Knowledge is one of the 8 base attributes, and is determined by character class. Knowledge affects intellect which affects the amount of damage inflicted with magic spells, as well as the magical accuracy which is the chance that a spell will hit a target.

Sorcerers and Spiritmasters rely heavily on magic, and have a higher inherent knowledge. When characters ascend at level 10, their starting knowledge is adjusted, and it cannot be increased or decreased afterwards.

As with any attribute, Knowledge can be altered by Consumable items, such as Food, Potions, or by Spells.

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