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[[File:CoE_-_Fly_-_Gardens.png|thumb|354x354px]]
'''Cradle of Eternity''' (CoE), also called Garden of Knowledge, is a group instance for players of level '''66''' and above. Introduced in 5.1, it is accessible from the ''Reflection of Eternity'' pillar within the [[Tower of Eternity]] and the ''Archive of All Knowledge'' in the [[Archives of Eternity]] once the final boss has been defeated. This mysterious ancient sanctuary holds primordial knowledge, bit has been corrupted by a shadowy presence.
 
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'''Cradle of Eternity''' (CoE), also known as Garden of Knowledge<sup>KR/EU</sup>, was a group [[instance]] introduced with the 5.1 update. This mysterious ancient sanctuary holds primordial knowledge, but has been corrupted by a shadowy presence.
   
This is the second instance of the three-part grouping, which begins in the Archives of Eternity.
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It was second instance of the three-part '''Artifacts of Eternity '''series, being the sequel to the [[Archives of Eternity]], and the prequel to [[Trials of Eternity]].
  +
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Cradle of Eternity was the only instance of the original three that was preserved in the 6.0 update as an adjusted version. With the 7.0 update this instance was removed from the game.
   
 
== Map ==
 
== Map ==
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<gallery>
{{incomplete}}
 
  +
File:CoE map 1.png|Gardens and Libraries
  +
File:CoE map 2.png|Core of Knowledge
  +
</gallery>
   
 
== Backstory ==
 
== Backstory ==
 
As the excursion into the Archives of Eternity was a success, a mysterious portal to the unknown opened up in the main chamber of the library. {{npc|Viola|Agent Viola}} (E)/{{npc|Peregrine|Agent Peregrine}} (A) sent an expedition squad to discover the secrets held by this new space. However, this proved to be impossible, as soldiers sent here were forced to retreat.
 
As the excursion into the Archives of Eternity was a success, a mysterious portal to the unknown opened up in the main chamber of the library. {{npc|Viola|Agent Viola}} (E)/{{npc|Peregrine|Agent Peregrine}} (A) sent an expedition squad to discover the secrets held by this new space. However, this proved to be impossible, as soldiers sent here were forced to retreat.
   
As the hero is asked to aid the guards in the intrusion, powerful enemies are found inside, but valuable allies are also met. The former tenders of the garden revealed how the deepest sections of the sanctuary holds an colossal ancient tree, which is believed to hold the records from the creation. Through the years however, a corruption has slowly worked its way across the garden, taking over it. The origin of this; a being called {{npc|Typhon}}, a devious and deadly snake, which even managed to pollute the mind of the former protectors of the gardens.
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As the hero is asked to aid the guards in the intrusion, powerful enemies are found inside, but valuable allies are also met. The former tenders of the garden revealed how the deepest sections of the sanctuary holds an colossal ancient tree, called the '''All-Knowing Tree''', which is believed to hold the information from the early time of creation. Through the years however, a corruption has slowly worked its way across the garden, taking over it. The origin of this; a being called {{npc|Typhon}}, a devious and deadly snake, which even managed to pollute the mind of the former protectors of the gardens, claiming the base of the tree as his throne.
   
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The Agent has already infiltrated the garden, and Daevas must present their aid to free the inhabitants and put an end to the ancient evil ruler.
== Access ==
 
In order to be allowed inside the instance, the player must have completed all campaign quests inside the Archives of Eternity, including the final one. Doing so will allow the user to go inside the instance and continue the questline (this time, in the Cradle of Eternity).
 
*{{quest|Archives of Eternity Protector}} {{elyos}}
 
*{{quest|A Long Overdue Battle}} {{asmo}}
 
 
The entrance can be found inside the Archives of Eternity after the final boss has been defeated, or, alternatively, inside the Tower of Eternity, above the entrance to the Archives of Eternity.
 
   
 
== Walkthrough ==
 
== Walkthrough ==
{{incomplete}}
 
The group will zone in to the ''Advance Unit Refuge'', a small platform within the first garden. Quest NPCs can be found here, as well as a Teleporting Stone Device as new sections of the map are opened. Depending on how much the group progresses through, they may teleport back to their last save point through this device without needing to walk all the way through (this device can only be used within the same run, as when the instance resets, so will this device).
 
   
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=== Serene Plaza ===
The first garden is composed of several circular floating platforms connected through bridges. In order to access the second garden, the group must defeat the first boss; the {{Npc|Insightful Eye}}, however in order to do that they must first access the ''Conqueror's Sanctuary'', a separate chamber only unsealed when the {{Npc|Fallen Jotun Warrior}} found guarding frontal door to the chamber.
 
 
The group will zone in to the ''Advance Unit Refuge'', a small platform within the first garden. Quest NPCs can be found here, as well as a '''Teleporting Stone Device''' as new sections of the map are opened. Depending on how much the group progresses through, they may teleport back to their last save point through this device without needing to walk all the way through (this device can only be used within the same run, as when the instance resets, so will this device).
   
 
In order to access the second garden, the group must defeat the first boss; the {{Npc|Insightful Eye}}, however in order to do that they must first access the ''Conqueror's Sanctuary'', a separate chamber only unsealed when the {{Npc|Fallen Jotun Warrior}}, found guarding frontal door to the chamber, is killed. By going to the ''Conqueror's Sanctuary'' and interacting with the door they may access the chamber, starting the encounter immediately.
The first garden still keeps secrets however. One of them are the five {{Npc|Covetous Fallen Guardian|s}} around it. whenever one of them is killed, they will drop a single {{Item|Earthen Malachite}}, which later on is used to unlock additional loot for the group. The first {{Npc|Covetous Fallen Guardian}} can be found in the ''Serene Plaza'', as one of the first monsters killed when the group begins the run. The second one is located next to the main entrance to the ''Conqueror's Sanctuary'', in a corner between it and the east entrance bridge. The third one is located on the annex platform connected to the ''2nd Defense Line''. the fourth one can be found patrolling around the ''Path of Truth'', northwest to the ''Conqueror's Sanctuary''. While the final one will be found in the ''Divine Waterfall'' (only accessible once the {{npc|Insightful Eye}} has been defeated).
 
   
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=== Conqueror's Sanctuary ===
Another special room is the ''Hollow Temple''. This platform can only be accessed from the staircase leading from the ''Conqueror's Sanctuary'', however, it will be blocked off by the {{Object|Altar of Emptiness}}. This device can only be triggered and removed once a copy of the {{Item|Completed Records of Life}} is used. This book is only obtained from assembling the five chapters looted from books spread across the [[Archives of Eternity]]. Once it is unlocked, the group may access the {{Object|Dimly Glowing Box}}, looting from it pieces of the Library Guardian's appearance set or [[Manastone|Archdaeva manastones]]. The book will however be consumed upon use.
 
 
During the encounter, the {{Npc|Insightful Eye}} will make use of a variety of attacks, most related to movement. They include; {{skill|Threatening Strike}} (dealing damage on a target and others around the primary target), {{skill|Breathtaking Look}} (dealing damage in a straight line), {{skill|Explosive Bolt}} (reducing movement speed of a target and the ones around it), {{skill|Severe Turbulence}} (a cone-shaped AoE), {{skill|Nervesnap Wave}} (reducing movement speed of nearby targets) and {{skill|Lightning Strike}} (paralyzing a target).
   
 
However, its most dangerous feature is spawning four {{npc|Magic Tower|s}}, each on one corner of the platform. There are three waves of these, and will take place depending on the HP of the boss and the DPS of the players. While the {{npc|Magic Tower|s}} are present, the {{Npc|Insightful Eye}} will receive the {{skill|Unbreakable Defense}} shield buff, making it invulnerable to damage. Due to how hard these secondary mobs hit, it is best to eliminate them instantly, and pop defensive buffs if needed. Additionally, from time to time, {{skill|Typhon's Pollutant}} will go off, lighting up certain tiles on the platform, which after a few seconds will explode, dealing damage on people standing on them. This can be countered by moving to the tiles which do not light up.
They group may alternatively opt to ignore these and head straight to the {{Npc|Insightful Eye}}. By going to the ''Conqueror's Sanctuary'' and interacting with the door they may access the chamber, starting the encounter immediately.
 
   
 
Having defeated the {{npc|Insightful Eye}}, the group may loot its body for a chance at enchantment stones. The way out of the ''Conqueror's Sanctuary'' will be unlocked, freeing up the {{npc|Earth Jotun}}. Using the door behind him, the group will be teleported to the access point to the second garden.
During the encounter, the boss will make use of a variety of attacks, most related to movement. They include; {{skill|Threatening Strike}} (dealing damage on a target and others around the primary target), {{skill|Breathtaking Look}} (dealing damage in a straight line), {{skill|Explosive Bolt}} (reducing movement speed of a target and the ones around it), {{skill|Severe Turbulence}} (a cone-shaped AoE), {{skill|Nervesnap Wave}} (reducing movement speed of nearby targets) and {{skill|Lightning Strike}} (paralysing a target).
 
   
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=== Sylfaen Garden ===
However, its most dangerous feature is spawning four {{npc|Magic Tower|s}}, each on one corner of the platform. There are three waves of these, and will take place depending on the HP of the boss; at around 75%, 50% and 20%. While the {{npc|Magic Tower|s}} are present, the {{Npc|Insightful Eye}} will receive a shield, making it invulnerable to damage. Due to how hard these secondary mobs hit, it is best for each DPS class to tackle one, and pop defensive buffs if needed. Additionally, from time to time, {{skill|Typhon's Pollutant}} will go off, lighting up certain tiles on the platform, which after a few seconds will explode, dealing damage on people standing on them. This can be countered by moving to the tiles which do not light up.
 
  +
The first save point will be activated after fighting though a couple of mobs. Groups will be able to automatically teleport from the ''Advance Unit Refuge'' to this point from now on.
   
 
The party will then be able to proceed to the ''Sylfaen Garden Entrance'' (the second garden), where they will meet the {{npc|Earth Jotun}} again, this time, fighting the {{npc|Fighting Sun Jotun}}. Interacting with the {{npc|Earth Jotun}} will allow the group to aid him against his corrupted comrade. Turn right and break down the door, either defeating the monsters while heading down the ramp or running past them. The windstream will bring players to the ''Library Gap'', connecting to the ''Corrupt Library.''
Having defeated the {{npc|Insightful Eye}}, the group may loot its body for gear upgrade materials and pieces of basic gear. The way out of the ''Conqueror's Sanctuary'' will be unlocked, freeing up the {{npc|Earth Jotun}}. Using the door behind him, the group will be teleported to the access point to the second garden.
 
   
 
The contaminated library is a full-flight area, and the bottom of the floor is covered in a vile substance which will deal damage on those who stand on it. From here the group may head to ''Vid's Secret Library'' and fight the second boss, the {{npc|Fallen Sea Jotun}}.
As the party pushes to the ''Walking Path'', they will come across the small altar in the ''Divine Watetfall''. Interacting with each slot while being in possession of a {{item|Earthen Malachite}} will trigger it, and once all five slots are occupied, a secret door behind the waterfall will open, revealing the {{object|Magically Sealed Box}}. Once opened, the group will have a chance to receive a piece of the Library Guardian's appearance set or bundles containing Archdaeva manastones. Going up the side stairs, the first save point will be activated. Groups will be able to automatically teleport from the ''Advance Unit Refuge'' to this point from now on.
 
   
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=== Vid's Secret Library ===
The party will then be able to proceed to the ''Sylfaen Garden Entrance'' (the second garden), where they will meet the {{npc|Earth Jotun}} again, this time, fighting the {{npc|Fighting Sun Jotun}}. Interacting with the {{npc|Earth Jotun}} will allow the group to aid him against his corrupted comrade.
 
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The fight will begin as soon as the group zones in. Through the first stage, the {{npc|Fallen Sea Jotun}} will use {{skill|Force of Waves}} (a small AoE which will inflict damage), {{skill|Tsunami}} (a frontal fan shaped AoE which will reduce movement speed), {{skill|Detaining Sphere}} (all-room-wide Aether's Hold state, followed by {{skill|Cyclone}}) and {{skill|Concussive Wave}} (an AoE stun).
   
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He will summon {{npc|Jotun Grunt|s}} to aid him, but they can be safely ignored. They will however use {{skill|Solid Strike}} (a single target attack) and {{skill|Cursed Wave}} (putting a target into a silenced and bound state). If players wish to avoid being affected by these skills, avoid directly attacking them due to how extremely resilient these mobs are. They can be disposed of by forcing them to stand on the circles summoned on the ground by the {{npc|Fallen Sea Jotun}} when using {{skill|Steaming Geyser}}. Avoid remaining too long on them, as their damage is rather dangerous.
Like the first garden, this one will also feature optional routes. The ''Alb Garden'' can be tackled in two different ways. From the ''Sylfaen Garden Entrance'', they may skip it entirely and instead voard the windstream leading to the ''Library Gap'', connecting to the ''Corrupt Library'', by taking down a barrier and wiping off a few garden guards. Alternatively, they may head straight towards the ''Sealed Light'', holding the {{npc|Sealed Fairy}}, the {{npc|Sylfae Queen}}imprisoned in a sphere. Interacting with this sphere will free her, transforming the player into her.
 
   
 
Leaving ''Vid's Secret Library'' will teleport players in the ''Storm Cliff'', a small side corridor annex to the main libraries. From here the group can follow the path to reach the windstream leading to the next section of the instance; the ''Core of Knowledge''.
During this state, the player will get their movement speed drastically reduced, and will only be able to use three skills; {{skill|Royal Gaze}}, {{skill|Royal Rebuke}} (puts enemy targets to sleep) and {{skill|Dignified Retreat}} (instantly teleports 10m forward). The objective is to transport the player in the shape of the {{npc|Sylfae Queen}} to the ''Garden Temple'' and allow him to interact with the {{object|Sleeping Sylfae Queen}} in the ground, which will spawn the {{object|Sylfaen Treasure Chest}} and the {{npc|Sylfae Queen}} herself.
 
   
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=== Core of Knowledge ===
However, there will be obstacles in the path. Normally, the way would be full of {{npc|Sylfae}} and {{npc|Gryphios}}, all passive monsters with the {{skill|Beguiling Visions}} buff, which makes them immune to any attack. While in the shape of the {{npc|Sylfae Queen}}, they will all be aggressive to that player. Their buff can be removed by using {{skill|Royal Gaze}} on them, which will allow the rest of the group to kill them. The fairy state will be automatically removed if the player leaves the garden.
 
 
When the ''Central Entrance'' is accessed, players will find another teleport stone which will be activated. Quest NPCs are also located here. Ahead, Elyos and Asmodian guards will be fighting each other and can be safely ignored in order to proceed forward to the ''Memorial Path''. Purple smoke clouds will begin to follow players around. They cannot be avoided or warded off, and whenever they reach a target which is hostile to the party, the target will receive the {{skill|Typhon's Dominating Gaze}} buff, boosting their offensive stats.
 
Moving to the ''Advance Unit Assembly Area'', the group will meet {{npc|Viola|Agent Viola}} (E)/{{npc|Peregrine|Agent Peregrine}} (A) again, preparing for the final battle in the instance against the source of all corruption; {{npc|Typhon}}. Making use of the teleporter, players will be transported to the ''Spring of Knowledge'', giving a start to the boss encounter immediately.
   
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=== Spring of Knowledge ===
Upon reaching the ''Garden Temple'' and having freed the {{npc|Sylfae Queen}}, the blocked bath will open up leading up to the ''Tainted Library'', the following section of the instance, and a new Teleport Stone safe point will be enabled. The party must jump down and toggle flight or glide. Those groups who opted to skip the ''Alb Garden'' and instead went for the windstream route, will end up in the ''Library Gap'' in the ''Corrupt Library'', one room ahead.
 
 
The fight is composed of two phases. During the first one, all group members will receive the {{skill|Grounded}} debuff, disabling them from flying. It is important to note that if the whole group gets killed, the fight will restart all the way back to the beginning.
   
 
The first phase is composed of {{npc|Fiery Typhon}}, with fire-damage attacks, and {{npc|Vile Typhon}}, with poison-based attacks. The objective is to defeat both of them within a 10 seconds window. If the attempt fails, the fight will start over, and the defeated snake will rise back up with full health. The strategy is to assign one player to one snake, with the third player healing or assisting either player where needed. {{npc|Fiery Typhon|Fiery Typhon's}} normal skills include {{skill|Powerful Strike}} (a single target attack) and {{skill|Breath of Annihilation}} (inflicting damage on targets within a line), while {{npc|Vile Typhon|Vile Typhon's}} will be {{skill|Acrid Poison}} (single target) and {{skill|Diseased Mists}} (line attack).
The contaminated libraries are full flight areas, and the bottom of the floor is covered in a vile substance which will deal damage on those who stand on it. From here the group may optionally head to ''Vid's Secret Library'' and fight the second boss, the {{npc|Fallen Sea Jotun}}, or skip it and head to the ''Vile Library'' and continue with the rest of the instance.
 
   
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'''Special Mechanic'''
Across the libraries, players may find the {{object|Box with Sun Seal}} on top of one of the galleries or platforms next to the doors connecting the chambers, dropping a {{item|Sun Quartz}}, used much later into the instance for additional loot.
 
   
 
Their most crucial skills however are the red circles summoned by {{npc|Fiery Typhon|Fiery Typhon's}} {{skill|Fire of Calamity}} (casting this skill on a target, the section he is standing on will be covered by a red circle, inflicting damage on whoever stands on them). As for {{npc|Vile Typhon}}, it will use {{skill|Strange Poison Barb}} (a delayed effect attack, spawning a green circle around them, showing that any other person standing on it when the effect goes off will also receive the damage), {{skill|Potent Poison}} (a debuff which will inflict ongoing damage on the affected targets for hours and cannot be removed) and {{skill|Venomous Stream}} (a single target attack).
The group may skip into the second main boss of the instance; {{npc|Fallen Sea Jotun}} in ''Vid's Secret Library'', accessed from the ''Corrupt Library''. The fight will begin as soon as the group zones in. Through the first stage, the boss will use {{skill|Force of Waves}} (a small AoE which will inflict damage), {{skill|Tsunami}} (a frontal fan shaped AoE which will reduce movement speed), {{skill|Detaining Sphere}} (all-room-wide Aether's Hold state) and {{skill|Concussive Wave}} (an AoE stun). Soon after starting, the boss will use {{skill|Rage Quake}} (the boss will choose a random target and inflict damage on it), however, this skill will also cause the section of the platform to be marked with a circle. Any target that stands on it will receive damage from the rockfall effect.
 
   
 
Part of the difficulty from this fight comes with these skills. However, they can be countered by certain abilities used by the opposite snake. For instance, the red circles from {{skill|Fire of Calamity}} will remain and if not dealt with appropriately, they will slowly cover the whole platform. As such, the red circles can be vanished by making {{npc|Vile Typhon|Vile Typhon's}} target stand on them when it uses {{skill|Venomous Stream}}. The poison effect from {{skill|Potent Poison}} can only be removed by standing on the circles spawned from {{skill|Fire of Calamity}}.
After 75%, the boss will stop using most all skills except for {{skill|Rage Quake}}, which will continue to summon circles. In addition to this, the boss will make use of {{skill|Cyclone}}, a single target attack. However, every few moments, the boss will summon {{npc|Jotun Grunt|s}}, additional monsters which will use {{skill|Solid Strike}} (a single target attack) and {{skill|Cursed Wave}} (putting a target into a silenced and bound state). These adds will make the battle considerably more chaotic as more of them spawn. Those support classes or those which use AoEs attacks will be the most likely ones to be focused by them. The only way to counter them is to kite them around due to how extremely resilient they are. They are also damaged by the rockfall effect from the circles, however the damage is too low for them. The best way is to deal the most damage possible on the boss until 50% of HP. If most of the group dies, all adds will despawn but will soon resume to spawn again, as long as the boss does not reset.
 
   
 
The placement of the {{skill|Fire of Calamity}} circles is crucial. The player tanking {{npc|Fiery Typhon}} must keep in mind that where he stands when the cast finishes (with a one second delay) is where the centre of the circle will be. During the first phase, he should try to place them between both bosses (without disturbing the player tanking {{npc|Vile Typhon}}) or a bit more to the back left, stacking them up to two on top of each other.
At 50%, the battle will become considerably easier. Instead of using the rockfall circles, the boss will instead make use of {{skill|Steaming Geyser}}, which will summon circles on the ground which will inflict damage on those which stand on them (higher than the rockfall circles). {{npc|Jotun Grunt|s}} are killed a lot faster from these, which will make it easier to handle them. However, the group must watch out for them too as it is easy to get cornered by them. After 25%, the boss will resume casting {{skill|Tsunami}} and {{skill|Force of Waves}}. Once the boss is killed, the group. ay loot its corpse for valuables.
 
   
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With both snakes defeated the {{skill|Grounded}} debuff will be lifted. Players should spread their wings to avoid the clouds of smoke that will cover the platform, as they will easily kill anyone that stands at them. {{npc|Typhon}} will appear and must be fought while in the air, at a sufficient altitude. This phase is easy, as {{npc|Typhon}} will just stick to using {{skill|Last Breath}} (a frontal AoE) and {{skill|Strange Poison Barb}}.
There is a secret mechanic related to the {{npc|Fallen Sea Jotun}}. Killing the three {{npc|Furious Jotun Warrior|s}} located in the instance will trigger the {{object|Manager's Treasure Chest}} to spawn in the boss' chamber, sharing the loot with the {{npc|Fallen Sea Jotun}}. Two {{npc|Furious Jotun Warrior|s}} are located in the gazebos in the ''Alb Garden'', the other one will be in the ''Tainted Library'', at the bottom in the middle of the room on the platform.
 
   
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Once {{npc|Typhon}} is defeated, the fight will finally end, allowing players to loot his corpse for loot. The exit and {{npc|Viola|Agent Viola}} (E)/{{npc|Peregrine|Agent Peregrine}} (A) will also appear, marking the end of the instance.
Leaving ''Vid's Secret Library'' will teleport players in the ''Storm Cliff'', a small side corridor annex to the main libraries. From here the group may choose to either follow the path to reach the windstream leading to the next section of the instance, or jump back into the ''Corrupt Library''.
 
 
Moving into the ''Vile Library'', most of this hall can only be traversed through through flight, as the swamped contamination on the lower levels will deal damage to players that plunge in them. However, the contamination can be removed by interacting with the {{object|Heavy Door Lever}} on the floating platforms. After all are triggered, the lower floor will be accessible. On it, the group may find several {{object|Strange Box}}es. Some will be mimics, instantly attacking players, others will drop either a {{item|Cradle of Eternity Enchant Supplement Bundle}} or a {{item|Cradle of Eternity Illusion Godstone Bundle}}.
 
 
Players may leave the ''Vile Library'' by destroying the {{npc|Locked Door to the Vile Library}}, opening the door leading to the ''Storm Cliff''. The group must mount the windstream to access the final section of the instance; the ''Core of Knowledge''.
 
 
When the ''Central Entrance'' is accessed, players will find another teleport stone which will be activated. Quest NPCs are also located here. Ahead, Elyos and Asmodian guards will be fighting each other and can be safely ignored in order to proceed forward to the ''Memorial Path''. Purple smoke clouds will begin to follow players around. They cannot be avoided or warded off, and whenever they reach a target which is hostile to the party, the target will receive the {{skill|Typhon's Dominating Gaze}}, making them slightly more resilient to attacks.
 
 
The path will branch into two. Entering to the narrow collapsed wall will lead to the ''Mysterious Waterfall''. This chamber will hold the Altar of Sun. If the group is in possession of a {{item|Sun Quartz}}, the player may interact with it and will trigger the mechanism to open a passage leading to the other side of the waterfall, revealing a new chamber holding a {{object|Magically Sealed Box}}. When opened, it will reward a {{item|Stigma Sack}} or a {{item|Cradle of Eternity Enchant Supplement Bundle}}.
 
 
The ''Mysterious Waterfall'' chamber will also hold a Kisk of the opposing faction. This object can be dangerous, as destroying it will cause waves of guards to spawn, and an undergeared group will not be able to ward them off. To return to the main path, players may interact with the {{object|Bridge Activation Device}}, lowering the bridge back to the ''Memorial Path''.
 
 
Moving to the ''Advance Unit Assembly Area'', the group will meet {{npc|Viola|Agent Viola}} (E)/{{npc|Peregrine|Agent Peregrine}} (A) again, preparing for the final battle in the instance against the source of all corruption; {{npc|Typhon}}. Making use of the teleporter, players will be transported to the ''Spring of Knowledge'', giving a start to the boss encounter immediately.
 
 
The fight is composed of three phases. During the first ones, all group members will receive the {{skill|Grounded}} debuff, disabling them from flying. It is important to note that if the whole group gets killed, the fight will restart all the way back to the beginning.
 
 
The first phase is composed of {{npc|Fiery Typhon}}, with fire-damage attacks, and {{npc|Vile Typhon}}, with poison-based attacks. The objective is to defeat both of them within a 10 seconds window. If the attempt fails, the fight will start over, and the defeated snake will rise back up with full health. The strategy is to assign half of the group to focus on one snake, while the other half deals with the other, due to {{skill|Eternal Bounty}} (a healing buff which will be active on both snakes through the whole fight).
 
 
{{npc|Fiery Typhon}}'s normal skills include {{skill|Powerful Strike}} (a single target attack) and {{skill|Breath of Annihilation}} (inflicting damage on targets within a line), while {{npc|Vile Typhon}}'s will be {{skill|Acrid Poison}} (single target) and {{skill|Diseased Mists}} (line attack). Their most crucial skills are however; {{npc|Fiery Typhon}}'s red circles summoned by {{skill|Fire of Calamity}} (casting this skill on a target, the section he is standing on will be covered by a red circle, inflicting damage on whoever stands on them) and {{skill|Inferno Fiend}} (summoning '''Exploding Zygotes''' which will explode inflicting tons of damage). This last one can only be countered by killing them before they blow up, and as such it is best to bring DPS classes with reliable AoEs. As for {{npc|Vile Typhon}}, it will use {{skill|Strange Poison Barb}} (a delayed effect attack, spawning a green circle around them, showing that any other person standing on it when the effect goes off will also receive the damage), {{skill|Potent Poison}} (a debuff which will inflict ongoing damage on the affected targets for hours and cannot be removed) and {{skill|Venomous Stream}} (a single target attack).
 
 
Part of the difficulty from this fight comes with these skills. However, they can be countered by certain skills used by the opposite snake. For instance, the red circles from {{skill|Fire of Calamity}} will remain and if not dealt with appropriately, they will slowly cover the whole platform. As such, the red circles can be vanished by making {{npc|Vile Typhon}}'s target stand on them when it uses {{skill|Venomous Stream}}. The poison effect from {{skill|Potent Poison}} can only be removed by standing on the circles spawned from {{skill|Fire of Calamity}}.
 
 
The placement of the {{skill|Fire of Calamity}} circles is crucial. The player tanking {{npc|Fiery Typhon}} must keep in mind that where he stands when the cast finishes (with a one second delay) is where the centre of the circle will be. During the first phase, he should try to place them between both bosses (without disturbing the player tanking {{npc|Vile Typhon}}) or a bit more to the back left.
 
   
 
== Quests ==
 
== Quests ==
Line 89: Line 73:
 
;Elyos
 
;Elyos
 
*{{quest|(Instanced Dungeon/Group) Urgent Summons}}
 
*{{quest|(Instanced Dungeon/Group) Urgent Summons}}
*{{quest|Lost Agent Viola}}
+
*{{quest|(Instanced Dungeon/Group) Lost Agent Viola}}
*{{quest|Traveling with the Earth Jotun}}
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*{{quest|(Instanced Dungeon/Group) Traveling with the Earth Jotun}}
*{{quest|Reunion with Agent Viola}}
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*{{quest|(Instanced Dungeon/Group) Reunion with Agent Viola}}
 
*{{quest|(Instanced Dungeon/Group) Insightful Eye}}
 
*{{quest|(Instanced Dungeon/Group) Insightful Eye}}
 
*{{quest|(Instanced Dungeon/Group) Escape from the Contaminated Library}}
 
*{{quest|(Instanced Dungeon/Group) Escape from the Contaminated Library}}
 
*{{quest|(Instanced Dungeon/Group) Evil Spirit Typhon}}
 
*{{quest|(Instanced Dungeon/Group) Evil Spirit Typhon}}
*{{quest|(Instanced Dungeon/Group) A Secret Place}}
 
*{{quest|(Instanced Dungeon/Group) Altar of Emptiness}}
 
*{{quest|(Instanced Dungeon/Group) Left-behind Hymn of Aion Agent}}
 
*{{quest|(Instanced Dungeon/Group) Sleeping Fairy Queen}}
 
*{{quest|(Instanced Dungeon/Group) Source of the Contamination at the 3rd Library}}
 
*{{quest|(Instanced Dungeon/Group) A Hidden Asmodian Kisk}}
 
   
 
;Asmodians
 
;Asmodians
 
*{{quest|(Instanced Dungeon/Group) Urgent Call}}
 
*{{quest|(Instanced Dungeon/Group) Urgent Call}}
*{{quest|Lost Agent Peregrine}}
+
*{{quest|(Instanced Dungeon/Group) Lost Agent Peregrine}}
*{{quest|Traveling with the Earth Jotun}}
+
*{{quest|(Instanced Dungeon/Group) Traveling Companion Earth Jotun}}
*{{quest|Reunion with Agent Peregrine}}
+
*{{quest|(Instanced Dungeon/Group) Reunion with Agent Peregrine}}
 
*{{quest|(Instanced Dungeon/Group) Eye of the Ruler}}
 
*{{quest|(Instanced Dungeon/Group) Eye of the Ruler}}
 
*{{quest|(Instanced Dungeon/Group) How to get to the Storm Cliff}}
 
*{{quest|(Instanced Dungeon/Group) How to get to the Storm Cliff}}
 
*{{quest|(Instanced Dungeon/Group) Ruler Typhon}}
 
*{{quest|(Instanced Dungeon/Group) Ruler Typhon}}
*{{quest|(Instanced Dungeon/Group) A Secret Space}}
 
*{{quest|(Instanced Dungeon/Group) Completed Records of Life}}
 
*{{quest|(Instanced Dungeon/Group) Left-behind Archon Shadow Agent}}
 
*{{quest|(Instanced Dungeon/Group) Sleeping Queen Alb}}
 
*{{quest|(Instanced Dungeon/Group) Reason for the Contamination at the 3rd Library}}
 
*{{quest|(Instanced Dungeon/Group) A Hidden Elyos Kisk}}
 
 
== Gear Upgrading ==
 
{{incomplete}}
 
   
 
== Rewards ==
 
== Rewards ==
  +
{| class="article-table" style="margin:auto"
*Apollon's mythic weapons, armor and accessories (can be upgraded)
 
  +
!Boss
*Upgraded sets
 
  +
!Drops
**Noble, Wise, Enraged and Firm Apollon’s mythic armor and weapons
 
  +
|-
**Furious, Pure and Strong Apollon’s mythic accessories
 
  +
!{{Npc|Insightful Eye}}
*Gear Upgrade Materials
 
  +
| rowspan="2" |
*Library Guardian's appearance set
 
  +
* {{White|Ebonscale}} set (guaranteed)
*{{item|Eternal Apollon's Wings}}
 
  +
|-
*[[Archdaeva Manastones]]
 
  +
!{{npc|Fallen Sea Jotun}}
*[[Illusion Godstones]]
 
  +
|-
*{{item|Stigma Sack}}
 
  +
!{{npc|Typhon}}
*{{item|Greater Supplements (Mythic)}}
 
  +
|
*{{item|Supplements (Mythic)}}
 
  +
* {{Item|Typhon Reward Box}} ({{Ancient|Ancient Libertas}} set)
*Archdaeva crafting materials
 
*{{item|Omega Enchantment Stone|s}}
+
* {{Item|Ancient PvE Enchantment Stone Bundle}}
  +
* {{Item|Grade A-B Minium Bundle}}
*Repeatable quest rewards
 
  +
* {{Item|Transformation Contract (item)|Transformation Contract}}
**{{item|Supplements (Mythic)}} x30
 
  +
* {{Item|Abija Minion Contract}}
**+4 Archdaeva Manastones
 
  +
* {{Item|Hamerun Minion Contract}}
  +
* {{Item|Karemiwen Minion Contract}}
  +
* {{Item|Saendukal Minion Contract}}
  +
|}
  +
 
== Gallery ==
  +
<gallery>
  +
File:CoE - Concept - Typhon.png|Concept artwork
  +
File:CoE - Concept - Spring of Knowledge.png|Concept Artwork
  +
File:CoE - Concept - Library.png|Concept Artwork
  +
File:CoE - Concept - Whole.png|Concept Artwork
  +
File:CoE - Fly - Libraries.png|View of terrain
  +
File:CoE - Fly - Gardens.png|View of terrain
  +
</gallery>
   
 
== Trivia ==
 
== Trivia ==
 
*This instance was originally introduced as 6-player group instance for level '''66'''+ players. It was accessible from the ''Reflection of Eternity'' pillar within the [[Tower of Eternity]], as well as the ''Archive of All Knowledge'' in the [[Archives of Eternity]] once the final boss has been defeated.
*Side quests to the instance guide players to additional festures, such as treasure chests.
 
  +
**This original version of the instance had a lot of side quests and optional areas, which either held treasure chests or were used to unlock double loot from the instance's bosses. In the 6.0 version all these areas were removed, leaving on a straightforward path for the player to follow.
  +
**[[Bandits of Greed]] would sometimes appear in this instance. They spawned down the ramp from the ''Advance Unit Refuge'' (starting area).
  +
*With the 6.0 update this instance was adjusted into a shortened, 3-player version of the original, designed for level '''76'''+ players. It could since be accessed from the ''Lebu Forest ''({{Elyos}}) and the ''Mysterious Mushroom Dwelling'' ({{Asmo}}) in [[Lakrum]]. Throughout the 6.0 update this instance was a viable source for {{Ancient}} gear and enchantment stones, as well as several other rewards, and was thus frequently ran by (new) players.
  +
'''Others'''
 
*This instance is composed of five different layers; one for each boss room, the main gardens and the ''Core of Knowledge''.
 
*This instance is composed of five different layers; one for each boss room, the main gardens and the ''Core of Knowledge''.
  +
*Three main Jotun tenders are portrayed, each of them representing an element crucial to make a plant grow. They are the {{Npc|Earth Jotun}} (soil), the {{Npc|Fighting Sun Jotun|Sun Jotun}} (energy) and the {{Npc|Fallen Sea Jotun|Sea Jotun}} (water). As tenders of the gardens, their original task was to look after the All-Knowing Tree in the ''Core of Knowledge''.
[[Category:Instances]]
 
  +
*Originally players were required to complete the final campaign in [[Archives of Eternity]] in order to access this instance, as well as having finished the final campaign in Cradle of Eternity in order to enter [[Trials of Eternity]]. These requirement were lifted shortly after the 5.6 update.
[[Category:Group instances]]
 
  +
*{{npc|Typhon}} (based on his original name) is based on the Greek mythological creature [https://en.wikipedia.org/wiki/Python_(mythology) Python]. This creature guarded an artifact of great importance until it was slain by [https://en.wikipedia.org/wiki/Apollo Apollo].
[[Category:Tower of Eternity]]
 
  +
**While the name was changed to "'''Typhon'''" for the western release, it keeps the reference to the original meaning, as [https://en.wikipedia.org/wiki/Typhon Typhon] is said to share origins with '''Python'''.
[[Category:Artifacts of Eternity]]
 
  +
**Ironically, the instance's former armor set would be called "'''Apollon's'''", named after the deity that killed '''Python'''.
[[Category:Archdaeva Instances]]
 
  +
*The purple clouds in the ''Core of Knowledge'' cannot be attacked or targeted, however they can be CCed through AoEs.
  +
*The instance is referred to as "''ideternity_02''" in files.
  +
*The instance has been nerfed overtime.
  +
**{{npc|Fiery Typhon}} and {{npc|Vile Typhon}} would recover HP overtime due to {{skill|Eternal Bounty}}.
  +
**{{npc|Fiery Typhon}} would summon '''Explosive Zygotes''', which would explode soon afterwards.
  +
**The final fight against {{npc|Typhon}} would originally consist of three phases. The first and third one would be similar to the current instance. The second one would involve fighting all three Typhon variants at the same time, borrowing aspects of the first phase (such as taking down {{npc|Fiery Typhon}} and {{npc|Vile Typhon}} in the same way) with the added difficulty of having {{npc|Typhon}} throwing all-room-wide effects.
  +
  +
{{Instance nav|archived}}
 
[[Category:Removed Instances]]
 
[[Category:Archived]]

Latest revision as of 02:52, 22 August 2019

CoE - Fly - Gardens

Cradle of Eternity (CoE), also known as Garden of KnowledgeKR/EU, was a group instance introduced with the 5.1 update. This mysterious ancient sanctuary holds primordial knowledge, but has been corrupted by a shadowy presence.

It was second instance of the three-part Artifacts of Eternity series, being the sequel to the Archives of Eternity, and the prequel to Trials of Eternity.

Cradle of Eternity was the only instance of the original three that was preserved in the 6.0 update as an adjusted version. With the 7.0 update this instance was removed from the game.

Map[]

Backstory[]

As the excursion into the Archives of Eternity was a success, a mysterious portal to the unknown opened up in the main chamber of the library. <Agent ViolaViola> (E)/<Agent PeregrinePeregrine> (A) sent an expedition squad to discover the secrets held by this new space. However, this proved to be impossible, as soldiers sent here were forced to retreat.

As the hero is asked to aid the guards in the intrusion, powerful enemies are found inside, but valuable allies are also met. The former tenders of the garden revealed how the deepest sections of the sanctuary holds an colossal ancient tree, called the All-Knowing Tree, which is believed to hold the information from the early time of creation. Through the years however, a corruption has slowly worked its way across the garden, taking over it. The origin of this; a being called <Typhon>, a devious and deadly snake, which even managed to pollute the mind of the former protectors of the gardens, claiming the base of the tree as his throne.

The Agent has already infiltrated the garden, and Daevas must present their aid to free the inhabitants and put an end to the ancient evil ruler.

Walkthrough[]

Serene Plaza[]

The group will zone in to the Advance Unit Refuge, a small platform within the first garden. Quest NPCs can be found here, as well as a Teleporting Stone Device as new sections of the map are opened. Depending on how much the group progresses through, they may teleport back to their last save point through this device without needing to walk all the way through (this device can only be used within the same run, as when the instance resets, so will this device).

In order to access the second garden, the group must defeat the first boss; the <Insightful Eye>, however in order to do that they must first access the Conqueror's Sanctuary, a separate chamber only unsealed when the <Fallen Jotun Warrior>, found guarding frontal door to the chamber, is killed. By going to the Conqueror's Sanctuary and interacting with the door they may access the chamber, starting the encounter immediately.

Conqueror's Sanctuary[]

During the encounter, the <Insightful Eye> will make use of a variety of attacks, most related to movement. They include; Threatening Strike <Threatening Strike> (dealing damage on a target and others around the primary target), Breathtaking Look <Breathtaking Look> (dealing damage in a straight line), Explosive Bolt <Explosive Bolt> (reducing movement speed of a target and the ones around it), Severe Turbulence <Severe Turbulence> (a cone-shaped AoE), Nervesnap Wave <Nervesnap Wave> (reducing movement speed of nearby targets) and Lightning Strike <Lightning Strike> (paralyzing a target).

However, its most dangerous feature is spawning four <Magic Towers>, each on one corner of the platform. There are three waves of these, and will take place depending on the HP of the boss and the DPS of the players. While the <Magic Towers> are present, the <Insightful Eye> will receive the Unbreakable Defense <Unbreakable Defense> shield buff, making it invulnerable to damage. Due to how hard these secondary mobs hit, it is best to eliminate them instantly, and pop defensive buffs if needed. Additionally, from time to time, Typhon's Pollutant <Typhon's Pollutant> will go off, lighting up certain tiles on the platform, which after a few seconds will explode, dealing damage on people standing on them. This can be countered by moving to the tiles which do not light up.

Having defeated the <Insightful Eye>, the group may loot its body for a chance at enchantment stones. The way out of the Conqueror's Sanctuary will be unlocked, freeing up the <Earth Jotun>. Using the door behind him, the group will be teleported to the access point to the second garden.

Sylfaen Garden[]

The first save point will be activated after fighting though a couple of mobs. Groups will be able to automatically teleport from the Advance Unit Refuge to this point from now on.

The party will then be able to proceed to the Sylfaen Garden Entrance (the second garden), where they will meet the <Earth Jotun> again, this time, fighting the <Fighting Sun Jotun>. Interacting with the <Earth Jotun> will allow the group to aid him against his corrupted comrade. Turn right and break down the door, either defeating the monsters while heading down the ramp or running past them. The windstream will bring players to the Library Gap, connecting to the Corrupt Library.

The contaminated library is a full-flight area, and the bottom of the floor is covered in a vile substance which will deal damage on those who stand on it. From here the group may head to Vid's Secret Library and fight the second boss, the <Fallen Sea Jotun>.

Vid's Secret Library[]

The fight will begin as soon as the group zones in. Through the first stage, the <Fallen Sea Jotun> will use Force of Waves <Force of Waves> (a small AoE which will inflict damage), Tsunami <Tsunami> (a frontal fan shaped AoE which will reduce movement speed), Detaining Sphere <Detaining Sphere> (all-room-wide Aether's Hold state, followed by Cyclone <Cyclone>) and Concussive Wave <Concussive Wave> (an AoE stun).

He will summon <Jotun Grunts> to aid him, but they can be safely ignored. They will however use Solid Strike <Solid Strike> (a single target attack) and Cursed Wave <Cursed Wave> (putting a target into a silenced and bound state). If players wish to avoid being affected by these skills, avoid directly attacking them due to how extremely resilient these mobs are. They can be disposed of by forcing them to stand on the circles summoned on the ground by the <Fallen Sea Jotun> when using Steaming Geyser <Steaming Geyser>. Avoid remaining too long on them, as their damage is rather dangerous.

Leaving Vid's Secret Library will teleport players in the Storm Cliff, a small side corridor annex to the main libraries. From here the group can follow the path to reach the windstream leading to the next section of the instance; the Core of Knowledge.

Core of Knowledge[]

When the Central Entrance is accessed, players will find another teleport stone which will be activated. Quest NPCs are also located here. Ahead, Elyos and Asmodian guards will be fighting each other and can be safely ignored in order to proceed forward to the Memorial Path. Purple smoke clouds will begin to follow players around. They cannot be avoided or warded off, and whenever they reach a target which is hostile to the party, the target will receive the Typhon's Dominating Gaze <Typhon's Dominating Gaze> buff, boosting their offensive stats. Moving to the Advance Unit Assembly Area, the group will meet <Agent ViolaViola> (E)/<Agent PeregrinePeregrine> (A) again, preparing for the final battle in the instance against the source of all corruption; <Typhon>. Making use of the teleporter, players will be transported to the Spring of Knowledge, giving a start to the boss encounter immediately.

Spring of Knowledge[]

The fight is composed of two phases. During the first one, all group members will receive the Grounded <Grounded> debuff, disabling them from flying. It is important to note that if the whole group gets killed, the fight will restart all the way back to the beginning.

The first phase is composed of <Fiery Typhon>, with fire-damage attacks, and <Vile Typhon>, with poison-based attacks. The objective is to defeat both of them within a 10 seconds window. If the attempt fails, the fight will start over, and the defeated snake will rise back up with full health. The strategy is to assign one player to one snake, with the third player healing or assisting either player where needed. <Fiery Typhon'sFiery Typhon> normal skills include Powerful Strike <Powerful Strike> (a single target attack) and Breath of Annihilation <Breath of Annihilation> (inflicting damage on targets within a line), while <Vile Typhon'sVile Typhon> will be Acrid Poison <Acrid Poison> (single target) and Diseased Mists <Diseased Mists> (line attack).

Special Mechanic

Their most crucial skills however are the red circles summoned by <Fiery Typhon'sFiery Typhon> Fire of Calamity <Fire of Calamity> (casting this skill on a target, the section he is standing on will be covered by a red circle, inflicting damage on whoever stands on them). As for <Vile Typhon>, it will use Strange Poison Barb <Strange Poison Barb> (a delayed effect attack, spawning a green circle around them, showing that any other person standing on it when the effect goes off will also receive the damage), Potent Poison <Potent Poison> (a debuff which will inflict ongoing damage on the affected targets for hours and cannot be removed) and Venomous Stream <Venomous Stream> (a single target attack).

Part of the difficulty from this fight comes with these skills. However, they can be countered by certain abilities used by the opposite snake. For instance, the red circles from Fire of Calamity <Fire of Calamity> will remain and if not dealt with appropriately, they will slowly cover the whole platform. As such, the red circles can be vanished by making <Vile Typhon'sVile Typhon> target stand on them when it uses Venomous Stream <Venomous Stream>. The poison effect from Potent Poison <Potent Poison> can only be removed by standing on the circles spawned from Fire of Calamity <Fire of Calamity>.

The placement of the Fire of Calamity <Fire of Calamity> circles is crucial. The player tanking <Fiery Typhon> must keep in mind that where he stands when the cast finishes (with a one second delay) is where the centre of the circle will be. During the first phase, he should try to place them between both bosses (without disturbing the player tanking <Vile Typhon>) or a bit more to the back left, stacking them up to two on top of each other.

With both snakes defeated the Grounded <Grounded> debuff will be lifted. Players should spread their wings to avoid the clouds of smoke that will cover the platform, as they will easily kill anyone that stands at them. <Typhon> will appear and must be fought while in the air, at a sufficient altitude. This phase is easy, as <Typhon> will just stick to using Last Breath <Last Breath> (a frontal AoE) and Strange Poison Barb <Strange Poison Barb>.

Once <Typhon> is defeated, the fight will finally end, allowing players to loot his corpse for loot. The exit and <Agent ViolaViola> (E)/<Agent PeregrinePeregrine> (A) will also appear, marking the end of the instance.

Quests[]

Once the campaign versions of the quest are completed, the repeatable version will be unlocked. The standard version is automatically acquired inside the instance as the player steps in to the appropriate section. All quests within this instance can be turned in through the Bounty feature.

Elyos
  • Tango quest icon [Instanced Dungeon/Group] Urgent Summons [?]
  • Tango quest icon [Instanced Dungeon/Group] Lost Agent Viola [?]
  • Tango quest icon [Instanced Dungeon/Group] Traveling with the Earth Jotun [?]
  • Tango quest icon [Instanced Dungeon/Group] Reunion with Agent Viola [?]
  • Tango quest icon [Instanced Dungeon/Group] Insightful Eye [?]
  • Tango quest icon [Instanced Dungeon/Group] Escape from the Contaminated Library [?]
  • Tango quest icon [Instanced Dungeon/Group] Evil Spirit Typhon [?]
Asmodians
  • Tango quest icon [Instanced Dungeon/Group] Urgent Call [?]
  • Tango quest icon [Instanced Dungeon/Group] Lost Agent Peregrine [?]
  • Tango quest icon [Instanced Dungeon/Group] Traveling Companion Earth Jotun [?]
  • Tango quest icon [Instanced Dungeon/Group] Reunion with Agent Peregrine [?]
  • Tango quest icon [Instanced Dungeon/Group] Eye of the Ruler [?]
  • Tango quest icon [Instanced Dungeon/Group] How to get to the Storm Cliff [?]
  • Tango quest icon [Instanced Dungeon/Group] Ruler Typhon [?]

Rewards[]

Boss Drops
<Insightful Eye>
  • Ebonscale set (guaranteed)
<Fallen Sea Jotun>
<Typhon>

Gallery[]

Trivia[]

  • This instance was originally introduced as 6-player group instance for level 66+ players. It was accessible from the Reflection of Eternity pillar within the Tower of Eternity, as well as the Archive of All Knowledge in the Archives of Eternity once the final boss has been defeated.
    • This original version of the instance had a lot of side quests and optional areas, which either held treasure chests or were used to unlock double loot from the instance's bosses. In the 6.0 version all these areas were removed, leaving on a straightforward path for the player to follow.
    • Bandits of Greed would sometimes appear in this instance. They spawned down the ramp from the Advance Unit Refuge (starting area).
  • With the 6.0 update this instance was adjusted into a shortened, 3-player version of the original, designed for level 76+ players. It could since be accessed from the Lebu Forest (Elyos Logo small Elyos) and the Mysterious Mushroom Dwelling (Asmodian Logo small Asmodian) in Lakrum. Throughout the 6.0 update this instance was a viable source for Ancient gear and enchantment stones, as well as several other rewards, and was thus frequently ran by (new) players.

Others

  • This instance is composed of five different layers; one for each boss room, the main gardens and the Core of Knowledge.
  • Three main Jotun tenders are portrayed, each of them representing an element crucial to make a plant grow. They are the <Earth Jotun> (soil), the <Sun JotunFighting Sun Jotun> (energy) and the <Sea JotunFallen Sea Jotun> (water). As tenders of the gardens, their original task was to look after the All-Knowing Tree in the Core of Knowledge.
  • Originally players were required to complete the final campaign in Archives of Eternity in order to access this instance, as well as having finished the final campaign in Cradle of Eternity in order to enter Trials of Eternity. These requirement were lifted shortly after the 5.6 update.
  • <Typhon> (based on his original name) is based on the Greek mythological creature Python. This creature guarded an artifact of great importance until it was slain by Apollo.
    • While the name was changed to "Typhon" for the western release, it keeps the reference to the original meaning, as Typhon is said to share origins with Python.
    • Ironically, the instance's former armor set would be called "Apollon's", named after the deity that killed Python.
  • The purple clouds in the Core of Knowledge cannot be attacked or targeted, however they can be CCed through AoEs.
  • The instance is referred to as "ideternity_02" in files.
  • The instance has been nerfed overtime.
    • <Fiery Typhon> and <Vile Typhon> would recover HP overtime due to Eternal Bounty <Eternal Bounty>.
    • <Fiery Typhon> would summon Explosive Zygotes, which would explode soon afterwards.
    • The final fight against <Typhon> would originally consist of three phases. The first and third one would be similar to the current instance. The second one would involve fighting all three Typhon variants at the same time, borrowing aspects of the first phase (such as taking down <Fiery Typhon> and <Vile Typhon> in the same way) with the added difficulty of having <Typhon> throwing all-room-wide effects.