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The content on this page was relevant to a previous version of Aion, and has since either been removed from the game or never was included in the public version.
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Iluma, also known as AsteraKR or EsterraEU, was a large island located in the northeast of Elysea. This land housed one of the two remaining bases of the destroyed Tower of Eternity, the Tower of Light. It was introduced with the 5.0 update to act as the new main area for Elyos Archdaeva players, overseeing their growth between levels 66 to 75. Players needed to have completed the Archdaeva Ascension to be able to enter Iluma.
In the 6.0 update this region was removed from the game. Cygnea has since taken over Iluma's role.
Accessing Iluma Edit
Lay of the Land Edit
Iluma is large map which primarily distinguishes itself through its incredibly dense forestry, with the area deforested by the Tarhan Krall in the northeast serving as the lone exception. Numerous mystical ponds and lakes are dotted across this map, where hillsides and other natural barriers are more rule than exception. The local wildlife has been allowed to flourish practically unchecked for centuries, a fact that combined with the narrow roads makes Iluma a visually appealing yet challenging map to explore.
The main player hub is Ariel's Sanctuary, located near the center of the map. The direct vicinity contains monsters between levels 66-68, as well as the entrances to the basic instances. The rest of the map (the whole 'outer ring') can be divided up into various 'districts', with each district containing monsters of specific level ranges. While the lower level areas are fairly easy to navigate, players will find that traversing the more remote areas becomes increasingly difficult.
Different from preceding maps is that leveling in Iluma is grind-based, a return to the original pre-2.0 Aion. Starting at level 66, players can take hourly, daily, and weekly repeatable quests for the various areas on the map and complete these until they are (eventually) level 75. Due to the low experience these quests offer, however, many players instead opted for alternative, more efficient methods for leveling up: such as the Fissure of Oblivion or clearing the Upper Abyss Barracks and group instances found on this map solo or duo. Alternatively some parties opted to grind monsters in one of the map's elite areas while in a group.
A flight transport line was available from Ariel's Sanctuary, and would bring players to either of the four smaller outposts located in the Cardinal Directions. Once there players would need to walk or take a windstream to reach the desired location.
PvP was available anywhere within Iluma, and anytime. There were no neutral zones (like in Katalam) or gates (like in Cygnea), offering little protection against incursions from the opposing race. The five major outposts and instance entrances had garrisons or guards protecting them, and a few stray (concealed) guards might be found throughout the map as well.
Asmodian players could enter Iluma via a number of rifts that randomly appeared in Norsvold every hour. The max capacity of these rifts, as well as the duration during which they will be active, varied.
Crafting & Gear Edit
All monsters in Iluma had a chance to drop Archdaeva-related items, ranging from crafting/morphing materials to manastones and even basic Archdaeva gear, although the drop rates for said gear was greatly nerfed shortly after release. Additional gear and manastones could be acquired from the local instances.
Iluma also had with an unique skin set associated with it. This set could be crafted by completing [Spy] quests in Norsvold, and combining the acquired tokens with the recipes sold by the Shugo merchants at the four excavation sites.
Dynamic Content Edit
- Transportation: Windstreams and free-flight zones are available for different areas of the map based on the in-game time of the day.
- Boss Monsters: Iluma has a number of Primordial boss monsters that can be slain with a group to advance related quests. Other boss monsters will also appear in specific areas during daytime or nighttime, and can be slain for quests that award basic Archdaeva gear and experience.
- Portals: The appearances of rifts and access points to the Tower of Eternity are largely randomized. Portals to the Tower of Eternity may appear in the main base or any of the four excavation sites located around it.
- New phenomena such as geysers and aethershrouds may appear in the landscape and provide buffs to your character if you interacted with them. The effects range from faster casting or enhanced attack to brief invisibility.
Solo Instances Edit
- Fissure of Oblivion [66+]
Group Instances Edit
- Adma's Fall [66+]
- Theobomos Test Chamber [66+]
- Drakenseer's Lair [69+]
- Fallen Poeta [72+]
- Gogorunerk's Gauntlet [51+] (Events)
"The hallowed grounds around the twin bases of the Tower of Eternity have awakened from their long slumber. Beasts not seen for a thousand years once again stir, and life in the days of the Cataclysm resumes.
For the Elyos, Iluma represents the holiest of holy grounds, defiled by the Asmodians' barbaric paranoia and insistence on bloodshed. And yet, there is wonder yet to be found here, and ancient secrets long forgotten - for within the Tower of Eternity itself, at the heart of all knowledge, exists a truth that will reshape Aion's grand creation forever."
-Official description from the Echoes of Eternity minisite.
- It is one of the few areas in the game (besides Oriel/Pernon and Norsvold) where the environment (and some content) is affected by weather and season changes, as well as the time of the day.