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Skill Level Desc
Absorb Vitality I <Absorb Vitality I> 20 Deals 279 magical fire damage to a target within 25m of you, and absorbs 50% of the damage as HP. MP 109
2s
12s
Absorb Vitality II <Absorb Vitality II> 25 Deals 332 magical fire damage to a target within 25m of you, and absorbs 55% of the damage as HP. MP 143
2s
12s
Absorb Vitality III <Absorb Vitality III> 28 Deals 388 magical fire damage to a target within 25m of you, and absorbs 60% of the damage as HP. MP 176
2s
12s
Absorb Vitality IV <Absorb Vitality IV> 37 Deals 431 magical fire damage to a target within 25m of you, and absorbs 65% of the damage as HP. MP 190
2s
12s
Absorb Vitality V <Absorb Vitality V> 41 Deals 464 magical fire damage to a target within 25m of you, and absorbs 70% of the damage as HP. MP 221
2s
12s
Absorb Vitality VI <Absorb Vitality VI> 47 Deals 514 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 250
2s
12s
Absorb Vitality VII <Absorb Vitality VII> 53 Deals 584 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 284
2s
12s
Absorb Vitality VIII <Absorb Vitality VIII> 59 Deals 668 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 324
2s
12s
Spirit Flow I <Ancestral Spirit Flow I> 45 Commands the spirit to channel its HP into an attack spell. Each spirit has an element-specific skill that deals damage in an area of affect. It deals an additional damage if the target is an Asmodian or a Balaur.
Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike

Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Earth Strike.

MP 440
2s
3m
Spirit Self Destruct I <Ancestral Spirit Self Destruct I> 45 Commands the spirit to channel its HP into an attack spell. Each spirit has an element-specific skill that deals damage in an area of affect. It deals an additional damage if the target is an Elyos or a Balaur.

Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Earth Strike.

MP 440
2s
3m
Armor Spirit I <Armor Spirit I> 45 Increases your spirit's Physical and Magic Attack by 40%, Physical, All Elemental Defenses by 10%, Magic Boost by 400, Speed by 30%, Magical Acc by 1000, and Accuracy by 1000 if it is within a 25m radius for 5m. MP 400
1s
5m
Blessing of Fire I <Blessing of Fire I> 28 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 34 damage on enemies with every attack. MP 175
2s
2:30
Blessing of Fire II <Blessing of Fire II> 37 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 40 damage on enemies with every attack. MP 195
2s
2:30
Blessing of Fire III <Blessing of FIre III> 43 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 46 damage on enemies with every attack. MP 230
2s
2:30
Blessing of Fire IV <Blessing of Fire IV> 49 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 51 damage on enemies with every attack. MP 256
2s
2:30
Blessing of Fire V <Blessing of Fire V> 55 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 57 damage on enemies with every attack. MP 299
2s
2:30
Blood Funnel <Blood Funnel> 55 Inflicts 80 magical damage on up to 6 targets within 25m every 3 sec and drains HP from them equal to the inflicted damage for 30 sec. MP 714
1s
3m
Body Root I <Body Root I> 20 Binds a target within 25m for 6s~8s. MP 108
0.5s
20s
Cloaking Word I <Cloaking Word I> 40 Puts group members within 20m of you into basic stealth for 30s, during which they cannot move.
Unusable during battle.
MP 420
0.5s
10m
Command Absorb Wounds <Command Absorb Wounds> 55 Commands the spirit to use a protective magic skill. Transfers all damage taken to the Spirit.
0s
5m
Cyclone of Wrath I <Cyclone of Wrath I> 45 Deals 357 magical wind damage to a target within 25m of you, and deals a further 311 damage every 2s for 8s. MP 246
2s
12s
Cyclone of Wrath II <Cyclone of Wrath II> 51 Deals 395 magical wind damage to a target within 25m of you, and deals a further 344 damage every 2s for 8s. MP 278
2s
12s
Cyclone of Wrath III <Cyclone of Wrath III> 57 Deals 462 magical wind damage to a target within 25m of you, and deals a further 394 damage every 2s for 8s. MP 325
2s
12s
Enmity Swap I <Enmity Swap I> 22 You draw the Enmity of a target within 15m that is currently focused on your spirit. MP 37
Instant
1m
Fear Shriek I <Fear Shriek I> 37 Transforms enemies within a 15m radius of you into Fire Spirits for 13s~18s, and the target becomes afraid and its movement speed is reduced. MP 520
1.5s
1m
Hand of Torpor I <Hand of Torpor I> 52 Forces a target within a 25m radius to fall asleep for 20s and increases its All Elemental Defense. MP 335
2.5s
1m
Healing Spirit I <Healing Spirit I> 52 Recovers the HP of a spirit within a 15m radius by 100% and removes all magical debuffs from it. MP 335
0s
2m
Ignite Aether I <Ignite Aether I> 25 Removes up to 3 buffs from the target, inflicts 189 damage for the first buff removed, and inflicts further 94 damage per each additional buff removed. MP 114
0s
30s
Ignite Aether II <Ignite Aether II> 31 Removes up to 3 buffs from the target, inflicts 225 damage for the first buff removed, and inflicts further 112 damage per each additional buff removed. MP 141
0s
3s
Ignite Aether III <Ignite Aether III> 37 Removes up to 3 buffs from the target, inflicts 250 damage for the first buff removed, and inflicts further 125 damage per each additional buff removed. MP 157
0s
30s
Ignite Aether IV <Ignite Aether IV> 42 Removes up to 3 buffs from the target, inflicts 274 damage for the first buff removed, and inflicts further 137 damage per each additional buff removed. MP 181
0s
30s
Ignite Aether V <Ignite Aether V> 48 Removes up to 3 buffs from the target, inflicts 304 damage for the first buff removed, and inflicts further 152 damage per each additional buff removed. MP 202
0s
30s
Ignite Aether VI <Ignite Aether VI> 54 Removes up to 3 buffs from the target, inflicts 360 damage for the first buff removed, and inflicts further 180 damage per each additional buff removed. MP 234
0s
30s
Ignite Aether VII <Ignite Aether VII> 60 Removes up to 3 buffs from the target, inflicts 401 damage for the first buff removed, and inflicts a further 200 earth damage per each additional buff removed. MP 269
0s
30s
Infernal Blight I <Infernal Blight I> 55 Decreases Physical Def by 1,000, All Elemental Defense by 200, and Magic Resist by 200 for a target within a 25m radius for 1m. MP 588
1s
3m
Infernal Blight II <Infernal Blight II> 58 Decreases Physical Def by 1,500, All Elemental Defense by 220, and Magic Resist by 250 for a target within a 25m radius for 1m. MP 632
1s
3m
Infernal Pain I <Infernal Pain I> 50 Inflicts 511 earth damage to a target within a 25m radius, and deals periodic 445 damage every 3s for 12s. MP 482
1.5s
30s
Infernal Pain II <Infernal Pain II> 53 Inflicts 554 earth damage to a target within a 25m radius, and deals periodic 482 damage every 3s for 12s. MP 512
1.5s
30s
Infernal Pain III <Infernal Pain III> 56 Inflicts 593 earth damage to a target within a 25m radius, and deals periodic 516 damage every 3 sec for 12 sec. MP 548
1.5s
30s
Infernal Pain IV <Infernal Pain IV> 59 Inflicts 632 earth damage to a target within a 25m radius, and deals periodic 550 damage every 3s for 12s. MP 583
1.5s
30ss
Magic Implosion II <Magic Implosion II> 48 Removes up to 3 buffs from the target, inflicts 427 damage for the first buff removed, and inflicts a further 213 damage per each additional buff removed. The target also receives 104 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 270
0s
30s
Magic Implosion III <Magic Implosion III> 51 Removes up to 3 buffs from the target, inflicts 452 damage for the first buff removed, and inflicts a further 226 damage per each additional buff removed. The target also receives 110 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 288
0s
30s
Magic Implosion IV <Magic Implosion IV> 54 Removes up to 3 buffs from the target, inflicts 491 damage for the first buff removed, and inflicts a further 245 damage per each additional buff removed. The target also receives 120 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 313
0s
30s
Magic Implosion V <Magic Implosion V> 57 Removes up to 3 buffs from the target, inflicts 527 damage for the first buff removed, and inflicts a further Fire damage per each additional buff removed. The target also receives 129 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 337
0s
30s
Magic Implosion VI <Magic Implosion VI> 60 Removes up to 3 buffs from the target, inflicts 564 damage for the first buff removed, and inflicts a further 282 fire damage per each additional buff removed. The target also receives 139 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 361
0s
30s
Shackle of Vulnerability I <Shackle of Vulnerability I> 45 Reduces the attack speed of target within 25m radius for 30s. Increases targets casting time for magical skills and decreases All Elemental Defense by 200. This effect can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 100
1s
30s
Sigil of Silence I <Sigil of Silence I> 28 Silences a target within 25m for 6s~8s. MP 131
1s
20s
Soul Torrent I <Soul Torrent I> 58 Inflicts 445 magical water damage on a target within 25m. MP
0s
1.5m
Spirit&#039;s Empowerment <Spirit's Empowerment> 55 Increases your Magical Acc by 100, Magic Boost by 100, and Magic Suppression by 300 for 2m.

Also increases Maximum HP by 20%, Speed by 10%, and magical attack by 10%. These buffs disappear when you summon a Spirit.

MP 488
0s
3m
Spirit Burn-to-Ashes I <Spirit Burn-to-Ashes I> 50 Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Asmodian or a Balaur.
Water Spirit: Magical Water Strike

Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Water Strike.

MP 500
2s
3m
Spirit Explosion I <Spirit Explosion I> 50 Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Elyos or a Balaur.
Water Spirit: Magical Water Strike

Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Earth Strike.

MP 500
2s
3m
Spirit Hypnosis I <Spirit Hypnosis I> 55 Commands the spirit to use its altered state skill. The spirit possesses the target and puts it into sleep, reducing attack speed and increasing all elemental defense of the target before disappearing.
1s
30s
Spirit Recovery I <Spirit Recovery I> 44 Recovers your spirit's HP by 100%. MP 169
0s
3m
Spirit Ruinous Offensive I <Spirit Ruinous Offensive I> 50 Commands the spirit to attack. Each spirit has an element-specific strike skill.
Water Spirit: Magical Water Strike
Wind Spirit: Sustainable Magical Wind Strike
Earth Spirit: Magical Earth Strike, Reduced Movement Speed
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Fire Strike
Tempest Spirit: Sustainable Magical Wind Strike.
MP 200
0.8s
1m
Spirit Substitution I <Spirit Substitution I> 48 Commands the spirit to use its protection magic. The spirit receives all the damage in place of the caster.
Instant
10m
Spirit Wall of Protection I <Spirit Wall of Protection I> 34 Commands the spirit to use its magical buff on up to 6 allies within a 15m radius.
Water Spirit: Increases Magic Accuracy and Magical Resistance
Wind Spirit: Increases Accuracy and Evasion Rate
Earth Spirit: Restores HP and cures Physical and Mental Altered States
Fire Spirit: Increases Physical Attack and reflects damage
Magma Spirit: Restores HP and increases Physical Attack
Tempest Spirit: Increases Magic Accuracy, Magical Resistance, Accuracy and Evasion Rate.
MP 220
0.8s
2m
Summon Cyclone Servant III (Asmodian) <Summon Cyclone Servant III> 51 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 333
1.5s
30s
Summon Cyclone Servant III (Elyos) <Summon Cyclone Servant III> 51 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 333
1.5s
30s
Summon Cyclone Servant II (Asmodian) <Summon Cyclone Servant II> 48 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 312
1.5s
30s
Summon Cyclone Servant II (Elyos) <Summon Cyclone Servant II> 48 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 312
1.5s
30s
Summon Cyclone Servant IV (Asmodian) <Summon Cyclone Servant IV> 54 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 362
1.5s
30s
Summon Cyclone Servant IV (Elyos) <Summon Cyclone Servant IV> 54 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 362
1.5s
30s
Summon Cyclone Servant I (Asmodian) <Summon Cyclone Servant I> 45 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 295
1.5s
30s
Summon Cyclone Servant I (Elyos) <Summon Cyclone Servant I> 45 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 295
1.5s
30s
Summon Cyclone Servant VI (Asmodian) <Summon Cyclone Servant VI> 60 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 415
1.5s
30s
Summon Cyclone Servant VI (Elyos) <Summon Cyclone Servant VI> 60 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 415
1.5s
30s
Summon Cyclone Servant V (Asmodian) <Summon Cyclone Servant V> 57 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 388
1.5s
30s
Summon Cyclone Servant V (Elyos) <Summon Cyclone Servant V> 57 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 388
1.5s
30s
Sympathetic Mind I <Sympathetic Mind I> 60 Increases your Magical Acc, Magic Boost, and Magic Suppression by 200, 200, 200, respectively for 2m. MP 406
Instant
10s
Transference I <Transference I> 58 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 3,500. HP 10%
1s
5m
Transference II <Transference II> 52 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,0050. HP 10%
1s
5m
Transference III <Transference III> 58 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,250. HP 10%
1s
5m
Weaken Spirit I <Weaken Spirit I> 34 Inflicts 861 magical wind damage on a target within 25m, and deals additional 374 damage if the target is a spirit. MP 139
2s
12s
Weaken Spirit II <Weaken Spirit II> 40 Inflicts 946 magical wind damage on a target within 25m, and deals additional 4115 damage if the target is a spirit. MP 159
2s
12s
Weaken Spirit III <Weaken Spirit III> 46 Inflicts 1,061 magical wind damage on a target within 25m, and deals additional 461 damage if the target is a spirit. MP 178
2s
12s
Weaken Spirit IV <Weaken Spirit IV> 52 Inflicts 1,190 magical wind damage on a target within 25m, and deals additional 518 damage if the target is a spirit. MP 204
2s
12s
Weaken Spirit V <Weaken Spirit V> 58 Inflicts 1,253 magical wind damage on a target within 25m, and deals additional 595 damage if the target is a spirit. MP 235
2s
12s
Withering Gloom I <Withering Gloom I> 54 Reduces the maximum HP and maximum MP of a target within a 25m radius by 1,500 each for 1m.
It can be removed with a Dispel Magical Debuff skill.
MP 293
2s
2m
Withering Gloom II <Withering Gloom II> 60 Reduces the maximum HP and maximum MP of a target within a 25m radius by 2,000 each for 1m.
It can be removed with a Dispel Magical Debuff skill.
MP 336
2s
2m

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