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In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the three artifacts '''before''' the siege begins -- they really help. Controlling an artifact will also open up a teleportal at the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or, preferably, both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.
 
In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the three artifacts '''before''' the siege begins -- they really help. Controlling an artifact will also open up a teleportal at the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or, preferably, both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.
   
The [[Guardian General|Guardian General/Deity]] has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on the it under certain conditions. In order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. Careful planning should be insured, as the opposite faction may be at the Deity as you capture the fort.
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The [[Guardian General|Guardian General/Deity]] has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on it under certain conditions. In order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. These gates cannot be ignored, or the siege will fail. Careful planning should be insured, as the opposite faction may be at the Deity as you capture the fort.
 
== Instances ==
 
== Instances ==
 
'''Group Instances'''
 
'''Group Instances'''

Revision as of 00:58, 10 December 2014

Kaldor

Click for full-res.

Kaldor is one of the new areas introduced in the 4.7 update. It is an optional map for adventurers of level 65+ and follows the three races in their bid for supremacy over the map' fortress, Wealhtheow's Keep. The faction that controls the fortress controls the region, and can unlock the Berserk Anoha event as well as several quests for both factions. Since the map sees little to no purpose outside of siege hours, it is essentially a siege map.

Accessing Kaldor

  • Via the Shugo Teleporter at Saparinerk's Farm (Elyos) or Rubirinerk's Farm (Asmodians) in Katalam. This will take players to their respective neutral zone/starting area on the map.
  • Via an Advance Corridor (Kaldor Bound) that is present in the some of the bases in Levinshor. The North Relay portal brings players to the Elyos area; the South Relay portal leads to the Asmodian area. It is the only known way to access the other faction's starting area (and the base found there) if the faction does not own Wealhtheow's Keep. A third portal, found in the Flameberth Downs base, leads to the centre of Kaldor.
    Aion_4.7_Soundtrack_-_Kaldor_Settlement

    Aion 4.7 Soundtrack - Kaldor Settlement

Lay of the Land

  • 24/7 Open-World PvP (Shared map)

Elyos players start at Saparinerk's Settlement (5 o' clock) at the bottom right, while Asmodian players will find themselves at Rubirinerk's Settlement (2 o' clock) at the top right. The starting areas near the neutral zones (Splitwood & Shatterbark Woods) are separated from rest of the map via chasms and are thus one-way travel: once you jump off, you can't get back on. These areas can be reached by the opposing faction if they own Wealhtheow's Keep or use the appropriate Advance Corridor found in one of the Levinshor bases mentioned above.

The map itself is rather small and sees little to no activity or purpose outside of siege hours. There are a few normal quests for lv65 players to help them gain a basic overview of the land. There is a (shared) access point for the Danuar Reliquary instance and all its variations located near the centre of the map. In the 4.8 update, the entrance for the Eternal Bastion will be moved to Kaldor as well.

Fortresses

Siege Fortresses

  • Wealhtheow's Keep

Said to be the hardest fortress in the game to capture thus far, Wealhtheow's Keep is located at the western edge of the map and is the prime focus of Kaldor. The faction that controls the fortress controls the map, allowing them to freely teleport to the starting area of the opposing race. The Brigade General of the conquering legion(s) can also unlock the Berserk Anoha event. Capturing the fortress is by no means an easy task, and the faction will thus need "all players it can muster" to come out on top. It is vulnerable for one hour, once a week on Saturdays. When captured, the conquering legion may only defend it once. When this limit is reached, ownership of the fortress is shifted back to the Balaur 5 minutes before the next time it goes live.

In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the three artifacts before the siege begins -- they really help. Controlling an artifact will also open up a teleportal at the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or, preferably, both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.

The Guardian General/Deity has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on it under certain conditions. In order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. These gates cannot be ignored, or the siege will fail. Careful planning should be insured, as the opposite faction may be at the Deity as you capture the fort.

Instances

Group Instances

History

Kaldor roils and groans with the consequences of an ancient mistake. Cinder-ridden forests choke on the ashen reminders of the dangers of Ide. This place is a struggle between a petrified memory of old, and the growth of a new age trying to forget. Anoha, a forgotten Danuar hero, stands at the heart of it all. His ancient blade, sunken into the stone of Wealhtheow’s Keep, may hold the answers to how Kaldor met its end. As lava belches forth onto this Ide-soaked land from the depths, Beritra moves across Kaldor with purpose.

--Official description from the 4.7 patch notes.