Armsfusion is used to create a more powerful weapon by fusing two-handed weapons together. This includes greatswords, polearms, bows, staves, aethercannons, harps and cipher-blades. The weapons must be the same type and the primary weapon is retained, while the secondary weapon is destroyed. If the weapons are different levels, you must place the highest level weapon in the primary location. Only 10% of the secondary weapon's Attack and Magic Boost transfer to the primary weapon. All bonus stats, manastones slots and existing manastones will also be transfered. In the case of Attack Speed, Casting Speed, and PvP damage bonuses, only the highest value between the two weapons is applied. After fusion, the weapon will become untradeable, unsellable, and unstoreable in Account or Legion Warehouse.
How to Fuse Weapons[]
The capital cities of Pandaemonium and Sanctum are the only locations for the Armsfusion Officer, who will charge a fee to fuse weapons. Talk to <Artur> in Pandaemonium or <Curio> in Sanctum. Rates are based on the weapons' rarity and level, and will be displayed in the Fusion Cost box. There is no failure rate for armsfusion. The fusion can be undone, retaining only the primary weapon by Armsbreaking.
Important Information About Armsfusion Results[]
- The primary weapon determines the appearance after fusing.
- The secondary weapon is destroyed in the fusion process, and cannot be salvaged during armsbreaking.
- The enchantments and godstones of the primary weapon are retained after fusion; the secondary ones are destroyed.
- Socketed manastones are retained for both primary and secondary weapons.
- If the primary weapon is extendable, the appearance and extendability of the weapon is retained. If the secondary weapon is extendable, it will not transfer during armsfusion to the primary weapon.
- Augment and Conditioning weapons cannot be fused together. However, all other combinations are possible, suchas Conditioning on Conditioning.
- Conditioning/Augment level is reset when fused.
- The recommended level of an Archdaeva weapon does not affect the actual level of the item, as such, combinations like a fully level reduced level 75 item (originally level 80) cannot be used as a secondary weapon if the primary weapon is level 75, despite showing the same levels.
Socketing Manastones[]
Manastones socketing is handled separately for each weapon. When socketing manastones on a fused weapon, a socketing screen appears from which players can select either the original manastone slot or one of the slots that was added by the combined weapon. Success or failure for either the main or combined weapon does not affect the other one.
Videos[]