FANDOM


IconSkillLevelDesc
Aerial Wild Shot I <Aerial Wild Shot I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within [Weapon Range]m that is immobilized in mid-air.
Aerial Wild Shot II <Aerial Wild Shot II> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within [Weapon Range]m that is immobilized in mid-air.
Aerial Wild Shot III <Aerial Wild Shot III> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within [Weapon Range]m that is immobilized in mid-air.
Aether Arrow I <Aether Arrow I> 40 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 30m and decreases its maximum MP by 75%.
Aether Arrow II <Aether Arrow II> 52 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 30m and decreases its maximum MP by 75%.
Agonizing Arrow I <Agonizing Arrow I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius and poisons it for 1m.
Agonizing Arrow II <Agonizing Arrow II> 58 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius and poisons it for 1m.
Arrow Strike I <Arrow Strike I> 16 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Arrow Strike II <Arrow Strike II> 28 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Arrow Strike III <Arrow Strike III> 40 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Arrow Strike IV <Arrow Strike IV> 51 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Arrow of Virago III <Arrow of Virago III> 56 Inflicts [Weapon Min]~[Weapon Max] damage to a target within [Weapon Range]m radius.
Arrow of Virago IV <Arrow of Virago IV> 59 Inflicts [Weapon Min]~[Weapon Max] damage to a target within [Weapon Range]m radius.
Assassination I <Assassination I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 340...396 damage when the target is poisoned or stunned.
Assassination II <Assassination II> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 512...624 damage when the target is poisoned or stunned.
Assassination III <Assassination III> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 788...932 damage when the target is poisoned or stunned.
Brightwing Arrow I <Brightwing Arrow I> 50 Fires an arrow at a target within [Weapon Range]m, dealing [Weapon Min]~[Weapon Max] physical damage. This attack has low accuracy.
Counterattack II <Counterattack II> 16 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.
Counterattack III <Counterattack III> 28 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.temporarily.
Counterattack IV <Counterattack IV> 40 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.temporarily.
Darkwing Arrow I <Darkwing Arrow I> 50 Fires an arrow at a target within [Weapon Range]m, dealing [Weapon Min]~[Weapon Max] physical damage. This attack has low accuracy.
Deadly Arrow I <Deadly Arrow I> 50 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage. This attack has low accuracy.
Deadshot I <Deadshot I> 13 Fires an arrow at a target within a [Weapon Range]m radius of you that inflicts [Weapon Min]~[Weapon Max] physical damage.
Deadshot II <Deadshot II> 25 Fires an arrow at a target within a [Weapon Range]m radius of you that inflicts [Weapon Min]~[Weapon Max] physical damage.
Deadshot III <Deadshot III> 37 Fires an arrow at a target within a [Weapon Range]m radius of you that inflicts [Weapon Min]~[Weapon Max] physical damage.
Deadshot IV <Deadshot IV> 48 Fires an arrow at a target within a [Weapon Range]m radius of you that inflicts [Weapon Min]~[Weapon Max] physical damage.
Deadshot V <Deadshot V> 60 Fires an arrow at a target within a [Weapon Range]m radius of you that inflicts [Weapon Min]~[Weapon Max] physical damage.
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage.
Entangling Shot II <Entangling Shot II> 22 Attacks the legs of a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage on it. The target's movement speed is reduced for 10s~16s.
Entangling Shot III <Entangling Shot III> 34 Attacks the legs of a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage on it. The target's movement speed is reduced for 12s~16s.
Entangling Shot IV <Entangling Shot IV> 45 Attacks the legs of a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage on it. The target's movement speed is reduced for 12s~16s.
Entangling Shot V <Entangling Shot V> 57 Attacks the legs of a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage on it. The target's movement speed is reduced for 12s~16s.
Explosive Arrow I <Explosive Arrow I> 45 Deals [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Explosive Arrow II <Explosive Arrow II> 48 Deals [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Explosive Arrow III <Explosive Arrow III> 51 Deals [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Explosive Arrow IV <Explosive Arrow IV> 54 Deals [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Explosive Arrow V <Explosive Arrow V> 57 Deals [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Explosive Arrow VI <Explosive Arrow VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to a target within [Weapon Range]m radius.
Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage.
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect.
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained.
Fighting Withdrawal I <Fighting Withdrawal I> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target and pushes the caster back 25m.
Fighting Withdrawal II <Fighting Withdrawal II> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target and pushes the caster back 25m.
Fleshcutter Arrow I <Fleshcutter Arrow I> 37 Deals [Weapon Min]~[Weapon Max] physical damages to a target within [Weapon Range]m, decreases the target's Physical Def by 10% for 4s~8s, and also decreases all healing the target receives by 50%.
Fleshcutter Arrow II <Fleshcutter Arrow II> 49 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m, decreases the target's Physical Def by 10% for 4s~8s, and also decreases all healing the target receives by 50%.
Gale Arrow I <Gale Arrow I> 45 Inflicts [Weapon Min]~[Weapon Max] damage on a target within a [Weapon Range]m radius.
Gale Arrow II <Gale Arrow II> 48 Inflicts [Weapon Min]~[Weapon Max] damage on a target within a [Weapon Range]m radius.
Gale Arrow III <Gale Arrow III> 51 Inflicts [Weapon Min]~[Weapon Max] damage on a target within a [Weapon Range]m radius.
Gale Arrow IV <Gale Arrow IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage on a target within a [Weapon Range]m radius.
Gale Arrow V <Gale Arrow V> 57 Inflicts [Weapon Min]~[Weapon Max] damage on a target within a [Weapon Range]m radius.
Gale Arrow VI <Gale Arrow VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to a target within [Weapon Range]m radius.
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage.
Heart Shot I <Heart Shot I> 50 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius with a higher chance of inflicting a critical hit.
Heart Shot II <Heart Shot II> 53 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius with a higher chance of inflicting a critical hit.
Heart Shot III <Heart Shot III> 56 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius with a higher chance of inflicting a critical hit.
Heart Shot IV <Heart Shot IV> 59 Inflicts [Weapon Min]~[Weapon Max]damage to a target within a [Weapon Range]m radius with a higher chance of inflicting a critical hit.
Holy Arrow I <Holy Arrow I> 50 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage. This attack has low accuracy.
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames.
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back.
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage.
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack.
Lethal Arrow I <Lethal Arrow I> 50 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Lethal Arrow II <Lethal Arrow II> 53 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Lightning Arrow I <Lightning Arrow I> 55 Fires an arrow that briefly stuns and inflicts [Weapon Min]~[Weapon Max] damage to a target within a 15m radius.
Lightning Arrow II <Lightning Arrow II> 58 Fires an arrow that briefly stuns and inflicts [Weapon Min]~[Weapon Max] damage to a target within a 15m radius.
Manaleech Shot I <Manaleech Shot I> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within [Weapon Range]m, absorbing 50% of the damage as MP.
Misery Shot I <Misery Shot I> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage to a target that is already stunned, knocked back, stumbled, spun, or immobilized in mid-air. Has a range of [Weapon Range]m.
Poison Arrow I <Poison Arrow I> 22 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m of you, and also poisons the target for 12s.
Poison Arrow II <Poison Arrow II> 34 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m of you, and also poisons the target for 12s.
Poison Arrow III <Poison Arrow III> 45 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m of you, and also poisons the target for 12s.
Poison Arrow IV <Poison Arrow V> 57 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m of you, and also poisons the target for 12s.
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds.
Retreating Slash I <Retreating Slash I> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and you are pushed back 25m. The target is sometimes stunned for 3s.
Ripthread Shot <Ripthread Shot> 55 Inflicts 2029 - 2033 physical damage without a miss on a target within 25m, and there is a chance to stun the target.
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops.
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

Rupture Arrow I <Rupture Arrow I> 25 Fires an arrow at a target within 20m to inflict [Weapon Min] - [Weapon Max] physical damage, and the Knocked Back state.
Rupture Arrow II <Rupture Arrow II> 37 Fires an arrow at a target within 20m to inflict [Weapon Min] - [Weapon Max] physical damage, and the Knocked Back state.
Rupture Arrow III <Rupture Arrow III> 48 Fires an arrow at a target within 20m to inflict [Weapon Min] - [Weapon Max] physical damage, and the Knocked Back state.
Rupture Arrow IV <Rupture Arrow IV> 60 Fires an arrow at a target within 20m to inflict [Weapon Min]~[Weapon Max]] physical damage, and the Knocked Back state.
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times.
Seizure Arrow I <Seizure Arrow I> 53 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius, and drains its HP by 50% and MP by 50% of the total damage inflicted.
Shackle Arrow I <Shackle Arrow I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m, immobilizes it for 10s, and decreases its Evasion by 1,000.
Shackle Arrow II <Shackle Arrow II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m, immobilizes it for 10s, and decreases its Evasion by 1,000.
Shock Arrow I <Shock Arrow I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m, immobilizes it for 10s, and decreases its Evasion by 1,000.
Shock Arrow II <Shock Arrow II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within [Weapon Range]m, immobilizes it for 10s, and decreases its Evasion by 1,000.
Silence Arrow I <Silence Arrow I> 25 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 4s~6s.
Silence Arrow II <Silence Arrow II> 31 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 5s~6s.
Silence Arrow III <Silence Arrow III> 37 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 5s~7s.
Silence Arrow IV <Silence Arrow IV> 42 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 6s~7s.
Silence Arrow V <Silence Arrow V> 48 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 6s~8s.
Silence Arrow VI <Silence Arrow VI> 54 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 6s~8s.
Silence Arrow VII <Silence Arrow VII> 60 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage, and silences the target for 6s~8s.
Soul Slash II <Soul Slash II> 16 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Soul Slash III <Soul Slash III> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Soul Slash IV <Soul Slash IV> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Soul Slash V <Soul Slash V> 50 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Spiral Arrow I <Spiral Arrow I> 28 Fires an arrow to a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Spiral Arrow II <Spiral Arrow II> 40 Fires an arrow to a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Spiral Arrow III <Spiral Arrow III> 51 Fires an arrow to a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Stunning Shot I <Stunning Shot I> 19 Fires an arrow at a target within 20m of you to inflict random physical damage between [Weapon Min] and [Weapon Max]. The target becomes temporarily stunned.
Stunning Shot II <Stunning Shot II> 31 Fires an arrow at a target within 20m of you to inflict random physical damage between [Weapon Min] and [Weapon Max]. The target becomes temporarily stunned.
Stunning Shot III <Stunning Shot III> 41 Fires an arrow at a target within 20m of you to inflict random physical damage between [Weapon Min] and [Weapon Max]. The target becomes temporarily stunned.
Stunning Shot IV <Stunning Shot IV> 53 Fires an arrow at a target within 20m of you to inflict random physical damage between [Weapon Min] and [Weapon Max]. The target becomes temporarily stunned.
Surprise Attack II <Suprise Attack II> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 185...249 physical damage if used on the target's back.
Surprise Attack III <Surprise Attack III> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 312...384 physical damage if used on the target's back.
Surprise Attack IV <Surprise Attack IV> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 422...526 physical damage if used on the target's back.
Surprise Attack V <Suprise Attack V> 47 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 534...614 physical damage if used on the target's back.
Surprise Attack VI <Surprise Attack VI> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 746... physical damage if used on the target's back.
Swift Edge II <Swift Edge II> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Swift Edge III <Swift Edge III> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Swift Edge IV <Swift Edge IV> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Swift Edge VI <Swift Edge VI> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
Swift Shot I <Swift Shot I> 10 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Swift Shot II <Swift Shot II> 22 Attacks the legs of a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage on it. The target's movement speed is reduced for 10s~16s.
Swift Shot III <Swift Shot III> 34 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Swift Shot IV <Swift Shot IV> 45 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Swift Shot V <Swift Shot V> 57 Fires an arrow at a target within [Weapon Range]m to inflict [Weapon Min]~[Weapon Max] physical damage.
Unerring Arrow I <Unerring Arrow I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a [Weapon Range]m radius.
Venomfinder Shot I <Venomfinder Shot I> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within [Weapon Range]m. If the target is poisoned, inflicts 1,110 additional damage.
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back.

Community content is available under CC-BY-SA unless otherwise noted.