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[[File:Kaldor.png|thumb|367x367px|Click for full-res.]]
 
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'''Kaldor '''is one of the new areas introduced in 4.7. The map is designed for players of '''level 65 '''and follows the three races in their bid for supremacy over the map' fortress, '''Wealhtheow's Keep'''. The faction that controls the fortress controls the entire region, and can unlock the ''Berserk Anoha'' event. It is bordered in the West by [[Katalam]] and [[Danaria]].
 
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[[File:Kaldor-0.png|thumb|307x307px]]
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'''Kaldor '''was a volcanic region located in the southwest of [[Balaurea]]. It was introduced with the 4.7 update along with [[Levinshor]] to act as an optional region for level '''65 '''players.
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The map followed the three races in their bid for supremacy over the map's fortress, ''Wealhtheow's Keep''. The faction that controlled the fortress controlled the region, and was able to activate the ''Berserk Anoha'' event as well as unlock several quests for both factions that awarded {{Item|Ancient Coin}} and [[GP]]. Since the map offered little to no quests or incentive to PvP outside of siege hours it was mostly left abandoned, essentially making Kaldor purely a siege map.
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In the 6.0 update this region was removed from the game.
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== Accessing Kaldor ==
 
== Accessing Kaldor ==
* Via the '''Shugo Teleporter''' at [[Saparinerk's Farm]] ('''Elyos''') or [[Rubirinerk's Farm]] ('''Asmodians''') in [[Katalam]]. This will take players to their respective neutral zone/starting area on the map.
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* <s>(Pre-4.8) Via the Shugo Teleporter found at Saparinerk's Farm (E)/Rubininerk's Farm (A) in [[Katalam]].</s>
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* (Elyos) Via the '''Teleporter''' in [[Cygnea]] or [[Iluma]].
* Via a '''Kaldor Advance Portal''' that may be present in some of the bases in [[Levinshor]]. These will port players to a specific location on the map.
 
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* (Asmodians) Via the '''Teleporter''' in [[Enshar]] or [[Norsvold]].
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* (Both) Via '''Advance Corridors '''present in three specific bases in [[Levinshor]] once captured (''North Relay Outpost, South Relay Outpost,'' ''Dragon Lord's Shrine'').
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* (Both) Via a '''Kaldor Portal''' in the faction's [[Reshanta|Upper Abyss Landing]] (at a sufficient landing lvl).
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== Lay of the Land ==
 
== Lay of the Land ==
 
[[File:Kaldor.png|thumb|302x302px|Map of Kaldor]]
Although visually appealing, Kaldor holds little relevance outside of siege hours and therefore can be considered as an optional map for adventurers. If accessed via the Shugo Teleporters in Katalam, [[Elyos]] players start at Saparinerk's Settlement (''5 o' clock'') at the bottom right, while [[Asmodian]] players will find themselves at Rubirinerk's Settlement (''2 o' clock'') at the top right. The areas near the neutral zones (bordered by river/lava) are one-way travel: once you jump off, you can't get back on.
 
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Kaldor was a shared map, offering unrestricted PvPvE with the exception of the starting locations. [[Elyos]] players started at ''Saparinerk's Settlement'' (bottom-right), while the [[Asmodian]] players found themselves at ''Rubirinerk's Settlement'' (top-right). The area near the starting locations were are separated from rest of the map via chasms and were one-way travel: once you jump down, you can't get back on under normal circumstances. There were two exceptions to this rule: owning the map's fortress (which provided a teleport to the opposing faction's area) or using one of the Advance Corridors listed above.
   
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The map itself was rather small and saw little to no activity outside of siege hours. There were a few quests for lv65 players to help them get a basic overview of the land. Over time the entrances to several instances were moved to this map in a bid to boost its activity: [[Danuar Reliquary]] and the [[Eternal Bastion]] both had an access point near the center of the region.
As with the other 4.0 maps, Kaldor is 24/7 open-world PvPvE, although the map is notably smaller than the other 4.0 maps. The areas near the neutral zones are generally PvE: they cannot be accessed by members of the other race unless they have control over Wealhtheow's Keep, in which case the opposing faction can teleport to the 'starting area' of your race and come as far as to your neutral zone.
 
   
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Kaldor was also one of the few regions maps where Chargeable Stigma Bundles could drop off monsters, albeit at a very low chance. After the 4.8 update it also was the only map where it was still possible to convert {{Item|Blood Mark}} into {{Item|Ancient Coin}}; this could be done via the NPCs located in the base near the faction's starting point.
Kaldor has a (very) few quests for lv65 players, and there no campaign quests for this map. There are two bases that can be captured to give your faction the edge during siege (they provide a number of mobile turrets from the nearby artillery stations) but serve no other use. The three artefacts dotted around the fortress give a bonus 'health restoration' effect (stacks 3x) besides their usual abilities in the event that the Balaur own the fortress.
 
 
Kaldor also has a (shared) access point to all three variations of the [[Danuar Reliquary]] instance near the centre of the map.
 
 
== Fortresses ==
 
== Fortresses ==
 
'''Siege Fortresses'''
 
'''Siege Fortresses'''
   
 
* [[Wealhtheow's Keep]]
 
* [[Wealhtheow's Keep]]
Kaldor has one fortress located near the western edge of the map, [[Wealhtheow's Keep]], which is the prime focus of Kaldor. The faction that controls the fortress gains full access to the map, allowing them access to starting area of the opposing race which can normally not be reached. The Brigade General of the legion that holds Wealtheow's Keep also receives a timed item that summons the legendary worldboss'' Berserk Anoha'' at Anoha's fall, which the faction can defeat for rare and valuable rewards. This is by no means an easy task, and the faction will thus need "all players it can muster" to come out on top.
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The hardest fortress to capture in the game for some time, [[Wealhtheow's Keep]] was located at the western edge of the map and was the main point of interest in Kaldor. The faction that controls the fortress controls the region, allowing members of the conquering race to teleport to the starting area of the opposing race which is normally off-limits. The Brigade General of the conquering legion can also activate the'' Berserk Anoha'' event. Those who participated in the siege may also obtain a rare title, which can be equipped to unlock additional quests for [[AP Relics|AP relics]] and [[GP]].
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Capturing the fortress is by no means an easy task, and the faction will need all players it can muster to come out on top. Wealhteow's Keep is vulnerable for one hour, once a week. When captured, the conquering legion may only defend it once. When this limit is reached, ownership of the fortress is shifted back to the [[Balaur]] 5 minutes before the second time it goes live, similar to the system employed at the Hearts in [[Tiamaranta]].
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In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the '''three artifacts''' on the map beforehand. Controlling an artifact will also open up a teleportal at and to the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.
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The [[Guardian General]] itself has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on it under certain conditions: in order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. These gates cannot be ignored, or the siege will fail. Careful planning should be insured, as the opposite faction may be at the Deity while you capture the gates, or vice versa.
 
== Instances ==
 
== Instances ==
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'''Group Instances'''
* Lucky Danuar Reliquary / Danuar Reliquary / Infernal Danuar Reliquary [65+]
 
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* [[Danuar Reliquary]] [65+]
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'''Alliance Instances'''
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* [[Eternal Bastion]] [65+]
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== History ==
 
== History ==
''Kaldor roils and groans with the consequences of an ancient mistake. Cinder-ridden forests choke on the ashen reminders of the dangers of Ide. This place is a struggle between a petrified memory of old, and the growth of a new age trying to forget. Anoha, a forgotten Danuar hero, stands at the heart of it all. His ancient blade, sunken into the stone of Wealhtheow’s Keep, may hold the answers to how Kaldor met its end. As lava belches forth onto this Ide-soaked land from the depths, Beritra moves across Kaldor with purpose.''
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Kaldor roils and groans with the consequences of an ancient mistake. Cinder-ridden forests choke on the ashen reminders of the dangers of Ide. This place is a struggle between a petrified memory of old, and the growth of a new age trying to forget. Anoha, a forgotten Danuar hero, stands at the heart of it all. His ancient blade, sunken into the stone of Wealhtheow’s Keep, may hold the answers to how Kaldor met its end. As lava belches forth onto this Ide-soaked land from the depths, Beritra moves across Kaldor with purpose.
   
 
--Official description from the [http://static.ncsoft.com/aion/store/PatchNotes/AION_Patch_Notes_110514.pdf 4.7 patch notes].
 
--Official description from the [http://static.ncsoft.com/aion/store/PatchNotes/AION_Patch_Notes_110514.pdf 4.7 patch notes].
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[[Category:Balaurea]]
 
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== Trivia ==
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* The region was initially discovered by the Shugos inhabiting Katalam. As of such players had to talk to them to be transported to the Kaldor.
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* Kaldor had two locations where access portals to the [[Idian Depths]] would appear at set times after the 4.8 update.
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{{World of Atreia navbox}}
 
[[Category:Removed Maps]]

Latest revision as of 16:09, 19 October 2018

File-manager This article is archived.
The content on this page was relevant to a previous version of Aion, and has since either been removed from the game or never was included in the public version.
Please do not use this article for critical in-game information!
Kaldor-0

Kaldor was a volcanic region located in the southwest of Balaurea. It was introduced with the 4.7 update along with Levinshor to act as an optional region for level 65 players.

The map followed the three races in their bid for supremacy over the map's fortress, Wealhtheow's Keep. The faction that controlled the fortress controlled the region, and was able to activate the Berserk Anoha event as well as unlock several quests for both factions that awarded Ancient Coin <Ancient Coin> and GP. Since the map offered little to no quests or incentive to PvP outside of siege hours it was mostly left abandoned, essentially making Kaldor purely a siege map.

In the 6.0 update this region was removed from the game.

Accessing Kaldor[]

  • (Pre-4.8) Via the Shugo Teleporter found at Saparinerk's Farm (E)/Rubininerk's Farm (A) in Katalam.
  • (Elyos) Via the Teleporter in Cygnea or Iluma.
  • (Asmodians) Via the Teleporter in Enshar or Norsvold.
  • (Both) Via Advance Corridors present in three specific bases in Levinshor once captured (North Relay Outpost, South Relay Outpost, Dragon Lord's Shrine).
  • (Both) Via a Kaldor Portal in the faction's Upper Abyss Landing (at a sufficient landing lvl).

Lay of the Land[]

Kaldor

Map of Kaldor

Kaldor was a shared map, offering unrestricted PvPvE with the exception of the starting locations. Elyos players started at Saparinerk's Settlement (bottom-right), while the Asmodian players found themselves at Rubirinerk's Settlement (top-right). The area near the starting locations were are separated from rest of the map via chasms and were one-way travel: once you jump down, you can't get back on under normal circumstances. There were two exceptions to this rule: owning the map's fortress (which provided a teleport to the opposing faction's area) or using one of the Advance Corridors listed above.

The map itself was rather small and saw little to no activity outside of siege hours. There were a few quests for lv65 players to help them get a basic overview of the land. Over time the entrances to several instances were moved to this map in a bid to boost its activity: Danuar Reliquary and the Eternal Bastion both had an access point near the center of the region.

Kaldor was also one of the few regions maps where Chargeable Stigma Bundles could drop off monsters, albeit at a very low chance. After the 4.8 update it also was the only map where it was still possible to convert Blood Mark <Blood Mark> into Ancient Coin <Ancient Coin>; this could be done via the NPCs located in the base near the faction's starting point.

Fortresses[]

Siege Fortresses

  • Wealhtheow's Keep

The hardest fortress to capture in the game for some time, Wealhtheow's Keep was located at the western edge of the map and was the main point of interest in Kaldor. The faction that controls the fortress controls the region, allowing members of the conquering race to teleport to the starting area of the opposing race which is normally off-limits. The Brigade General of the conquering legion can also activate the Berserk Anoha event. Those who participated in the siege may also obtain a rare title, which can be equipped to unlock additional quests for AP relics and GP.

Capturing the fortress is by no means an easy task, and the faction will need all players it can muster to come out on top. Wealhteow's Keep is vulnerable for one hour, once a week. When captured, the conquering legion may only defend it once. When this limit is reached, ownership of the fortress is shifted back to the Balaur 5 minutes before the second time it goes live, similar to the system employed at the Hearts in Tiamaranta.

In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the three artifacts on the map beforehand. Controlling an artifact will also open up a teleportal at and to the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.

The Guardian General itself has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on it under certain conditions: in order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. These gates cannot be ignored, or the siege will fail. Careful planning should be insured, as the opposite faction may be at the Deity while you capture the gates, or vice versa.

Instances[]

Group Instances

Alliance Instances

History[]

Kaldor roils and groans with the consequences of an ancient mistake. Cinder-ridden forests choke on the ashen reminders of the dangers of Ide. This place is a struggle between a petrified memory of old, and the growth of a new age trying to forget. Anoha, a forgotten Danuar hero, stands at the heart of it all. His ancient blade, sunken into the stone of Wealhtheow’s Keep, may hold the answers to how Kaldor met its end. As lava belches forth onto this Ide-soaked land from the depths, Beritra moves across Kaldor with purpose.

--Official description from the 4.7 patch notes.

Trivia[]

  • The region was initially discovered by the Shugos inhabiting Katalam. As of such players had to talk to them to be transported to the Kaldor.
  • Kaldor had two locations where access portals to the Idian Depths would appear at set times after the 4.8 update.