Evergale Canyon is a battleground for players of level 76 and above. Introduced in 5.5, it is by default an alliance instance for two teams of 24 players each. However, as more people join, more features will be enabled, such as more sources for points and additional supplies for PvP. The real maximum amount of players is two teams of 96 players.
Once a metropolis of Jotun, this ancient city was located within a gorge, blooming with life and beauty. This however was put to an end early as fragments of the Tower of Eternity fell from the sky, slaying the great majority of the citizens. Meanwhile, the few survivors were affected by the concentration of Aether, mutating their biology and corrupting their minds. It was not a different case for wildlife, as it grew more aggressive against intruders to their newly claimed home.
The pass of centuries led to the fragments becoming artifacts, of which Daevas had found a strong interest. Such ancient fragments might prove useful for research, looking a way to restore the Aetheric Field surrounding Elysea and Asmodae. This is where interests collide, leading to a battle between both teams to retrive artifact fragments at all costs. While Daevas will fight each other, the inhabitants of the valley will take a part on this as well.
Once entry is available, Evergale Canyon's button will appear (two crossed banners), and pressing it will open the window showing all available groups forming for a run, as well as battlefields currently running and people queued up. Premade alliances can go up to 24 players. Once inside, more players will join. Alternatively, players may use "Quick Queue", putting them into an already running match. There is only one entry per day.
As a team zones in, they will spawn at the Northern Base or the Southern Base, and likewise the opposing team will be assigned the other, giving them 2 minutes to prepare. A 30 minute countdown will start, marking the beginning of the run.
The instance will only end once one of the conditions is met. A winning and losing team will be declared based on points acquired at this point, and rewards will be distributed to all members.
- The instance countdown reaches zero.
- A team reaches 8,000 points
- The faction's captain, stationed at the starting base, is killed:
|Artifact Fragments owned||1||2||3||4||5|
|Points every 3s||5p||10p||20p||35p||50p|
At the beginning, only three will be enabled; the one in the Temple of Origin, Wall Ruins and Collapsed Wall. However, as more people join, more fragments will be displayed. This source is crucial in order to win. Another way to acquire points is defeating the opposing team.
War Points are automatically awarded to players as time passes, 30 War Points every 20 seconds. These act as tokens to purchase supplies in the faction's starting base, such as potions which increase PvP defences and attack, Maximum HP and Recovery rate. There are different grades for each, giving stronger or lesser effects. Players may acquire the best tiers straight away or upgrade them progressively as more War Points are gained. Just like any items, these points will disappear once the run is over.
All players inside will passively receive the Artifact Fragment Energy buff, boosting their HP by 10,000. Whenever a boss is defeated, all members of the killing team will receive the buff, increasing PvP defences for 3 minutes. Upon death, they can only resurrect back at their base, on top of a platform, part of a neutral zone and with a shield buff which lasts a few seconds.
If a team wishes to go for the opposing team's captain, players will be required to have decent numbers and overpower the other team. In other to access the base, the alliance must attack the /, any of the two on the sides of the stairs. Much like any older towers, these will inflict heavy damage on an enemy player. If one or both are down, the team may step inside and begin attacking the base. The captain will reset if taken too far from its spawn point. This is the opposing faction's spawn point, and as such, unless they are grossly outnumbered, they will recover faster from death, making it harder for the invading alliances.
Movement around the battlefield is mostly by foot. However, certain methods make it easier, such as making use the . Located at the team's main base, they will allow players to teleport to any of the teleport spots currently owned by the faction, marked with flags on the map (blue or green). In order to claim one, a player must head to that location and interact with the receiving teleport statue. Transport only requires 1 . This is especially crucial for extensive battles for the in the Temple of Origin.
There will additionally be a way connecting the Collapsed Wall and Wall Ruins. While they are separated by a pit, broken bridges are available which allow gliding as a shortcut. This is only available once the on the opposite side is destroyed, acting as a save point, making it easier to reach the nearest to the opposing team's base.
, a special boss, will spawn 8 minutes after the battle has started in the Jotun Garden (east section of the map). Defeating it will grant a buff on all players of the same team, boosting their capabilities for a limited time as well as a generous amount of points and War points. The boss will respawn 8 minutes after being killed.
Above 37 Players Edit
This is the enhancement to the instance when the amount of people per team goes beyond 37. All players will be prompted that bosses have appeared in a certain location. They include in the Ancient Altar, in the Eon Anvil (north-east area of the map) and in the Eternal Anvil (south-east area).
Mostly easy to deal with, leaders tend to send a few people to it, prioritising keeping enough cover on the . Defeating these special bosses will reward points to the team's score, additional War Points and grant the buff. These will respawn after 3 minutes of being killed.
Additionally, Shugo merchants will begin to be spotted. These will sell bundles containing scrolls which induce altered states on enemies, as well as bundles rewarding scrolls which will open a portal to the faction's base. These scrolls will be removed from the player's inventory once the instance is done. These Market Shugos are mostly spotted in the middle of the map.
While gives a static amount of points, and rewards will scale up depending on the amount of owned by the team when killed. As a result, timing their death can prove to be very beneficial in tough matches.
Another enhancement to the instance is that the Caves will activate. All players will be prompted that "Alb is requesting help at investigating the caves".
More Shugo merchants will appear. These will be spotted around the Ancient Altar (west middle side of the map) and the entrances to the Northern Cave and the Southern Cave. They will sell the same goods as last ones, however they will also have a single , which will give the player . This item expires 1 minute after being taken out of the Glass Bottle, and can be used on the fairies inside the cave for additional points.
Both caves will also each have a inside them which can also be claimed by either team. As more artifact fragments will be enabled, more points can be acquired at a time from holding these as well as the default ones.
- [Instanced Dungeon] Battle at Evergale Canyon [?]
- [Instanced Dungeon] Suspicious Shugos [?]
- [Instanced Dungeon/Alliance] Culling the Mutation [?]
- [Instanced Dungeon/Alliance] Temple Report [?]
- [Instanced Dungeon/Alliance] Creature Report [?]
- [Instanced Dungeon/Alliance] Fairy Report [?]
- [Instanced Dungeon/Union] Those Pesky Azz-modians [?]
- [Instanced Dungeon] Support for Evergale Canyon [?]
- [Instanced Dungeon] Black Market Shugo [?]
- [Instanced Dungeon/Alliance] Facing the Mutants [?]
- [Instanced Dungeon/Alliance] Temple Fragment [?]
- [Instanced Dungeon/Alliance] Anvil Fragment [?]
- [Instanced Dungeon/Alliance] Cave Fragment [?]
- [Instanced Dungeon/Union] Serving the Detachment [?]
|Winning Team||Losing Team|
- This is the first instance whose content varies depending on the amount of people inside.
- Players have pointed out how similar this area is to Katalam and Danaria due to the lush forest areas and Jotun presence.