FANDOM


Icon Skill Level Desc
Adagio I <Adagio I> 13 Inflicts 175 magical earth damage on a target within 25m of you. Decreases the target's movement speed for 8s. MP 46
Instant
30s
Adagio II <Adagio II> 25 Inflicts 241 magical earth damage on a target within 25m of you. Decreases the target's movement speed for 8s. MP 64
Instant
30s
Advanced Stringed Instrument Training I <Advanced Stringed Instrument Training I> 10 Allows you to use stringed instruments skillfully.

Advanced Stringed Instrument Training I <Advanced Stringed Instrument Training II> 25 Allows you to use stringed instruments skillfully.

Advanced Stringed Instrument Training I <Advanced Stringed Instrument Training III> 40 Allows you to use stringed instruments skillfully.

Advanced Stringed Instrument Training I <Advanced Stringed Instrument Training IV> 50 Allows you to use stringed instruments skillfully.

Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Harp Training <Basic Harp Training> 1 Allows you to play harps.

Blazing Requiem <Blazing Requiem> 55 1 Stage

Inflicts 960 magical fire damage on a target within 25m radius.

2 Stage Inflicts 2271 magical fire damage on a target within 25m radius.

3 Stage Inflicts 4216 magical fire damage on a target within 25m radius.

MP 559/857/1208
5s
1m
Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Godstone Resistance <Boost Godstone Resistance> 66 Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%.

Boost Healing I <Boost Healing I> 10 Increases the effects of recovery skills by 5%.

Boost Healing II <Boost Healing II> 25 Increases the effects of recovery skills by 10%.

Boost Healing III <Boost Healing III> 40 Increases the effects of recovery skills by 15%.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Magical Attack I <Boost Magical Attack I> 10 Boosts Magic Boost.

Boost Magical Attack II <Boost Magical Attack II> 41 Boosts Magic Boost.

Boost Maximum MP I <Boost Maximum MP I> 16 Boosts Maximium MP.

Boost Maximum MP II <Boost Maximum MP II> 45 Boosts Maximum MP.

Bright Strike I <Bright Strike I> 25 Inflicts 362 magical wind damage on a target within 25m of you. MP 114
1s
16s
Bright Stroke I <Bright Stroke I> 25 Inflicts 256 of magical damage on a target and reduces their MP by 181. MP 234
Instant
16s
Captivate I <Captivate I> 10 Immobilizes a target within a 25m radius for 8s. MP 60
Instant
16s
Cherubim Call I <Cherubim Call I> 28 Resurrects a target within 25 m of you. MP 10%
6s
30s
Chorus of Blessing <Chorus of Blessing> 55 Removes 2 abnormal conditions cast on individual and group members within 25m radius, recovers 2952 HP, and increases the effect of HP recovery received for 15 sec. MP 462
0s
1m
Dance Off I <Dance Off> 3 Puts up to 6 enemies within 4 m radius in front of you to sleep for 5s and increases your All Elemental Defenses. MP 51
Instant
30s
Delusional Dirge <Delusional Dirge> 55 Decreases Physical Attack and Magic Boost of a target within 25m radius by 80 and 400 respectively for 15 sec. MP 271
0s
30s
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. MP 75
instant
5s
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Etude I <Etude I> 16 Maximum HP increases by 10% for 60m. MP 125
Instant
1s
Exultation <Exultation> 45 Increases Healing Boost and Magical Acc by 297 and 100 respectively.
0s
12s
Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. MP 95
Instant
4s
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. MP 669
instant
15s
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. MP 802
0.5s
21s
Fiery Descant I <Fiery Descant I> 3 Inflicts 56 magical fire damage on a target within 25m radius of you. MP 29
1.6s
12s
Fiery Descant II <Fiery Descant II> 16 Inflicts 177 magical fire damage on a target within a 25m radius of you. MP 49
1.1s
12s
Fiery Descant III <Fiery Descant III> 28 Inflicts 235 magical fire damage on a target within a 25m radius of you. MP 69
1.1s
12s
Flight Blessing of the Bards <Flight: Blessing of the Bards> 25 Increases your knowledge, will, and flight speed when flying

Fluttered Note I <Fluttered Note I> 16 Inflicts 82 magical earth damage on a target within a 25 m radius of you and deals further 71 damage every 3s for 12s. MP 105
Instant
16s
Fluttered Note II <Fluttered Note II> 28 Inflicts 109 magical earth damage on a target within a 25 m radius of you and deals further 95 damage every 3 sec for 12 sec. MP 152
Instant
16s
Freestyle I <Freestyle I> 20 Forces a target within a 25 m radius of you to fall asleep for 15s and increases the target's All Elemental Defenses. MP 201
1.7s
30s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. MP 92
Instant
5s
Healing Rain <Healing Rain> 75 All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. MP 133
instant
1s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. MP 1,149
0.5s
15s
Hymn of Rejuvenation I <Hymn of Rejuvenation I> 25 Restores the HP of a target within a 25 m radius of you by 127 every 2s for 20s. MP 303
Instant
1m
Hymn of Rejuvenation II <Hymn of Rejuvenation II> 31 Restores the HP of a target within a 25m radius of you by 157 every 2 sec for 20 sec. MP 355
Instant
1m
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. MP 71
instant
0.5s
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. MP 288
instant
6s
Impassion <Impassion> 45 Increases Magic Boost and Magical Acc by 150 and 100 respectively.
0s
14s
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. MP 422
Instant
3s
Joyous Carol <Joyous Carol> 45 Recovers the HP of a target within 25m by 1812, and increases the elemental resistance and magical resistance by 100, maximum HP by 1500, and the effect of healing received from group members within 25m by 10% for 30 seconds. MP 454
0s
24s
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Minstrel&#039;s Flair I <Minstrel's Flair I> 10 Inflicts 818 magical fire damage on a target within a 25m radius of you. DP 2000
Instant
1.5m
Minstrel&#039;s Flair II <Minstrel's Flair II> 22 Inflicts 1215 magical fire damage on a target within a 25m radius of you. DP 2000
Instant
1.5m
Paean of Pain <Paean of Pain> 45 Inflicts 617 additional damage on a target within 25m radius every 2 sec for 8 sec. Inflicts 1483 additional damage after 8 sec. MP 181
1s
1m
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. MP 558
Instant
9s
Protective Ode I <Protective Ode I> 10 Forms a protective shield for 5m that has a 100% chance to block Physical Attack up to 400. Players inflict even less damage. MP 140
Instant
2m
Protective Ode II <Protective Ode II> 22 Forms a protective shield for 5m that has a 100% chance to block Physical Attack up to 900. Players inflict even less damage. MP 275
Instant
2m
Pulse I <Pulse I> 1 Inflicts 150 magical wind damage on a target within a 25 m radius of you. MP 31
1s
2s
Pulse II <Pulse II> 13 Inflicts 203 magical wind damage on a target within a 25 m radius of you. MP 64
1s
2s
Pulse III <Pulse III> 25 Inflicts 281 magical wind damage on a target within a 25 m radius of you. MP 86
1s
2s
Purging Paean <Purging Paean> 55 Removes 3 abnormal conditions from individual and group members within 25m radius. MP 340
0s
30s
Purifying Paean I <Purifying Paean I> 19 Removes physical debuffs. MP 94
Instant
8s
Reduce Enmity Increase Rate I <Reduce Enmity Increase Rate I> 25 Reduces the increase rate of the target's Enmity caused by your attack.

Reduce Enmity Increase Rate II <Reduce Enmity Increase Rate II> 45 Reduces the increase rate of the target's Enmity caused by your attack.

Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Resonant Counterpoint I <Resonant Counterpoint I> 22 Restores the MP of a target within a 25m radius by 266.
Instant
3s
Resonant Melody I <Resonant Melody I> 20 Restores the MP of a target within a 25 m radius of you by 281. MP 111
1s
6s
Resonant Melody II <Resonant Melody II> 31 Restores the MP of a target within a 25 m radius of you by 435. MP 145
1s
6s
Resonating Melody I <Resonating Melody I> 9 Restores 360... MP and then restores 37... MP every 2s for 30s. MP
Instant
1m
Resonating Melody II <Resonating Melody II> 22 Restores 730 MP and then restores 73 MP every 2s for 30s.
Instant
1m
Return <Return> 1 Returns to the bind point.
6s
20m
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. MP 935
0.5s
15s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

MP 168/560
1s/5s
5s
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. MP 208
Instant
15s
Seraphic Song <Seraphic Song> 10 Increases your recovery rate when flying.

Song of Earth I <Song of Earth I> 22 Inflicts 453 magical earth damage on a target within a 25m radius of you. MP 106
Instant
16s
Song of Earth II <Song of Earth II> 34 Inflicts 632 magical earth damage on a target within a 25m radius of you. MP 174
Instant
16s
Song of Fire I <Song of Fire I> 10 Inflicts 268 magical fire damage on a target within a 25m radius of you. MP 89
Instant
16s
Song of Fire II <Song of Fire II> 22 Inflicts 399 magical fire damage on a target within a 25m radius of you. MP 106
Instant
16s
Song of Ice I <Song of Ice> 7 Inflicts 166... magical water damage on a target within 25 m radius of you. MP 41...
1s
16s
Song of Ice II <Song of Ice II> 19 Inflicts 337 magical water damage on a target within a 25m radius of you. MP 90
1s
16s
Song of Ice III <Song of Ice III> 31 Inflicts 473 magical water damage on a target within a 25 m radius of you. MP 146
1s
16s
Sonicportation I <Sonicportation I> 31 Teleports, removing immobilization and movement speed reduction effects. MP 489
Instant
1m
Soothing Counterpoint I <Soothing Counterpoint I> 13 Restores the HP of a target within a 25m radius of you by 295. MP 137
Instant
3s
Soothing Counterpoint II <Soothing Counterpoint II> 25 Restores the HP of a target within a 25m radius of you by 448. MP 218
Instant
3s
Soothing Hymn <Soothing Hymn> 45 1 Stage

Recovers the HP of a target within 25m radius by 1225.

2 Stage Recovers the HP of a target within 25m radius by 1837.

3 Stage Recovers the HP of a target within 25m radius by 4211.

MP 271/401/543
1s/2s/5s
3s
Soothing Melody I <Soothing Melody I> 5 Restores the HP of a target within 25 m radius of you by 108. MP 34
1s
4s
Soothing Melody II <Soothing Melody II> 16 Restores the HP of a target within a 25 m radius of you by 295. MP 137
1s
4s
Soothing Melody III <Soothing Melody III> 28 Restores the HP of a target within a 25 m radius of you by 484. MP 219
1s
4s
Sparrow&#039;s Chirp I <Sparrow's Chirp I> 28 Restores 20 of flight time for a target within 25m of you. MP 74
Instant
1m
Staggered Rest <Staggered Rest> 45 Paralyzes a target within 25m radius for 5 seconds after 8 seconds. MP 114
1s
2m
Storm Surge <Storm Surge> 75 Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement.
instant
2s
Symphony of Destruction I <Symphony of Destruction I> 31 Inflicts 593 magical fire damage on a target within a 25 m fan-shaped radius in front of you. DP 2000
Instant
1m
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Treble Cleave <Treble Cleave> 55 Inflicts 2138 magical wind damage on a target within 25m radius. MP 384
0s
1m
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. MP 652
1s
10s

Community content is available under CC-BY-SA unless otherwise noted.