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Zadra spellweaver

Zadra Spellweaver

Argent Manor is a group instance for Level 57+ players. The entrance is found in Sarpan, at the 9 o'clock position. The instance is split into two parts - Elementis Forest and Argent Manor. The maximum number of players is 12. The re-entry is reset every day at 9 am.

The main reasons for doing Argent Manor are obtaining pieces of Lv60 Eternal PvE Armor (Primal Spirit), a chance at the highly-popular spectral Primal Spirit wings and, ultimately, the Lv.7 Legion Task which requires the legion to kill the final boss 86 times.

Walkthrough

Argent Manor

Note:Spiritmasters can use Spirit Erosion I <Spirit Erosion I> on the boxes that drop to increase the chance of an Eternal drop.

The first boss Cadella spawns adds immediately if someone steps into blue area around him - so avoid standing there. Clear the room of all standing golems (except the ones in the far back) and then start to kill the boss. One person from the group needs to make a circle around boss and mark all adds with numbers 1 - 5. Everyone starts to dps the boss, but remember to keep dps burst skills for adds. When boss starts to scream: "Heal me", one of the adds moves to him. One of the alliance leaders should shout out the number of the add moving. All DPS MUST kill that add before he heals the boss. Add has HP buff, so a Spiritmaster really needs to debuff him FAST. Usually people kill the boss after 3rd add.

The next boss is the Gate. Do not touch the gate until all players are in the room. If someone does not get inside, everyone inside the room may need to relog in order for the gate to reopen. When you begin, watch the gates buffs - you need transform yourself into the opposite spirit to damage the gate (ie fire buff on gate = water spirit for damage).

The third boss is the Golem. Here it is best to split into 2 groups. Group 1 should be the group with plate and cleric. They should go to the left hand pad. This is one of the parts where multiple clerics will help as you will need a healer in each group for this one to be less painful. Everyone should stay in the circle except your melee classes that have no ranged weapons. Chanters need to heal here without fighting. Note ranged classes more than 7m from him will die often from the reflect if there isn't an SM/SW in group to dispel.

The fourth boss is Zadra. It helps to have Magic Resistance food and fireproof scrolls for this fight. Alliance leaders can do a "Ready Check" to be sure everyone is prepared. When entering the circle - immediately spread out. Zandra loves to do random pulls for damage, so again SPREAD OUT, especially healers. When Zadra runs to crystals/surkanas he gets a shield. Many do not worry about DPSing the surkanas, because if you fail and he gets buff the Spiritmaster/Songweaver can dispel it. Just before you kill him, he will turn everyone into a Grassy Drakie and then run over to the mirror to the second room.

The final boss is Zadra's bigger version Zadra Spellweaver. DO NOT STEAL AGGRO FROM THE TEMP....Sorcerers and Rangers slow your DPS or you will make the whole team die. DPS class needs rez stones here as the healers will be 100% on the temp (including Song Weavers). Templars need to tank this boss in a way that faces it away from everyone. Tank him on the back wall. Templars need a block set here. When he starts to let out flames... DON'T STAND IN THE FLAMES!!! At 75% full dps - Nuke him. Note at around 50% he will let off some claw like things.. healers will need to watch out.. if you have a chanter have them pop a shield.

Videos[Edit]

Argent_Manor_12man_instance_1_2_(Chronicle_LXXXIII)

Argent Manor 12man instance 1 2 (Chronicle LXXXIII)

Aion_4.0_Argent_Manor

Aion 4.0 Argent Manor

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