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Instanced Zones, or Instances, are Aion's equivalent of dungeons. They are special areas and are named such because a separate copy is created for every group of players that enters them. Instances are generally PvE, but there are exceptions such as the Arenas (PvP) and Battlegrounds (PvPvE).

Most instances are available to anyone who meets the minimum level requirement, but certain endgame instances may also require the player to be adequately geared and be familiar with the mechanics. There are limits to the amount of times a player can enter a selected instance within a set time period, which is based on that instance's entry count.

Basics Edit

Player Limit Edit

There is a limit on maximum number of players that can enter each instance. To enter a 1-man (solo) instance you have to be out of the group, and cannot join a group while inside. For a 3-man or 6-man instance you are required to be in a group, for instances requiring 12 to 24 players in an alliance, and for instances requiring over 24 players in a league.

Entering Instances & Entry Count Edit

Ftentry

The cave icon depicting the entry point to the Fire Temple instance in Eltnen.

To enter an instance the player(s) will need to find and manually enter it through its portal or access point (indicated via a cave icon on the world and mini-map). At the location of the cave icon the player will find an object or NPC, who they may then interact with to be teleported inside.

Once any member of the group enters, a copy of the specific zone is created and 'bound' to that group. Other members of the party will enter into the same copy as long as they are part of that group. If additional or new party members are invited to the group while the instance is already open, they will enter into the same copy. When entering an instance using the cross-server function (i.e. instances that can be accessed while on the Fast-Track Server or the Dredgions), the copy and all members who enter it are placed on the game's Instance Server instead.

Another thing to note is that once a person enters, their entry count for that instance will be reduced by 1. A personal cooldown for that zone will also be initiated, which prevents going into another copy of it within a set time limit. The entry count varies per instance, and may reset every day, week, or on selected days only. Additional entries can typically be obtained by means of the cash shop (e.g. premium membership, instance reset/entry boost scrolls), but may in some cases also be obtained through quests.

If the player fails to use any additional or remaining entries before the next reset, they will be wasted. If the player uses a reset/bonus entry scroll when they already have the maximum amount of default entries available, the extra entry will be added to the amount of entries available (and it will be displayed as 2/1 entries available).

Leaving, Rejoining & Resetting Edit

If you leave the group while inside a group instance, you will automatically be kicked out after 1 minute. If you rejoin that very same group, you will be able to re-enter the same 'copy' of the instance under two conditions:

  • At least one member of the group should have remained inside.
  • The group that went into the instance should not have been disbanded at any point.

If a group gets disbanded, everyone will be kicked out of the instance and it will reset. An efficient way to thus do multiple runs of the same instance is to have everyone quit the party at the end, and then have someone invite everyone anew, essentially remaking the party. Furthermore, if there is no player inside an instance for about 10 minutes, it will automatically reset.

As of patch 5.0.5, players who re-enter into the same solo instance before the 10 minute auto-reset has kicked in can choose whether they want to return to the current 'copy' or reset it and start over anew, which will consume another entry count.

Mechanics Edit

  • Monsters in instances yield more EXP when slain, and also offer more valuable loot than open-world monsters. Most instances also have (repeatable) quests associated with them that will allow players to quickly level up.
  • Instance monsters and bosses do not respawn once killed. Boss monsters will reset if the party wipes (i.e. when everyone who hit it and anyone who healed or buffed such party members are dead) and gradually recover all their HP in chunks of 25%. If someone quickly resurrects and hits the boss, they can prevent it from completely recovery its HP.
  • Unlike in open world, most instances monsters will not drop aggro if the players run away. They will continue to give chase, and not stop until the affected player(s) have been dealt with or the monster has been defeated itself.
  • Untradeable items, once looted, are generally tradeable among players of the same group for about 5 minutes after they were acquired by someone.
  • Some bosses may have a time limit (enrage timer). Failing to defeat the boss within the allotted time will cause it to enrage, usually wiping the party.

List of Instances Edit

Detailed information about instances (such as the amount of remaining entries, reset times, etc) can be found in-game by opening the World Map (M), and then clicking the Instance tab. You can also select "Instance Info" from the main Main Menu, or hover your mouse over an instance's icon on the world map.

For the sake of convenience we have compiled a list of the instances in the game and their main purposes below.

  • Purpose:Misc indicates that the dungeon may also offer miscellaneous drops (such as souvenirs). For more information on these drops visit the relevant instance's page.

Event Instances Edit

These are special instances that are only available during select moments each year (e.g. Halloween), and only for a limited time. In these instances the player is transformed into a monster or NPC and receives fixed stats, skills, and damage values. As of such, anyone who meets the minimum level requirement can participate.

Event instances offer rare and valuable loot, sometimes in combination with large amounts of experience, and are always worth doing whenever they are available. The Luna Shop instances are a permanent addition as of patch 5.1.

Name Max. players Min. Level Reset Entries Purpose
[Luna] Contaminated Underpath Solo 10+ Daily 1 Luna Shop Crafting Materials, EXP, Misc
[Luna] Secret Munitions Factory Solo 10+ Weekly 1 Luna Shop Crafting Materials, EXP, Misc
[Event] The Nightmare Circus 6 30+ Daily 1 Fun & Rare loot
[Event] Shugo Emperor's Tomb 3 40+ Daily 1 Rare loot
[Event] Kumuki Cave Solo 46+ Daily 1 EXP, AP, Misc
[Event] Shugo Imperial Tomb 3 51+ Daily 1 Fun & Rare loot
[Event] Smoldering Fire Temple 3 76+ Daily 1 EXP, Rare loot
[Event] Gogorunerk's Gauntlet 3 vs 3 76+ Daily 2 AP, Fun & Rare loot

PvE Instances Edit

  • As of the 6.0 update all PvE instances award exclusively PvE gear and upgrade materials. PvP gear and upgrade materials can be acquired from PvP content such as Sieges and Battlegrounds.
  • Skins from various removed instances/field organizations are also available as Common-grade drops in these instances.
Name Max. players Min. Level Reset Entries Purpose
Haramel Solo 6+ Weekly 3 EXP, Campaign Quest, Ancient Accessories
Aetherogenetics Lab (E) Solo 18+ Weekly 3 EXP, Campaign Quest, Ancient Weapons
Alquimia Research Center (A) Solo 18+ Weekly 3 EXP, Campaign Quest, Ancient Weapons
Kromede's Trial Solo 23+ Weekly 3 EXP, Ancient Accessories
Fire Temple 6 28+ Daily 1 EXP, Ancient Weapons
Indratu Fortress (E) Solo 36+ Weekly 3 EXP, Campaign Quest, Ancient Accessories
Bakarma Fortress (A) Solo 36+ Weekly 3 EXP, Campaign Quest, Ancient Accessories
Taloc's Hollow Solo 42+ Weekly 3 EXP, Campaign Quest, Ancient Wings/Plume/Bracelet, Misc
Esoterrace 6 47+ Daily 1 EXP, Legendary Wings/Plume/Bracelet,

Ancient Gear

Lower Udas Temple Solo 52+ Weekly 3 EXP, Ancient Accessories
Beshmundir Temple 6 55+ Daily 1 EXP, Ancient & Legendary Gear, Misc
Dragon Lord's Refuge Solo 57+ Weekly 3 Campaign Quest, Ancient Wings/Plume/Bracelet
Rentus Base 6 60+ Daily 1 Ancient Weapons/Armor, Misc
Drakenspire Depths Solo 66+ Weekly 3 Campaign Quest, Ancient Weapons
Tiamat Stronghold 6 68+ Daily 1 Ancient Gear (all), Misc
Crucible Spire Solo 76+ Weekly 1 Minion Contracts (B), Manastones, Stigmas
Mirash Sanctum Solo 76+ Weekly 4 Ancient Gear (Accessories, Wings, Plume, Bracelet), Minion Contracts (C), Minium <Grade C Minium>, Stigmas
Cradle of Eternity 3 78+ Weekly 4 Ancient Gear (all), Ancient Enchantment Stones, Daevanion Skillbooks, Minion Contract (B), Minium (Grade A/B)
Qubrinerk's Cubic Lab Solo 80+ Weekly 7 Cubicles
Bastion of Souls 6 80+ Weekly 4 Ancient & Legendary Gear (Weapons, Hats, Accessories), Ancient Enchantment Stones,

Minion Contract (A/B), Minium (Grade A/B)

Frozen Monolith 6 80+ Weekly 4 Ancient & Legendary Gear (Armor, Wings, Plume, Bracelet), Ancient Enchantment Stones,

Minion Contract (A/B), Minium (Grade A/B)

Primeth's Forge 6 80+ Weekly 4 Ancient, Legendary & Ultimate Gear (Armor, Wings, Plume, Bracelet), Ancient & Legendary Enchantment Stones, Upgrade Materials, Minion Contract (A/B), Minium (Grade A/B)
Infernal Drakenspire Depths 12 80+ Weekly 2 Ancient, Legendary & Ultimate Gear (Weapons, Accessories), Legendary & Ultimate Enchantment Stones

PvP & PvPvE Instances Edit

One or multiple players are pitted against each other for a set duration. The winner is decided based on points, which are primarily gained through defeating enemy players but may also be acquired through other means, albeit in lesser amounts (such as completing objectives). Rewards such as Abyss Points (AP) and PvP upgrade materials are up for grabs.

In Aion one may distinguish between Arenas (PvP) and Battlegrounds (PvPvE). Arenas, as the name suggests, are small areas in which a few players compete against each other. Battlegrounds are larger maps in which the players will also be facing off against the Balaur in addition to enemy players at the same time, requiring greater corporation but also offering better rewards.

  • Important: Player levels and gear are not equalized inside arenas and battlegrounds. You enter as you are.
Name Format Level Reset Entries
Ashunatal Dredgion 6 vs 6 76-80 Daily 1
Idgel Dome 6 vs 6 76-80 Daily 1
Evergale Canyon 24 vs 24 (max. 96 vs 96) 76-80 Daily 1
Arena of Discipline 1 vs 1 76-80 Weekly 10
Arena of Harmony 3 vs 3 76-80 Weekly 10

Trivia Edit

6.0 Changes

  • For much of the game's history instances were a pivotal part of Aion. During the 5.x patch there were over 70 available instances in the game, each serving different purposes. Many of these, however, had become obsolete over the course of the game: item systems changed, and an ever-greater emphasis was put on convenience and (fast leveling to) endgame.
  • As of such, most of Aion's instances were removed with the 6.0 update. The instances that remained were adjusted and can be classified into two types:
    • Instances encountered up until level 75 are mainly solo instances. They focus on awarding EXP and advancing campaign quests. Some of Aion's more popular group instances have also been left intact (e.g. Fire Temple, Beshmundir Temple), and offer an alternative way for players around those level ranges to level up and acquire relevant PvE gear (instead of solely doing campaign and open-world quests).
    • Level 76 and above instances are the new endgame instances. These are mainly group instances that focus on awarding PvE gear and crafting materials. Selling the normal drops (or other unneeded gear pieces) to NPCs has also become one of the main sources of kinah in the new update.
  • A number of instances originally required the player to be in the possession of particular item, and/or complete a number of prerequisite entry quests before they were allowed access. These additional requirements were gradually lifted over the course of the game, and this system removed altogether with the 6.0 update.

Removed Instances Edit

These instances were removed over the course of the game, and are no longer accessible. Some were removed during the 4.8 and 4.9 updates; the bulk of these became inaccessible with the 6.0 update.

PvE
Name Max. players Min. Level Reset Entries Purpose
Nochsana Training Camp 6 25+ Daily 5 EXP, Crafting Materials (Balic), Legion Task
Azoturan Fortress 6 35+ - Campaign Quest (Elyos Logo small Elyos)
Draupnir Cave 6 39+ (42) Daily 5 Fabled Gear, Crafting Materials (Balic), Campaign Quest (Asmodian Logo small Asmodian), Legion

Task, Misc

Steel Rake Cabin Solo 40+ Daily 5 EXP, Fabled Gear, Gold Coin <Gold Coin>
Steel Rake 6 40+ Daily 5 EXP, Fabled Gear, Gold Coin <Gold Coin>
Lower Abyss Chambers
Left WingRight Wing
6 45+ Daily 1/1 AP, Petra Medal <Petra Medal>,​ Crafting Materials (Balic)
Sulfur Tree Nest 6 45+ Daily 1 AP, Petra Medal <Petra Medal>​, Crafting Materials (Balic)
Upper Abyss Chambers
AsteriaRoahKrotanKysisMiren
6 45+ Daily All *1 AP, Petra Medal <Petra Medal>, Crafting Materials (Balic)
Adma Stronghold 6 46+ Daily 16 EXP, Fabled Accessories, Legion Task, Campaign Quest (Asmodian Logo small Asmodian), Misc
Theobomos Lab 6 46+ Daily 16 EXP, Fabled Accessories, Legion Task, Campaign Quest (Elyos Logo small Elyos), Misc
Dark Poeta 6 48+ Daily 2 EXP, Fabled Gear, Legion Task, Crafting Materials (Balic), Skins, Misc
Crucible Challenge Solo 50+ Daily 1 Crucible Insignia <Crucible Insignia>
Empyrean Crucible 6 50+ Daily 1 Crucible Insignia <Crucible Insignia>
Udas Temple 6 51+ Daily 5 EXP
Aturam Sky Fortress Solo 55+ Daily 1 EXP, Kinah, Misc
The Hexway 6 55-62 Daily 1 AP, Supplements (Mythic) <Supplements (Mythic)>, Manastones
Padmarashka's Cave 48 55+ Weekly 1 Gear (skins)
Raksang 6 57+ Daily 1 Kahrun&#039;s Symbol <Kahrun's Symbols>, Gear (skins), Misc
Satra Treasure Hoard 6 55+ Daily 1 AP, Mithril Medal <Mithril Medal>
Elementis Forest 12 57+ Daily 1 Eternal Gear, Kahrun&#039;s Symbol <Kahrun's Symbols>, Misc
Argent Manor 12 57+ Daily 1 Eternal Gear, Wings, Legion Task, Kahrun&#039;s Symbol <Kahrun's Symbols>, Misc
Muada's Trencher 12 57+ Daily 1 Kahrun&#039;s Symbol <Kahrun's Symbols>, Legion Task
Abyssal Splinter
Normal • Unstable
12 50+
60+
Weekly 3 AP, Greater Supplements (Mythic) <Greater Supplements (Mythic)>, Gear (skins), Legion Coin Legion Coins, Misc
Raksang Ruins Solo 60+ Weekly 3 EXP, Ancient Coin <Ancient Coin>
Steel Rose
Quarters • Cargo • Deck
3 61+ Sun, Mon, Wed, Fri 9:00 am All *1 EXP, Kinah, Ancient Coin <Ancient Coin>​, Fabled Gear (skins)
Void Cube 6 65+ Sun, Tue, Thur, Sat 9:00 am 1 Fragmented Ceramium <Fragmented Ceramium> or Ceramium Medal <Ceramium Medal>
Idgel Research Center 6 65+ Sun, Tue, Thur, Sat 9:00 am 1 Fragmented Ceramium <Fragmented Ceramium> or Ceramium Medal <Ceramium Medal>
Stonespear Siege 12 65+ Weekly 1 Legion Occupation in Enshar/Cygnea, Title, Augment Bundle, Ceramium Medal <Ceramium Medal>
Upper Abyss Barracks
KrotanMirenKysis
6 61+ (70) Daily All *1 AP, Mythic Gear, Fragmented Spinel <Fragmented Spinel>, Ceramium Medal <Ceramium Medal>, Manastones, Consumables
Danuar Sanctuary 6 63+ Sun, Tue, Thur, Sat 9:00 am 1 Ancient Coin <Ancient Coin>​, AP, Manastones (Ancient)
Ophidan Bridge 6 63+ Weekly 3 Blood Mark <Blood Mark>​, Crafting Materials (Balic)
Sealed Danuar Mysticarium Solo 65+ - AP, Ancient Coin <Ancient Coin>
Sealed Argent Manor Solo 65+ Weekly 7 Mythic Gear (skins), AP, Stigmas, Ancient Coin <Ancient Coin>, Manastones, Misc
Danuar Reliquary
Lucky {{subst:bullet}} Normal {{subst:bullet}} Infernal
6 65+ Weekly 3/3/1 Mythic Gear, Idians, Manastones, Legion Task, Gear Purification (Infernal)
Illuminary Obelisk
Normal {{subst:bullet}} Infernal
6 65+ Weekly 3/1 Mythic Gear, Ancient Coin <Ancient Coin>​, Manastones, Gear Purification (Infernal)
Infinity Shard 12 65+ Weekly 2 Mythic Gear, GP, Legion Task
The Eternal Bastion 24 65+ Sun, Tue, Thur, Sat 9:00 am 1 Mythic Gear, AP, Ceramium Medal <Ceramium Medal>, GP, Legion Task, Misc
Sauro Supply Base 6 65+ Sun, Tue, Thur, Sat 9:00 am 1 Mythic Gear, Manastones (Composite), Skins (unique weapon/head), Legion Task
Linkgate Foundry Solo 65+ Daily 1 Ancient Coin <Ancient Coin>​, Manastones, Misc
Occupied Rentus Base 6 65+ Sun, Tue, Thur, Sat 9:00 am 1 Mythic Gear, Wings, Blood Mark <Blood Mark>, Skins
Seized Danuar Sanctuary 6 65+ Sun, Tue, Thur, Sat 9:00 am 1 Ancient Coin <Ancient Coin>, Blood Mark <Blood Mark>, AP, Manastones (Ancient), Stigmas
Anguished Dragon Lord's Refuge 12 65+ Sun, Tue, Thur, Sat 9:00 am 1 Gear, Furious Longtooth purification prototype
Theobomos Test Chamber 3 66+ Weekly 2 EXP, Gear, Spinel Coin <Spinel Coin>, Costume, Crafting Materials (Archdaeva)
Adma's Fall 3 66+ Weekly 2 EXP, Gear, Spinel Coin <Spinel Coin>, Costume, Crafting Materials (Archdaeva)
Fissure of Oblivion Solo 66+ Daily 1 EXP, Ancient Coin <Ancient Coin>​, Spinel Coin <Spinel Coin>, Lesser Minion Contract <Lesser Minion Contract>, Misc
Archives of Eternity 6 66+

(69)

Weekly 3 EXP, Gear, Greater Supplements (Mythic) <Greater Supplements (Mythic)>​, Campaign Quest
Drakenseer's Lair 3 69+ Weekly 3 EXP, Spinel Coin <Spinel Coin>
Fallen Poeta 3 72+ Weekly 3 EXP, Greater Supplements (Mythic) <Greater Supplements (Mythic)>​, Spinel Coin <Spinel Coin>
Trials of Eternity 6 66+
(73)
Weekly 4 Gear, AP, GP, Skins, Spinel Medal <Spinel Medal>​, Campaign Quest, Greater Minion Contract <Greater Minion Contract>
Dredgion Defense
  • Pandaemonium (for Asmodians)
  • Sanctum (for Elyos)
384 66+
(73)
Daily Gear, Archdaeva Manastones, Illusion Godstones, Crafting Materials, Misc
PvP & PvPvE
Name Format Level Reset Entries
Baranath Dredgion 6 vs 6 46-50 Daily 3
Chantra Dredgion 51-55
Terath Dredgion 56-65 1
Engulfed Ophidan Bridge 6 vs 6 61-65 Sun, Mon, Wed, Fri 9:00 am 1
Kamar Battlefield 12 vs 12 66-75 Sun, Mon, Wed, Fri 9:00 am 1
Iron Wall Warfront 24 vs 24 66-75 Weekly 2
Idgel Dome Landmark 6 vs 6 66-75 Daily 1
Ophidan Warpath 6 vs 6 66-75 Daily 1
Arena of Chaos 8p FFA 51-55,
56-60,
61-65,
66-75
Weekly 5
Arena of Glory 2 vs 2 56-60,
61-65,
66-75
-
Chaos Training Grounds 8p FFA 51+ -
Discipline Training Grounds 1 vs 1
Harmony Training Grounds 3 vs 3
Unity Training Grounds 2 vs 2
Hall of Tenacity 1 vs 1 (max. 32) 66+ Weekly 2
Grand Arena of Tenacity 6 vs 6 66+ Weekly 4