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{{Infobox classes
 
| class = Cleric
 
| image = [[File:Classimage-cleric.png]]
 
| sub1 = Cleric
 
| power = 110
 
| health = 105
 
| agility = 90
 
| accuracy = 90
 
| knowledge = 105
 
| will = 110
 
| weapons = [[Mace]] • [[Staff]]
 
| armor = [[Cloth Armor]] • [[Leather Armor]] • [[Chain Armor]] • [[Shield]]s
 
}}
 
Following the path of healing, the cleric uses the power of magic to fortify their allies' bodies, heal their wounds, or resurrect a [[Daeva]] whose soul is separated from its body.
 
   
Special abilities: Healing and protection
 
   
==Play Style==
 
The main role of the cleric is to provide support to allies through healing or fortification, but they can also be formidable soldiers while using [[mace]]s and [[shield]]s. The cleric also has powerful combination skills that help them in a one-on-one setting, or for back up damage.
 
   
==Weapons + Builds==
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==Class Summary==
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edit incoming.
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==Play Style==
 
[[File:Priest.jpg|right|thumb|Concept art of a priest.]]
 
[[File:Priest.jpg|right|thumb|Concept art of a priest.]]
 
The cleric, as a [[priest]] class, has access to one-handed maces, shields, and staves. A shield cannot be used with a staff, as staves are two-handed weapons.
 
The cleric, as a [[priest]] class, has access to one-handed maces, shields, and staves. A shield cannot be used with a staff, as staves are two-handed weapons.

Revision as of 15:25, 11 June 2010


Class Summary

edit incoming.

Play Style

Priest

Concept art of a priest.

The cleric, as a priest class, has access to one-handed maces, shields, and staves. A shield cannot be used with a staff, as staves are two-handed weapons.

Generally, the mace and shield option provides more survivability, while the staff grants more spell power.

Maces

Many clerics choose to stick with their trusty mace and shield after ascension, despite popular belief is not used JUST for the added defense and shield blocking abilites, which are regarded by most as bonus stats. What they are used for, is the extra manastone slots that you would not otherwise get with a staff.

Staves

Clerics acquire the ability to use staves after ascension. Used most by PvE Clerics who stack Magic Boosting manastones, the staff sacrifices the added defense of a shield for the extra spell power gained from a staff. However, when the 1.9 patch for Aion is released, staves, being a Two-Handed weapon, can be combined with another staff to create an ultra-staff, so to speak. So by that time, staves might become the weapon of choice by Clerics who want a little more power in their attacks while sacrificing some survivability.

Manastones

Starting out as a Cleric, survivability is key so slotting HP manastones is the most common build until you hit level 50 and get your Miragent's/Fenril's set, by which point you will want to slot Magic Resist manastones, as the Miragent/Fenril set gives enough HP on its own by the bonus stats that you can become practically un-CCable by Sorcerors. However, there are a select few people that want the added boost in damage, Magic Boosting manastones are used, especially during the lower levels where leveling is considerably slower and is best used for solo-leveling clerics and NOT recommended for PvP encounters.


Demonstration video thumb|300px|left|A small demonstration video of the cleric.