This timed instance is based on points; the team with the highest amount of points will win at the end of the instance. They can be acquired by killing the opposing factions and ravaging the different rooms.
During Aion's history, each patch would introduce a new Dredgion instance for the appropriate endgame level bracket. As of 6.0, all were disabled, with the exception of Ashunatal Dredgion.
- (Baranath) Dredgion: Players of level 46-50.
- Chantra Dredgion: Players of level 51-55.
- Terath Dredgion: Players of level 56-65.
- Ashunatal Dredgion: Players of level 76-80 (originally 66-75).
Backstory[edit | edit source]
These dangerously destructive terrorise different parts of Atreia. In the past, the only way to counter their presence was to hide. However, as research continued of these machines, Daevas eventually found a way to infiltrate the inner chambers and take out their captain.
When a Dredgion arrives and gets close enough, different administrators will be able to transport a small group of Daevas on board. Every ship is assigned a different region. The Baranath Dredgion, controlled by the Baranath Legion, roams around Reshanta, sometimes attacking the fortresses. The Chantra Dredgion, driven by the Chantra Legion, hovers around Inggison and Gelkmaros. The Terath Dredgion, steered by the Terath Legion, floats above several regions of Balaurea; at first, Sarpan, Tiamaranta and Katalam, however it may still be spotted around Cygnea and Enshar.
Due to the assaults on the Aturam Sky Fortress, planned to flee from her chamber. She swiftly gathered remnants of Tiamat's army and escaped the facilities by hijacking a stationed Dredgion. Currently flying across Balaurea's skies, her thirst for Daevas' blood and she having access to a powerful warship might present a fierce threat. As such, Daevas turned their eyes towards this menace.
Instance Information[edit | edit source]
The instance can only be access at certain times of the day. They may queue up by using the queuing up window or by talking to certain NPCs. Provided the times are not up, both these features will be unavailable.
Alternatively, and periodically, after reaching level 46 players will begin getting an icon on their screen, to the right of the hotbar, labeled "Request Entry", Clicking on this will bring up a box briefly describing the Dredgion battleground and offering three possible Entry Modes:
- Private Entry: You enter the queue as an individual, along with others doing the same, and the instance will start as soon as a like number of the opposing faction have joined the queue.
- Quick Entry: You indicate you are a Private user, but are willing to join with any group that is already inside and has an opening. This is the systems way of filling holes in groups where a member had to leave or went linkdead. If no groups are available you will be treated exactly the same as Private Entry. You gain points the moment you enter when you join a battle already in progress, so you may end up with a lower score than other group members.
- Group Entry: You apply to enter as a Group or Alliance. Only the captain or vice captain of your alliance, or the group leader of your group, can apply for entry in this mode.
Each team is comprised of 6 members. When choosing a quick or private entry, the Dredgion will automatically try to balance a group out with at least one of each class. The teams can be viewed in the Dredgion menu, located on the score and timer bar.
If the user cannot be matched to an instance within 30 minutes, the queue will close. When the instance is ready to begin, the user will be teleported to the instance from anywhere in the world, and are free to hunt or chat while waiting. They will receive a confirmation window before teleportation and, if not responded to within 2 minutes, the application is cancelled. The instance cannot be entered while in battle, flying or being dead.
Objective[edit | edit source]
Once players have entered the Dredgion, the goal is to eliminate both PCs and NPCs from the Dredgion, as well as take control of key sections and defeat the captain of the ship. Every action is rewarded with points. The winning team is the one with the most points. The instance may either end by running out of time or defeating the captain. Even if the captain is the most important monster in the instance, defeating it will NOT guarantee a win to a team; it is strictly based on the team's points.
Surkanas[edit | edit source]
Surkanas act like control points, nodes inside each room of the instance. By destroying them, the room will be claimed by the team which deals the last point in damage. When a Surkana is destroyed, it will award the team a high amount of points. Depending on the relevance of the room, the amount of points awarded; the most crucial ones being the ones in the eastern rooms of the instance and the Gravity Control Room.
Each attack will deal 1 point. When struck, all Balaur in the room will be alerted of the Daevas' presence and attack them, making it mandatory in most cases to clear the whole room before hitting it.
Rooms[edit | edit source]
Since the big majority of points in the instance is rewarded from taking rooms. This activity is the most crucial part of the instance, other than PvP. The captain will only spawn once at least five rooms are claimed.
Depending on the time elapsed, certain teleporters will appear on the Escape Hatch and Secondary Escape Hatch (spawn points). The first one will teleport the players to the middle of the ship, the other will teleport the users to the small rooms on the sides connected to the Captain's Room, Logistics Management and Logistics Storage.
Each room holds a named mob (most of them being the Surkana's protector), sometimes more depending on the room. Most notably, Gravity Control Room and Barracks will hold bosses which have a chance to drop AP relics or special PvP accessories. Meanwhile, the room in the middle will hold a named Balaur holding a key, lootable by one person, which can be used to open the doors blocking the way to the Captain's Cabin from the rooms on the sides. The Barracks room will also hold special generators which when destroy will spawn portals to the Captain's Cabin.
Scoring and Time Limit[edit | edit source]
The Dredgion has a 40-minute time limit once the two minute preparation stage has passed. Within this time limit, players must gain as many points as they can.
Players gain points for the following:
- Killing enemy NPCs (killing higher ranked teams will give more points)
- Killing enemy PCs
- Capturing rooms
Players lose points for the following
- Dying to enemy NPCs
- Dying to enemy PCs
Results and prizes[edit | edit source]
The conflict can end in one of three ways:
- 1. The Captain is defeated
- 2. The opposing team leaves the Dredgion
- 3. The time limit expires
Once the conflict has ended, each player will be awarded with AP. Depending on whether the team loses or wins the instance, each player will receive a base amount. Additional AP is rewarded depending on the players contribution (NPCs and PCs killed, rooms taken, etc).
Trivia[edit | edit source]
- On very rare occasions, a big chest containing AP relics will spawn in the middle room of the instance.
- The Terath and Chantra Dredgions used to be controlled from the Tiamat Stronghold.