344 Instant 2m | |
<Advanced Orb Training IV> | 50 | Allows you to use orbs skillfully. | ||
<Advanced Spellbook Training IV> | 50 | Allows you to use spellbooks skillfully. | ||
<Stone Skin V> | 53 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 1,127...1,247 damage. | MP 405...486 Instant 2m | |
<Root of Enervation I> | 10 | Decreases attack speed of a target within 25m for 25s~35s. | MP 244 1s 10s | |
<Summon Fire Spirit I> | 10 | Summons a fire spirit. | MP 261 4.5s 5s | |
<Summon Fire Spirit I> | 10 | Summons a fire spirit. | MP 261 4.5s 5s | |
<Winged Devotion I> | 10 | Boosts Natural Mana Treatment by 10 while flying. | ||
<Spirit Armor of Light I> | 10 | Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magic Attack by 70% for 10m, and heals it for 51 HP every 6s. | DP 2000 1s 30s | |
<Spirit Armor of Darkness I> | 10 | Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magic Attack by 70% for 10m, and heals it for 51 HP every 6s. | DP 2000 1s 30s | |
<Spirit Thunderbolt Claw I> | 10 | Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Sustainable Magical Wind Strike Earth Spirit: Sustainable Magical Earth Strike Fire Spirit: Magical Fire Strike Magma Spirit: Magical Fire Strike Tempest Spirit: Magical Wind Strike. |
MP 32 0.6s 12s | |
<Summon Wind Spirit I> | 13 | Summons a wind spirit. | MP 261 4.5s 5s | |
<Chain of Earth I> | 13 | Inflicts 29...39 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 26...34 damage every 3s. | MP 69...77 0s 15s | |
<Summon Fire Energy I> | 13 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 96...112 1.5s 10s | |
<Summon Fire Energy I> | 13 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 96...112 1.5s 10s | |
<Spirit Threat I> | 13 | Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target. Water Spirit: Increases Enmity (weak) Wind Spirit: Increases Enmity (weak) Earth Spirit: Increases Enmity (medium) Fire Spirit: Increases Enmity (strong) Magma Spirit: Increases Enmity (strong) Tempest Spirit: Increases Enmity (strong) |
MP 20 0.6s 15s | |
<Dispel Magic I> | 16 | Removes 1 normal magical buffs from the target. | MP 114 0.5s 10s | |
<Erosion II> | 16 | Inflicts 131...162 magical earth damage on a target within 25m of you, and deals further 114...141 damage every 3s for 15s. | MP 57...73 0s 3s | |
<Replenish Element I> | 16 | Use your own HP to recover the HP of spirits within a 22m radius of you by 452...724. | HP 226 Instant 10s | |
<Summon Earth Spirit I> | 16 | Summons an earth spirit. | MP 261 4.5s 5s | |
<Summon Earth Spirit I> | 16 | Summons an earth spirit. | MP 261 4.5s 5s | |
<Spirit Wrath Position I> | 19 | Commands the spirit to use its boost skills. Spirits have skills that boost their stats. Water Spirit: Increases Physical and Magical Attacks and Magic Boost Wind Spirit: Increases Critical Hit Success Rate and Attack Speed Earth Spirit: Increases Physical and Magical Attacks and Magic Boost and creates Protective Shield Fire Spirit: Increases Physical and Magical Attacks and Magic Boost Magma Spirit: Increases Physical and Magical Attacks and Magic Boost Tempest Spirit:Increases Physical and Magical Attacks and Magic Boost |
MP 36 0.6s 2m | |
<Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s | |
<Summon Wind Servant I> | 19 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 120...144 1.5s 10s | |
<Summon Wind Servant I> | 19 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 120...144 1.5s 10s | |
<Absorb Vitality I> | 20 | Deals 279 magical fire damage to a target within 25m of you, and absorbs 50% of the damage as HP. | MP 109 2s 12s | |
<Body Root I> | 20 | Binds a target within 25m for 6s~8s. | MP 108 0.5s 20s | |
<Enmity Swap I> | 22 | You draw the Enmity of a target within 15m that is currently focused on your spirit. | MP 37 Instant 1m | |
<Spirit Armor of Darkness II> | 22 | Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. | DP 2000 1s 30s | |
<Spirit Armor of Light II> | 22 | Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. | DP 2000 1s 30s | |
<Spirit Erosion I> | 22 | Commands the spirit to use its attack skill. Each spirit has a skill that inflicts element-specific sustainable damage on the target, decreases their defense to the elements, and increases their item drop rate. Water Spirit: Reduces Water Defense Wind Spirit: Reduces Wind Defense Earth Spirit: Reduces Earth Defense Fire Spirit: Reduces Fire Defense Magma Spirit: Reduces Fire and Earth Defenses Tempest Spirit: Reduces Water and Wind Defenses. |
MP 37 0.6s 2m | |
<Stone Shock I> | 22 | Inflicts 181...233 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 117...157 0s 30s | |
<Summon Fire Spirit II> | 22 | Summons a fire spirit. | MP 301 4.5s 5s | |
<Summon Fire Spirit II> | 22 | Summons a fire spirit. | MP 301 4.5s 5s | |
<Absorb Vitality II> | 25 | Deals 332 magical fire damage to a target within 25m of you, and absorbs 55% of the damage as HP. | MP 143 2s 12s | |
<Chain of Earth II> | 25 | Inflicts 40...50 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 35...44 damage every 3s. | MP 95...119 0s 15s | |
<Enhance Weakening Magic I> | 25 | Lowers the attacking target's resistance to weakening magic. | ||
<Ignite Aether I> | 25 | Removes up to 3 buffs from the target, inflicts 189 damage for the first buff removed, and inflicts further 94 damage per each additional buff removed. | MP 114 0s 30s | |
<Sandblaster I> | 25 | Deals 90...110 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 78...96
damage every 3s for 30s. |
MP 146...186 1.5s 10s | |
<Summon Fire Energy II> | 25 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 130...154 1.5s 10s | |
<Summon Fire Energy II> | 25 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 130...154 1.5s 10s | |
<Summon Group Member I> | 23 | Consumes 1 Dimensional Fragment to summon a group member in the same zone to your side. Cannot be used in certain areas. | 4.5s 10m | |
<Summon Stone Energy I> | 25 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 130...154 1.5s 10s | |
<Summon Stone Energy I> | 25 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 130...154 1.5s 10s | |
<Summon Wind Spirit II> | 25 | Summons a wind spirit. | MP 301 4.5s 5s | |
<Summon Wind Spirit II> | 25 | Summons a wind spirit. | MP 301 4.5s 5s | |
<Winged Spirit I> | 25 | While flying, increases Knowledge by 10, Agility by 10, and Flight Speed by 33%. | ||
<Erosion III> | 28 | Inflicts 173...204 magical earth damage on a target within 25m of you, and deals further 151...178 damage every 3s for 15s. | MP 81...105 0s 3s | |
<Fear I> | 28 | Forces a target within 25m of you to turn into a fire spirit for 8s~15s and strikes it with Fear. | MP 327 2.5s 30s | |
<Replenish Element II> | 28 | Use your own HP to recover the HP of spirits within a 22m radius of you by 896...1,264. | MP 448 Instant 10s | |
<Sigil of Silence I> | 28 | Silences a target within 25m for 6s~8s. | MP 131 1s 20s | |
<Spirit Disturbance I> | 28 | Commands the spirit to attack. Each spirit has a skill that inflicts element-specific damage and a weakening effect. Water Spirit: Water damage Wind Spirit: Stuns Earth Spirit: Absorbs some damage as HP Fire Spirit: Reduces physical defense Magma Spirit: Absorbs some damage as HP and reduces physical defense Tempest Spirit: Water damage and Stuns. |
MP 62 0.8s 18s | |
<Summon Earth Spirit II> | 28 | Summons an earth spirit. | MP 301 4.5s 5s | |
<Summon Earth Spirit II> | 28 | Summons an earth spirit. | MP 301 4.5s 5s | |
<Absorb Vitality III> | 28 | Deals 388 magical fire damage to a target within 25m of you, and absorbs 60% of the damage as HP. | MP 176 2s 12s | |
<Blessing of Fire I> | 28 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 34 damage on enemies with every attack. | MP 175 2s 2:30 | |
<Concentration II> | 31 | Boosts Concentration by 50. | ||
<Disenchant I> | 31 | Removes 3 regular magical buffs from a target within 25m and from the enemies within 25m of the target. | DP 2000 0.5s 30m | |
<Ignite Aether II> | 31 | Removes up to 3 buffs from the target, inflicts 225 damage for the first buff removed, and inflicts further 112 damage per each additional buff removed. | MP 141 0s 3s | |
<Summon Water Energy I> | 31 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 162...186 1.5s 10s | |
<Summon Water Spirit II> | 31 | Summons a water spirit. | MP 301 4.5s 5s | |
<Summon Water Spirit II> | 31 | Summons a water spirit. | MP 301 4.5s 5s | |
<Summon Wind Servant II> | 31 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 162...186 1.5s 10s | |
<Summon Wind Servant II> | 31 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 162...186 1.5s 10s | |
<Summoning Alacrity I> | 31 | All Summon Skills become instant cast for 10s. | Instant 1m | |
<Contract of Resistance I> | 34 | Resists the next 1 magical attack for 30s. | MP 190 Instant 5m | |
<Spirit Absorption I> | 34 | Consumes 20% of your spirit's maximum HP to recover 25% of your MP. | 2s 3m | |
<Spirit Armor of Darkness III> | 34 | Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. | DP 2000 1s 30s | |
<Spirit Wall of Protection I> | 34 | Commands the spirit to use its magical buff on up to 6 allies within a 15m radius. Water Spirit: Increases Magic Accuracy and Magical Resistance Wind Spirit: Increases Accuracy and Evasion Rate Earth Spirit: Restores HP and cures Physical and Mental Altered States Fire Spirit: Increases Physical Attack and reflects damage Magma Spirit: Restores HP and increases Physical Attack Tempest Spirit: Increases Magic Accuracy, Magical Resistance, Accuracy and Evasion Rate. |
MP 220 0.8s 2m | |
<Spirit Armor of Light III> | 34 | Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. | DP 2000 1s 30s | |
<Stone Shock II> | 34 | Inflicts 254...285 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 190...222 0s 30s | |
<Summon Fire Spirit III> | 34 | Summons a fire spirit. | MP 411 4.5s 5s | |
<Summon Fire Spirit III> | 34 | Summons a fire spirit. | MP 411 4.5s 5s | |
<Blade of Earth I> | 37 | Decreases the movement speed of a target within 25m of you and all enemies within 15m of the target for 10s~12s. | MP 205 1s 15s | |
<Absorb Vitality IV> | 37 | Deals 431 magical fire damage to a target within 25m of you, and absorbs 65% of the damage as HP. | MP 190 2s 12s | |
<Weaken Spirit I> | 34 | Inflicts 861 magical wind damage on a target within 25m, and deals additional 374 damage if the target is a spirit. | MP 139 2s 12s | |
<Blessing of Fire II> | 37 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 40 damage on enemies with every attack. | MP 195 2s 2:30 | |
<Chain of Earth III> | 37 | Inflicts 53...63 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 46...55 damage every 3s. | MP 130...154 0s 15s | |
<Fear Shriek I> | 37 | Transforms enemies within a 15m radius of you into Fire Spirits for 13s~18s, and the target becomes afraid and its movement speed is reduced. | MP 520 1.5s 1m | |
<Ignite Aether III> | 37 | Removes up to 3 buffs from the target, inflicts 250 damage for the first buff removed, and inflicts further 125 damage per each additional buff removed. | MP 157 0s 30s | |
<Sandblaster II> | 37 | Deals 117...138 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 102...120 damage every 3s for 30s. | MP 200...240 1.5s 10s | |
<Summon Fire Energy III> | 37 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 179...211 1.5s 10s | |
<Summon Fire Energy III> | 37 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 179...211 1.5s 10s | |
<Summon Wind Spirit III> | 37 | Summons a wind spirit. | MP 411 4.5s 5s | |
<Summon Stone Energy II> | 37 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 179...211 1.5s 10s | |
<Summon Stone Energy II> | 37 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 179...211 1.5s 10s | |
<Summon Wind Spirit III> | 37 | Summons a wind spirit. | MP 411 4.5s 5s | |
<Cloaking Word I> | 40 | Puts group members within 20m of you into basic stealth for 30s, during which they cannot move. Unusable during battle. |
MP 420 0.5s 10m | |
<Cursecloud I> | 40 | Inflicts 754 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 656 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 5% of its maximum HP. | DP 4000 1.5s 1h | |
<Enhance Weakening Magic II> | 40 | Lowers the attacking target's resistance to weakening magic. | ||
<Erosion IV> | 40 | Inflicts 222...264 magical earth damage on a target within 25m of you, and deals further 196...220 damage every 3s for 15s. | MP 115...131 0s 3s | |
<Spirit Detonation Claw I> | 40 | Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike |
MP 103 1.5s 24s | |
<Summon Earth Spirit III> | 40 | Summons an earth spirit. | MP 411 4.5s 5s | |
<Summon Earth Spirit III> | 40 | Summons an earth spirit. | MP 411 4.5s 5s | |
<Weaken Spirit II> | 40 | Inflicts 946 magical wind damage on a target within 25m, and deals additional 4115 damage if the target is a spirit. | MP 159 2s 12s | |
<Absorb Vitality V> | 41 | Deals 464 magical fire damage to a target within 25m of you, and absorbs 70% of the damage as HP. | MP 221 2s 12s | |
<Summon Water Spirit III> | 41 | Summons a water spirit. | MP 411 4.5s 5s | |
<Summon Water Spirit III> | 41 | Summons a water spirit. | MP 411 4.5s 5s | |
<Curse of Fire I> | 42 | Transforms a target within 25m into a fire spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. | MP 180 0s 5m | |
<Curse of Water I> | 42 | Transforms a target within 25m into a water spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. | MP 180 0s 5m | |
<Ignite Aether IV> | 42 | Removes up to 3 buffs from the target, inflicts 274 damage for the first buff removed, and inflicts further 137 damage per each additional buff removed. | MP 181 0s 30s | |
<Summon Wind Servant III> | 42 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 208...240 1.5s 10s | |
<Summon Wind Servant III> | 42 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 208...240 1.5s 10s | |
<Blessing of FIre III> | 43 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 46 damage on enemies with every attack. | MP 230 2s 2:30 | |
<Concentration III> | 43 | Boosts Concentration by 75. | ||
<Summon Water Energy I> | 43 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 212...244 1.5s 10s | |
<Summon Water Energy I> | 43 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 212...244 1.5s 10s | |
<Spirit Recovery I> | 44 | Recovers your spirit's HP by 100%. | MP 169 0s 3m | |
<Summon Fire Spirit IV> | 44 | Summons a fire spirit. | MP 473 4.5s 5s | |
<Summon Fire Spirit IV> | 44 | Summons a fire spirit. | MP 473 4.5s 5s | |
<Armor Spirit I> | 45 | Increases your spirit's Physical and Magic Attack by 40%, Physical, All Elemental Defenses by 10%, Magic Boost by 400, Speed by 30%, Magical Acc by 1000, and Accuracy by 1000 if it is within a 25m radius for 5m. | MP 400 1s 5m | |
<Cyclone of Wrath I> | 45 | Deals 357 magical wind damage to a target within 25m of you, and deals a further 311 damage every 2s for 8s. | MP 246 2s 12s | |
<Magic Implosion I> | 45 | Removes up to 3 buffs from the target, inflicts 400 damage for the first buff removed, and inflicts a further 200 damage per each additional buff removed. The target also receives 100 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 257 0s 30s | |
<Spirit Armor of Darkness IV> | 45 | Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magic Attack by 85% for 10m, and heals it for 111 HP every 6s. | DP 2000 1s 30s | |
<Spirit Armor of Light IV> | 45 | Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magic Attack by 85% for 10m, and heals it for 111 HP every 6s. | DP 2000 1s 30s | |
<Stone Shock III> | 45 | Inflicts 308...364 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 241...273 0s 30s | |
<Summon Cyclone Servant I> | 45 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 295 1.5s 30s | |
<Summon Cyclone Servant I> | 45 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 295 1.5s 30s | |
<Spirit Absorption II> | 46 | Consumes 20% of your spirit's maximum HP to recover 30% of your MP. | 2s 3m | |
<Shackle of Vulnerability I> | 45 | Reduces the attack speed of target within 25m radius for 30s. Increases targets casting time for magical skills and decreases All Elemental Defense by 200. This effect can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 100 1s 30s | |
<Wing Root I> | 46 | Instantly decreases the flight time of a target within 40m by 10%, and causes it to decrease by an additional 3% every 3s for 30s. | MP 182 1s 2m | |
<Weaken Spirit III> | 46 | Inflicts 1,061 magical wind damage on a target within 25m, and deals additional 461 damage if the target is a spirit. | MP 178 2s 12s | |
<Absorb Vitality VI> | 47 | Deals 514 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 250 2s 12s | |
<Chain of Earth IV> | 47 | Inflicts 64...73 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 56...64 damage every 3s. | MP 166...182 0s 15s | |
<Summon Wind Spirit IV> | 47 | Summons a wind spirit. | MP 473 4.5s 5s | |
<Summon Wind Spirit IV> | 47 | Summons a wind spirit. | MP 473 4.5s 5s | |
<Ignite Aether V> | 48 | Removes up to 3 buffs from the target, inflicts 304 damage for the first buff removed, and inflicts further 152 damage per each additional buff removed. | MP 202 0s 30s | |
<Magic Implosion II> | 48 | Removes up to 3 buffs from the target, inflicts 427 damage for the first buff removed, and inflicts a further 213 damage per each additional buff removed. The target also receives 104 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 270 0s 30s | |
<Spirit Substitution I> | 48 | Commands the spirit to use its protection magic. The spirit receives all the damage in place of the caster. | Instant 10m | |
<Summon Cyclone Servant II> | 48 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 312 1.5s 30s | |
<Summon Cyclone Servant II> | 48 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 312 1.5s 30s | |
<Summon Fire Energy IV> | 48 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 233...257 1.5s 10s | |
<Summon Fire Energy IV> | 48 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 233...257 1.5s 10s | |
<Vengeful Backdraft I> | 48 | Inflicts 1,114...1,383 fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. | MP 169...201 Instant 1m | |
<Blessing of Fire IV> | 49 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 51 damage on enemies with every attack. | MP 256 2s 2:30 | |
<Enhance Weakening Magic III> | 49 | Lowers the attacking target's resistance to weakening magic. | ||
<Sandblaster III> | 49 | Deals 147...172 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 128...144 damage every 3s for 30s. | MP 262...286 1.5s 10s | |
<Summon Stone Energy III> | 49 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 235...259 1.5s 10s | |
<Summon Stone Energy III> | 49 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 235...259 1.5s 10s | |
<Erosion V> | 50 | Inflicts 278...307 magical earth damage on a target within 25m of you, and deals further 232...256 damage every 3s for 15s. | MP 140...156 0s 3s | |
<Infernal Pain I> | 50 | Inflicts 511 earth damage to a target within a 25m radius, and deals periodic 445 damage every 3s for 12s. | MP 482 1.5s 30s | |
<Spirit Burn-to-Ashes I> | 50 | Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Asmodian or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike |
MP 500 2s 3m | |
<Spirit Explosion I> | 50 | Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Elyos or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike |
MP 500 2s 3m | |
<Spirit Flow I> | 50 | Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Asmodian or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike Earth Spirit: Magical Earth Strike Fire Spirit: Magical Fire Strike Tempest Spirit: Magical Water Strike. |
MP 440 2s 3m | |
<Spirit Ruinous Offensive I> | 50 | Commands the spirit to attack. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Sustainable Magical Wind Strike Earth Spirit: Magical Earth Strike, Reduced Movement Speed Fire Spirit: Magical Fire Strike Magma Spirit: Magical Fire Strike Tempest Spirit: Sustainable Magical Wind Strike. |
MP 200 0.8s 1m | |
<Spirit Self Destruct I> | 50 | Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Elyos or a Balaur. Water Spirit: Magical Water Strike |
MP 440 2s 3m | |
<Summon Tempest Spirit I> | 50 | Summons a tempest spirit for 20 minutes. | DP 2000 4.5s 1h | |
<Backdraft I> | 21 | Inflicts 723...858 fire damage to a target within a 25m radius, and absorbs 100% of the inflicted damage as HP and 50% of the inflicted damage as MP. | MP 179...211 2s 2m | |
<Cyclone of Wrath II> | 51 | Deals 395 magical wind damage to a target within 25m of you, and deals a further 344 damage every 2s for 8s. | MP 278 2s 12s | |
<Magic Implosion III> | 51 | Removes up to 3 buffs from the target, inflicts 452 damage for the first buff removed, and inflicts a further 226 damage per each additional buff removed. The target also receives 110 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 288 0s 30s | |
<Replenish Element IV> | 51 | Use your own HP to recover the HP of spirits within a 22m radius of you by 2,104...2,424. | HP 1,052 Instant 10s | |
<Summon Cyclone Servant III> | 51 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 333 1.5s 30s | |
<Summon Cyclone Servant III> | 51 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 333 1.5s 30s | |
<Summon Earth Spirit IV> | 51 | Summons an earth spirit. | MP 473 4.5s 5s | |
<Cursecloud II> | 52 | Inflicts 951 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 827 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 6% of its maximum HP. | DP 4000 1.5s 1h | |
<Hand of Torpor I> | 52 | Forces a target within a 25m radius to fall asleep for 20s and increases its All Elemental Defense. | MP 335 2.5s 1m | |
<Healing Spirit I> | 52 | Recovers the HP of a spirit within a 15m radius by 100% and removes all magical debuffs from it. | MP 335 0s 2m | |
<Weaken Spirit IV> | 52 | Inflicts 1,190 magical wind damage on a target within 25m, and deals additional 518 damage if the target is a spirit. | MP 204 2s 12s | |
<Absorb Vitality VII> | 53 | Deals 584 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 284 2s 12s | |
<Flames of Anguish I> | 53 | Transforms a target within a 10m radius into a Fire Spirit for 5s and causes fear. | MP 378 0s 3s | |
<Infernal Pain II> | 53 | Inflicts 554 earth damage to a target within a 25m radius, and deals periodic 482 damage every 3s for 12s. | MP 512 1.5s 30s | |
<Summon Water Spirit IV> | 53 | Summons a water spirit. | MP 473 4.5s 5s | |
<Summon Water Spirit IV> | 53 | Summons a water spirit. | MP 473 4.5s 5s | |
<Ignite Aether VI> | 54 | Removes up to 3 buffs from the target, inflicts 360 damage for the first buff removed, and inflicts further 180 damage per each additional buff removed. | MP 234 0s 30s | |
<Magic Implosion IV> | 54 | Removes up to 3 buffs from the target, inflicts 491 damage for the first buff removed, and inflicts a further 245 damage per each additional buff removed. The target also receives 120 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 313 0s 30s | |
<Summon Cyclone Servant IV> | 54 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 362 1.5s 30s | |
<Summon Cyclone Servant IV> | 54 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 362 1.5s 30s | |
<Summon Wind Servant IV> | 54 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 264...312 1.5s 10s | |
<Summon Wind Servant IV> | 54 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 264...312 1.5s 10s | |
<Summon Water Energy III> | 55 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 268...308 1.5s 10s | |
<Summon Water Energy III> | 55 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 268...308 1.5s 10s | |
<Withering Gloom I> | 54 | Reduces the maximum HP and maximum MP of a target within a 25m radius by 1,500 each for 1m. It can be removed with a Dispel Magical Debuff skill. |
MP 293 2s 2m | |
<Blessing of Fire V> | 55 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 57 damage on enemies with every attack. | MP 299 2s 2:30 | |
<Infernal Blight I> | 55 | Decreases Physical Def by 1,000, All Elemental Defense by 200, and Magic Resist by 200 for a target within a 25m radius for 1m. | MP 588 1s 3m | |
<Spirit Hypnosis I> | 55 | Commands the spirit to use its altered state skill. The spirit possesses the target and puts it into sleep, reducing attack speed and increasing all elemental defense of the target before disappearing. | 1s 30s | |
<Spirit Preserve I> | 55 | Commands the spirit to use its boost skill. The spirit creates a protective shield to protect the caster (The shield blocks a total of 3,000 damage). | MP 299 0s 3m | |
<Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s | |
<Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s | |
<Summon Fire Spirit V> | 56 | Summons a fire spirit. | MP 610 4.5s 5s | |
<Summon Fire Spirit V> | 56 | Summons a fire spirit. | MP 610 4.5s 5s | |
<Infernal Pain III> | 56 | Inflicts 593 earth damage to a target within a 25m radius, and deals periodic 516 damage every 3 sec for 12 sec. | MP 548 1.5s 30s | |
<Aegis Breaker I> | 56 | Removes up to 1 buffs from the target, and inflicts 737 damage per buff removed. The target also receives 184 damage every 3 sec for 12 sec. |
MP 262 0s 24s | |
<Concentration IV> | 56 | Boosts Concentration by 100. | ||
<Spirit Armor of Light V> | 57 | Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. | DP 2000 1s 30s | |
<Spirit Armor of Darkness V> | 57 | Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. | DP 2000 1s 30s | |
<Nightmare I> | 57 | Binds the target in a spirit state within 25m for 10s. | MP 212 Instant 16s | |
<Stone Shock IV> | 57 | Inflicts 395... magical earth damage on a target within 25m of you, and puts it in the Stagger state. | MP 315... 0s 30s | |
<Cyclone of Wrath III> | 57 | Deals 462 magical wind damage to a target within 25m of you, and deals a further 394 damage every 2s for 8s. | MP 325 2s 12s | |
<Summon Cyclone Servant V> | 57 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 388 1.5s 30s | |
<Summon Cyclone Servant V> | 57 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 388 1.5s 30s | |
<Magic Implosion V> | 57 | Removes up to 3 buffs from the target, inflicts 527 damage for the first buff removed, and inflicts a further Fire damage per each additional buff removed. The target also receives 129 damage every 3s for 30s. It can be removed withDispel Magical Buff or Dispel Magical Debuff skills. | MP 337 0s 30s | |
<Soul Torrent I> | 58 | Inflicts 445 magical water damage on a target within 25m. | MP 0s 1.5m | |
<Spirit Absorption III> | 58 | Consumes 10% of your spirit's HP to recover up to 35% of your maximum MP. | 2s 2m | |
<Vacuum Choke IV> | 58 | Inflicts 964... magical wind damage on a target within a 25m radius of you. | MP 260... 2s 1s | |
<Vacuum Choke III> | 46 | Inflicts 748... magical wind damage on a target within a 25m radius of you. | MP 194... 2s 1s | |
<Vacuum Choke II> | 34 | Inflicts 610...703 magical wind damage on a target within a 25m radius of you. | MP 151...175 2s 1s | |
<Vacuum Choke I> | 22 | Inflicts 438...562 magical wind damage on a target within a 25m radius of you. | MP 93...125 2s 1s | |
<Weaken Spirit V> | 58 | Inflicts 1,253 magical wind damage on a target within 25m, and deals additional 595 damage if the target is a spirit. | MP 235 2s 12s | |
<Transference III> | 58 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,250. | HP 10% 1s 5m | |
<Transference II> | 52 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,0050. | HP 10% 1s 5m | |
<Transference I> | 58 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 3,500. | HP 10% 1s 5m | |
<Spirit Pique I> | 59 | Commands the spirit to use its Taunt skill. Each spirit has a skill that provokes enemies around it. Water Spirit: Increases Enmity (medium) Wind Spirit: Increases Enmity (weak) Earth Spirit: Increases Enmity (Strong) Fire Spirit: Increases Enmity (Medium) Magma Spirit: Increases Enmity (strong) Tempest Spirit: Increases Enmity (strong). |
MP 130 0s 30s | |
<Chain of Earth V> | 59 | Inflicts 82... earth damage on a target within 25m, decreases its movement speed for 5s~15s, and deals additional 72... damage every 3s. | MP 215... 0s 15s | |
<Infernal Blight II> | 58 | Decreases Physical Def by 1,500, All Elemental Defense by 220, and Magic Resist by 250 for a target within a 25m radius for 1m. | MP 632 1s 3m | |
<Summon Wind Spirit V> | 59 | Summons a wind spirit. | MP 610 4.5s 5s | |
<Summon Wind Spirit V> | 59 | Summons a wind spirit. | MP 610 4.5s 5s | |
<Absorb Vitality VIII> | 59 | Deals 668 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 324 2s 12s | |
<Infernal Pain IV> | 59 | Inflicts 632 earth damage to a target within a 25m radius, and deals periodic 550 damage every 3s for 12s. | MP 583 1.5s 30ss | |
<Sympathetic Mind I> | 60 | Increases your Magical Acc, Magic Boost, and Magic Suppression by 200, 200, 200, respectively for 2m. | MP 406 Instant 10s | |
<Elemental Spirit Armor I> | 60 | Increases the Maximum HP of your spirit by 25% for 1m. When the Spirit is attacked, a barrier is created that has a 100% chance to absorb 20% damage whenever it receives Attack. The barrier also recovers 5% of the spirit's HP every 3s. Range: 25m. | MP 672 Instant 3m | |
<Ignite Aether VII> | 60 | Removes up to 3 buffs from the target, inflicts 401 damage for the first buff removed, and inflicts a further 200 earth damage per each additional buff removed. | MP 269 0s 30s | |
<Summon Tempest Spirit II> | 60 | Summons a tempest spirit for 20 minutes. | DP 2000 4.5s 1h | |
<Summon Magma Spirit II> | 60 | Summons a magma spirit for 20 minutes. | DP 2000 4.5s 1h | |
<Magic Implosion VI> | 60 | Removes up to 3 buffs from the target, inflicts 564 damage for the first buff removed, and inflicts a further 282 fire damage per each additional buff removed. The target also receives 139 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 361 0s 30s | |
<Withering Gloom II> | 60 | Reduces the maximum HP and maximum MP of a target within a 25m radius by 2,000 each for 1m. It can be removed with a Dispel Magical Debuff skill. |
MP 336 2s 2m | |
<Summon Fire Energy V> | 60 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 310 1.5s 10s | |
<Summon Fire Energy V> | 60 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 310 1.5s 10s | |
<Summon Cyclone Servant VI> | 60 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 415 1.5s 30s | |
<Summon Cyclone Servant VI> | 60 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 415 1.5s 30s | |
<Vengeful Backdraft II> | 60 | Inflicts 1,468... fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. | MP 224... Instant 1m | |
<Mana Treatment I> | 10 | Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s. | 4s 16s | |
<Remove Shock I> | 40 | Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. | MP 81 Instant 1m | |
<Replenish Element III> | 40 | Use your own HP to recover the HP of spirits within a 22m radius of you by 1,472...1,920. | HP 736 Instant 10s | |
<Mana Treatment II> | 22 | Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s. | 4s 16s | |
<Mana Treatment III> | 34 | Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s. | 4s 16s | |
<Mana Treatment V> | 58 | Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s. | 4s 16s | |
<Mana Treatment IV> | 46 | Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s. | 4s 16s | |
<Summon Magma Spirit I> | 50 | Summons a magma spirit for 20 minutes. | DP 2000 4.5s 51h | |
<Summon Earth Spirit IV> | 51 | Summons an earth spirit. | MP 473 4.5s 5s | |
<Summon Water Energy I> | 31 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 162...186 1.5s 10s | |
<Herb Treatment II> | 22 | Uses 1 <Odella Powder> to restore your HP by 366. | 4s 16s | |
<Herb Treatment III> | 34 | Uses 1 <Greater Odella Powder> to restore your HP by 485. | 4s 16s | |
<Herb Treatment IV> | 46 | Uses 1 <Fine Odella Powder> to restore your HP by 613. | 4s 16s | |
<Herb Treatment V> | 58 | Uses 1 <Master Odella Powder> to restore your HP by 755. | 4s 16s | |
<Herb Treatment I> | 10 | Uses 1 <Lesser Odella Powder> to restore your HP by 262. | 4s 16s | |
<Glory: Empyrean Aegis> | 1 | For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%. | Instant 5m | |
<Spirit's Empowerment> | 55 | Increases your Magical Acc by 100, Magic Boost by 100, and Magic Suppression by 300 for 2m.
Also increases Maximum HP by 20%, Speed by 10%, and magical attack by 10%. These buffs disappear when you summon a Spirit. |
MP 488 0s 3m | |
<Command Absorb Wounds> | 55 | Commands the spirit to use a protective magic skill. Transfers all damage taken to the Spirit. | 0s 5m | |
<Blood Funnel> | 55 | Inflicts 80 magical damage on up to 6 targets within 25m every 3 sec and drains HP from them equal to the inflicted damage for 30 sec. | MP 714 1s 3m | |
<Vessel of Earth> | 66 | For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases. | 0s 5m | |
<Vessel of Fire> | 66 | For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes. | 0s 5m | |
<Vessel of Water> | 66 | For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs. | 0s 5m | |
<Vessel of Wind> | 66 | Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds. | 0s 5m | |
<Terraform> | 66 | Removes all debuffs. | 0s 3:20 | |
<Detonate> | 66 | Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP. | 0s 3:20 | |
<Waterbind> | 66 | Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius. | 0s 3:20 | |
<Mercurial Blast> | 66 | Quickly move 15 m forward. | 0s 3:20 | |
<Avatar of Earth> | 75 | Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP. | 1.5s 1h | |
<Avatar of Fire> | 75 | Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP. | 1.5s 1h | |
<Avatar of Water> | 75 | Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP. | 1.5s 1h | |
<Avatar of Wind> | 75 | Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP. | 1.5s 1h | |
<Boost Defense> | 67 | Reduces damage taken from monster attacks. | ||
<Enhance Attack> | 69 | Increases damage dealt to monsters. | ||
<Boost Interpersonal Defense> | 71 | Reduces damage taken through PC attacks. | ||
<Boost Interpersonal Attack> | 73 | Increases damage dealt to PCs. | ||
<Powerful Leap> | 75 | Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. | MP 558 Instant 9s | |
<Ground Smash> | 75 | Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. | MP 92 Instant 5s | |
<Roar of the Earth> | 75 | Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. | MP 935 0.5s 15s | |
<Rock Punch> | 75 | 1 Stage
Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed. 2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed. |
MP 168/560 1s/5s 5s | |
<Boost Godstone Resistance> | 66 | Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%. | ||
<Fan of Flames> | 75 | Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. | MP 95 Instant 4s | |
<Rush of Flames> | 75 | Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. | MP 208 Instant 15s | |
<Inferno's Embrace> | 75 | Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. | MP 422 Instant 3s | |
<Horrific Blaze> | 75 | Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. | MP 1,149 0.5s 15s | |
<Icewind Gale> | 75 | Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. | MP 288 instant 6s | |
<Ice Spike> | 75 | Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. | MP 71 instant 0.5s | |
<Wave of Bitter Cold> | 75 | Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. | MP 652 1s 10s | |
<Healing Rain> | 75 | All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. | MP 133 instant 1s | |
<Storm Surge> | 75 | Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement. | instant 2s | |
<Electro Bolts> | 75 | Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. | MP 75 instant 5s | |
<Field of Lightning> | 75 | Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. | MP 669 instant 15s | |
<Fierce Gale> | 75 | Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. | MP 802 0.5s 21s |