Attributes, or Stats are the basic building blocks for a character's combat ability. The two inherent stats are HP and MP. Once ascended, Daevas accumulate Divine Points (DP). To view a character's attributes open the Profile panel (default P). Base attributes will always appear in the top section with other attributes below. Use the arrow key to scroll through the rest of the attributes.
Base Attributes Edit
There are 8 base class attributes. When a character is created, they are assigned based on the class. At level 10, when the character ascends, the base attributes are adjusted depending on the final class chosen. Only HP, MP and Move Speed are displayed. Hidden base attributes cannot be affected or changed in any way.
- Hit Points (HP) are the numerical value representing the amount of damage a player or NPC can take before their demise. When a player's HP reaches 0, they die and must resurrect at their bind point.
- Mana Points (MP) are the numerical value representing the amount of magical power a player has available. If not enough points are available, skills and spells will not activate.
- Move Speed is the numerical value representing the player's running speed. By default, all classes and characters have the same speed. Skills and gear will affect this number.
- Power defines a character's base physical strength and affects physical damage inflicted on enemies during combat. Consider this to be your attack power.
- Health defines a character's base hit points and hit point recovery or Natural Healing.
- Agility defines a character's base ability to evade, dodge, parry or block enemy attacks. Players still take damage from blocked and parried attacks; however, the damage is reduced.
- Accuracy defines a character's base ability to land an attack and chance to critically hit an opponent while in combat.
- Knowledge affects spell damage and Magic Accuracy.
- Will defines a character's basic mana points and mana point recovery or Natural Mana Treatment.
Offensive Attributes Edit
Offensive attributes affect a character's ability to inflict damage on an opponent.
- Attack Speed affects the speed at which a character attacks with their equipped weapon. Higher attack speed will increase the damage per second (DPS) their character inflicts. The numerical value represents the length of the animation, meaning the lower the number, the better.
- Casting Speed affects the speed at which a character casts spells. With a higher speed, spells take less time to cast, therefore increasing DPS. The numerical value represents the total time of the cast bar, meaning the lower the number, the better.
- Weap Dmg (Weapon Damage) represents the increase in the damage the weapon does when performing normal attacks (for instance, auto-attacking). This stat replaces the old Attack stat. This attribute can only be found on weapons and cannot be modified outside of acquiring a different weapon.
- Physical Attack represents the increase in damage done by physical skills. All physical classes benefit from this attribute.
- Accuracy represents the chances of landing a physical attack or skill. Higher accuracy means landing skills more reliably on stronger monsters or players with dedicated sets. Accuracy counters Evasion, Parry and Shield Defense. All physical classes benefit from this attribute.
- Physical Crit represents the chances of performing critical damage with a physical attack or skill. All physical classes benefit from this attribute. This stat replaces the old Physical Crit attribute.
- Magic Attack represents the increase in damage done by magical skills. All magical classes benefit from this attribute. This stat replaces the old Magic Boost attribute.
- Magic Acc (Magic Accuracy) represents the chances of landing a magic attack or skill. Higher magic accuracy means landing skills more reliably on stronger monsters or players with dedicated sets. Magic accuracy counters Magic Resist. All magical classes benefit from this attribute. This stat replaces the old Magical Accuracy attribute.
- Magic Crit represents the chances of performing critical damage with a magical attack or skill. All magic classes benefit from this attribute. This stat replaces the old Crit Spell attribute.
- Healing Boost increases the effect of healing skills. This does not affect leeching skills. This attribute is not the same as abilities that "increase healing effect".
- PvP Attack represents additional damage performed to other players. PvP Attack only comes from PvP gear. This stat replaces the old PvP Physical Attack and PvP Magical Attack attributes.
- PvE Attack represents additional damage performed on monsters. PvE Attack only comes from PvE gear. This stat replaces the old PvE Physical Attack and PvE Magical Attack attributes.
Defensive Attributes Edit
There are attributes that generally decrease the damage taken, or increase the chance to completely avoid damage.
- Physical Def is a character's ability to mitigate physical damage. The higher this value the less damage taken when hit with physical attacks or skills. Plate armor provides much more protection and physical defense than chain armor which in turn provides a great deal more than cloth armor.
- Shield Defense represents the player's ability to reduce physical damage received while wielding a shield. Therefore, only classes which can use shields benefit from this attribute. The higher Shield Defense is, the more damage is negated. Shield Defense is countered by Accuracy. This stat replaces the old Block attribute.
- Parry represents the character's ability to reduce physical damage from attacks or skills. The higher parry is, the greater the chances of parrying an attack, up to a maximum of 30% chance. Parry is countered by Accuracy.
- Evasion represents the chances of evading a physical attack or skill, completely ignoring damage. The higher Evasion is, the higher the chances are, up to a maximum of 30% chance. Evasion is countered by Accuracy.
- Magic Defense is a character's ability to mitigate magical damage. The higher this value is, the less magical damage is taken. Cloth generally has the highest Magic Defense.
- Magic Resist represents the chances of resisting a magical attack or skill, completely ignoring damage. The higher Magic Resist is, the higher the chances are. Magic Resist will also affect secondary effects from skills separately, like landing a magic attack skill but not triggering its associated status effect.
- PvP Defense×reduces the amount of damage received from other players. PvP Defense only comes from PvP gear. This stat replaces the old PvP Physical Defense and PvP Magical Defense attributes.
- PvE Defense reduces the amount of damage received from monsters. PvE Defense only comes from PvE gear. This stat replaces the old PvE Physical Defense and PvE Magical Defense attributes.
Flight Attributes Edit
Attributes that affect flight. They are not visible from the Profile window. Instead, they are displayed on a pop-up window while having the cursor over the character's flight gauge.
- Flight Speed affects the speed at which a character moves while flying. This attribute is shown in stats during flight as the Speed stat.
- Flight Time affects the duration a player can sustain Flight or Gliding.
Hidden Attributes Edit
Certain attributes are present but are not shown on the profile window, despite applying.
- Enmity Boost affects the amount of Enmity a character generates with their attacks, spells, healing, and effects. This can be a (+) boost increasing enmity, or a (-) boost to decrease it.
- Concentration is the character's ability to avoid interruption while casting spells. The higher the Concentration value, the more damage the player can receive before the spell is interrupted.
Discontinued Attributes Edit
- Attack is an attribute that modifies physical damage done by weapons and abilities. This is different from Power in that it's the actual weapon damage. Enhancing a sword for example will raise its base attack values.
- Physical Crit is your chance to critically hit an opponent with a weapon, increasing the amount of damage. Some weapons have a really high crit but generally lower damage - for example, maces hit harder than swords, but swords crit more.
- Magic Boost affects the character's ability to inflict damage with magical attacks and spells. Higher Magic Boost increases spell damage.
- Crit Spell affects a character's ability to inflict critical damage with magical attacks and spells.
- Block is your character's ability to block and reduce damage from attacks. Blocking an attack requires that you have a shield equipped. Depending on the attributes of the shield, you will see various levels of damage reduction. Some shields are geared more toward Clerics and such with +MP or Concentration, and very little block/defense.
- Strike Resist is the ability to to resist being struck with a critical hit from a physical attack, resulting in normal damage instead.
- Magic Resist is your ability to resist incoming spells. This attribute gives you the chance to avoid damage spells and debuff spells. This is also the only attribute that affects spells in this way. There are four different types of Magical Resistance. Fire, Wind, Water and Earth Resist lower the damage taken when struck by the corresponding elemental based spells.
- Spell Resist affects a character's ability to resist being struck with a critical hit from a magical attack.
- Spell Fortitude is the ability to decrease damage inflicted by critical hits from magical attacks.
- Prior to the 2.7 patch, players could highlight their flight meter to see their maximum flight time. Players now see a box with their current flight time as well as flight controls. Hovering over a group member in the current party still shows their maximum flight time, but not your own.