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Kaldor-0

Kaldor was a volcanic region located in the southwest of Balaurea. It was introduced with the 4.7 update along with Levinshor to act as an optional region for level 65 players.

The map followed the three races in their bid for supremacy over the map's fortress, Wealhtheow's Keep. The faction that controlled the fortress controlled the region, and was able to activate the Berserk Anoha event as well as unlock several quests for both factions that awarded Ancient Coin <Ancient Coin> and GP. Since the map offered little to no quests or incentive to PvP outside of siege hours it was mostly left abandoned, essentially making Kaldor purely a siege map.

In the 6.0 update this region was removed from the game.

Accessing Kaldor Edit

  • (Pre-4.8) Via the Shugo Teleporter found at Saparinerk's Farm (E)/Rubininerk's Farm (A) in Katalam.
  • (Elyos) Via the Teleporter in Cygnea or Iluma.
  • (Asmodians) Via the Teleporter in Enshar or Norsvold.
  • (Both) Via Advance Corridors present in three specific bases in Levinshor once captured (North Relay Outpost, South Relay Outpost, Dragon Lord's Shrine).
  • (Both) Via a Kaldor Portal in the faction's Upper Abyss Landing (at a sufficient landing lvl).

Lay of the Land Edit

Kaldor

Map of Kaldor

Kaldor was a shared map, offering unrestricted PvPvE with the exception of the starting locations. Elyos players started at Saparinerk's Settlement (bottom-right), while the Asmodian players found themselves at Rubirinerk's Settlement (top-right). The area near the starting locations were are separated from rest of the map via chasms and were one-way travel: once you jump down, you can't get back on under normal circumstances. There were two exceptions to this rule: owning the map's fortress (which provided a teleport to the opposing faction's area) or using one of the Advance Corridors listed above.

The map itself was rather small and saw little to no activity outside of siege hours. There were a few quests for lv65 players to help them get a basic overview of the land. Over time the entrances to several instances were moved to this map in a bid to boost its activity: Danuar Reliquary and the Eternal Bastion both had an access point near the center of the region.

Kaldor was also one of the few regions maps where Chargeable Stigma Bundles could drop off monsters, albeit at a very low chance. After the 4.8 update it also was the only map where it was still possible to convert Blood Mark <Blood Mark> into Ancient Coin <Ancient Coin>; this could be done via the NPCs located in the base near the faction's starting point.

Fortresses Edit

Siege Fortresses

The hardest fortress to capture in the game for some time, Wealhtheow's Keep was located at the western edge of the map and was the main point of interest in Kaldor. The faction that controls the fortress controls the region, allowing members of the conquering race to teleport to the starting area of the opposing race which is normally off-limits. The Brigade General of the conquering legion can also activate the Berserk Anoha event. Those who participated in the siege may also obtain a rare title, which can be equipped to unlock additional quests for AP relics and GP.

Capturing the fortress is by no means an easy task, and the faction will need all players it can muster to come out on top. Wealhteow's Keep is vulnerable for one hour, once a week. When captured, the conquering legion may only defend it once. When this limit is reached, ownership of the fortress is shifted back to the Balaur 5 minutes before the second time it goes live, similar to the system employed at the Hearts in Tiamaranta.

In other to raise the chances of capturing it, it is recommended to pre-siege and capture/hold the three artifacts on the map beforehand. Controlling an artifact will also open up a teleportal at and to the concerning location, allowing faster & easier access for your faction. It is also an idea to control at least one (or both) of the bases on the map to gain access to mobile siege weapons and/or prevent the opposing faction from using them.

The Guardian General itself has a tremendous amount of HP and can easily bring any Daeva to their knees. An invulnerable shield may also appear on it under certain conditions: in order to remove this shield, the faction must capture and hold all three gates (North, East, South) during siege time. These gates cannot be ignored, or the siege will fail. Careful planning should be insured, as the opposite faction may be at the Deity while you capture the gates, or vice versa.

Instances Edit

Group Instances

Alliance Instances

History Edit

Kaldor roils and groans with the consequences of an ancient mistake. Cinder-ridden forests choke on the ashen reminders of the dangers of Ide. This place is a struggle between a petrified memory of old, and the growth of a new age trying to forget. Anoha, a forgotten Danuar hero, stands at the heart of it all. His ancient blade, sunken into the stone of Wealhtheow’s Keep, may hold the answers to how Kaldor met its end. As lava belches forth onto this Ide-soaked land from the depths, Beritra moves across Kaldor with purpose.

--Official description from the 4.7 patch notes.

Trivia Edit

  • The region was initially discovered by the Shugos inhabiting Katalam. As of such players had to talk to them to be transported to the Kaldor.
  • Kaldor had two locations where access portals to the Idian Depths would appear at set times after the 4.8 update.
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